Skyridge


Hidden Attacks

#15 Ledian

Poke-Power Energy Capture
You can use this Power once during your turn (before your attack), if Ledian is your active Pokemon. This Poke-Power lets you move a number of basic Energy cards from your discard pile to your hand. This Power can't be used when Ledian is affected by a Special Condition.

#36 Electrode

Poke-Power Energy Sprinkle
You can use this Power once during your turn (before your attack), if Electrode is your active Pokemon. This Poke-Power lets you move a number of basic Energy cards from your discard pile to your hand. This Power can't be used when Ledian is affected by a Special Condition.

#69 Kadabra

Poke-Power Psy-Capture
You can use this Power once during your turn (before your attack), if Kadabra is your active Pokemon. This Poke-Power lets each Player draw a number of cards from his or her deck. This Power can't be used when Kadabra is affected by a Special Condition.

#70 Kakuna

GrassColorless Shining Powder
You can use this Power once during your turn (before your attack), if Kadabra is your active Pokemon. This Poke-Power lets each Player draw a number of cards from his or her deck. This Power can't be used when Kadabra is affected by a Special Condition.

#71 Lapras

WaterWater
Colorless
Drain Attack
The attack randomly does damage to the Defending Pokemon and lets you remove a number of damage counters from your Active Pokemon.

#111 Venomoth

Poke-Power Winding Back
You can use this Power once during your turn (before your attack), if Venomoth is your active Pokemon. This Poke-Power lets you move a card from your discard pile to your hand. This Power can't be used when Venomoth is affected by a Special Condition.

Mini Games

Name: Berry Tree
Cards Required: #22 Nidoqueen, #59 Gligar, #62 Growlithe, #110 Ursaring
Controls:
A: Press A
B: Press B
Control Pad: Press Direction
Start: Pause (Restart/Quit)
Objective: Follow the on-screen commands to shake the tree and cause berries to fall to the ground. The twin Teddiursa will run around on the ground and grab all the berries that fall. You'll be given an amount of time to repeat the instructions with the goal of collecting the amount of berries that you're challanged to collect when the game starts. Work extra hard to collect the berries in the eariler (i.e.: easier) levels. You'll get points for all the berries you collect, not just the amount needed for the goal, so just because you've collected the goal amount, don't stop!

Name: Ditto Leapfrog
Cards Required: #51 Ditto, #61 Granbull, #101 Snubbull
Controls:
Control Pad: Move left/right
Start: Pause (Restart/Quit)
Objective: Klingler makes another mini-game appearance, throwing various Poke-fish toward the water. However, he doesn't quite have the strength needed to make it, so it's up to you and Ditto to lend a hand or something. As Klingler throws the fish at you, move Ditto under the spot where the fish would land so that they'll bounce off Ditto and into the water. You can miss up to three fish before the game will end. Strangly enough, nothing was programmed in to prevent you from seeing what is on the screen when you pause it! So when Prof. Hoothoot's full instructions are fully on the screen, pause the game and memorize the commands at your own pace - without fear of the instructions disappearing.

Name: Leek Game
Cards Required: #43 Piloswine, #55 Farfetch'd, #81 Nidoran (F), #108 Swinub
Controls:
A: Smack with Leek
B: Move Diagonally
Control Pad: Move Farfetch'd
Start: Pause (Restart/Quit)
Objective: Play a Farfetch'd who's trying to protect his Leeks! In a game that's very remenicent of the old Game and Watch game "Fire Attack", you have to fend off hungry Swinub and Teddiursa from eating your supply of leek weeds. When they come near, smack them with the leek you're holding to make them run home to their mommies! You'll get five chances before your entire stock of Leek will be eaten. And there's plenty of time to smack an attacking Pokemon before a ring of leek will disappear - in fact, the leek will flash for about five seconds before some of it dissappears, so don't get into a panic when you have six or more Pokemon attacking you at once. And use the B Button to move diagonally - If you've played the original "Fire AttacK" or the remake on the GBA title "Game and Watch Gallery 4", you'll know that not only is this very handy, but essential as you progress further in the game.

Name: Night Flight
Cards Required: #60 Golbat, #117 Zubat
Controls:
A/B: Fire Sound Wave
Control Pad: Move Zubat
Start: Pause (Restart/Quit)
Objective: Well, if you've played Expedition-e's "Flower Power" mini-game, you'll be well preprared for this one. But if you haven't, don't worry, it's not very difficult. Controlling a Zubat who's flying around trying to collect what may be apricons, you want to avoid smacking into Koffings that are floating around. The only problem is, though, that you can't see them, that is, unless you find them by shooting them with a sonic sound wave. You'll get three chances before you're out. Just stay on the left side of the screen and don't stop shooting the sound waves. Keep moving up and down in a zig-zag pattern to try and keep any Koffings that may pop-up in sight.

Name: Pika Pop
Cards Required: #27 Raichu, #42 Persian, #78 Meowth, #84 Pikachu
Controls:
A: Shock
Control Pad: Move Pikachu Left and Right
Start: Pause (Restart/Quit)
Objective: Pikachu is throwing a party - and everyone's invited. Well, not really everyone, just Pichu, Togepi and you, but that's enough to keep Pikachu busy. Pikachu will need you help keeping the tunes going. When you see a speaker or the radio that's stopped spinning the tunes, make Pikachu scurry over to that appliance and shock it back into working order. If just one of them blows up, it's game over. When a speaker or the radio stops working, it'll go through three phases. First, you'll stop seeing music notes coming up from it. Second, it'll start to fade out. Finally, it'll start smoking. Keep this all in mind when trying to decide which one to move toward.

Name: Ride the Tuft
Cards Required: #48 Cleffa, #90 Rattata, #96 Shuckle, #116 Yanma
Controls:
A: Jump/Let Go
Control Pad: Move Cleffa
Start: Pause (Restart/Quit)
Objective: Now this is a great game! Control a Cleffa who's trying to meet up with the Clefairy on the other side. You'll want to jump from Tuft to Tuft to move across the canyon to your pal. Score points by making it across in a short amount of time and making great jumps. Don't fall though, or you may find yourself becoming fast food for a hungry Ekans! Pay attention to the arrows that may appear on the right side of the screen and the numbers in the bottom, right hand corner. If the arrows are there and flashing, it means that you are too low - and if you hit the side of the cliff, you'll fall out. The numbers show how many feet you are from the other cliff - and, of course, the closer, the better - unless those arrows are flashing! Also, I've found that there are some Tufts that will continue to float upwards (fairly slowly) even after you've attached yourself to them. Very handy!

Name: Watch Out!
Cards Required: #2Alakazam, #45 Wobbuffet, #53 Dunsparce, #79 Murkrow
Controls:
A: Counter
B: Mirror Coat
Start: Pause (Restart/Quit)
A: Step left
Objective: The point of this game is to use two of Wobbuffet's attacks, "Counter" and "Mirror Coat" to protect him from the other Pokemon who are attacking him. Use Counter against the Gravelers who come rolling toward him and Mirror Coat to reflect the shocking attacks from any Electabuzz who come at him from the sides. If you get shocked, you'll be stunned for a short time and the game ends when you get whacked by a Graveler. While you can only use Mirror Coat to completly protect Wobbuffet from the attacks of the two Electabuzzes, Counter does shorten the time that their attack stuns you, so if you've got an attack coming from both an Electabuzz and Graveler, use Counter.

Construction Action Blocks

Card Scanned Block Description
#5 Beedrill 3 Beedrill to catch and Floating Platforms as well
#10 Gengar 3 Gastly and 1 Gengar to catch
#12 Houndoom 4 Houndoom to catch
#16 Machamp 3 Machamp to Catch and 3 Ledian
#24 Piloswine 2 Piloswine and 1 Hoppip and 2 Floating Platforms
#25 Politoed 2 Jumping Politoed Squirting water
#28 Raikou 2 Raticate and a Raikou with a Wall Dividing the screen in two
#29 Rhydon 2 Rhydon and a Poke Ball to collect
#35 Xatu 2 Xatu and a Vileplume dancing, also Poke Ball and moving Platforms
#38 Machoke 1 Hoot-Hoot, 1 Nidoqueen, 1 Machoke Racing around
#39 Misdreavus 1 Misdreavus, 1 Muk Both Shooting Shadow Ball/Sludge
#40 Noctowl 1 Noctowl and 1 Poliwag with a lot of Water to jump over
#44 Starmie 1 Sentret and a Starmie hiding in a waterfall shooting water
#49 Delibird 1 Delibird and a lot of Poke Ball
#57 Gastly 3 Gastly and a lot of places to fall
#72 Ledyba 1 Ledyba 1 Golduck
#75 Magikarp 1 Magmar, 1 Magikarp and a Poke Ball
#83 Nidorina 3 Nidorina
#87 Poliwag 1 Ledyba, Poliwag, Staryu in water
#92 Sandshrew 2 Sandshrew, 1 Raticate and a Poke Ball
#94 Seel 3 Seel
#97 Skarmory 1 Skarmory Flying very fast across the screen
#98 Slugma 1 Slugma, 1 Magcargo and a Poke Ball
#102 Stantler 1 Vileplume and a Stantler
#103 Staryu 2 Staryu jumping in and out of water
#124 Fast Ball 3 Sneasal and 3 Poke Ball
#126 Friend Ball Just a load of 5 Poke Ball
#128 Lure Ball 3 Electrode and 3 Poke Ball

Melody Boxes

Sound Blocks Music Blocks Pattern Blocks
  #3 Arcanine  
  #4 Articuno  
  #21 Moltress  
#34 Wigglytuff #50 Diglett  
  #52 Dugtrio  
#67 Igglybuff    
#68 Jigglypuff   #100 Snorlax
    #106 Sunkern
    #107 Swinub