TCG e-Reader

e-Reader

Peripheral
e-Reader
e-Reader
Manufacturer
Nintendo
Platform
Game Boy Advance
Game Boy Advance
Origin
Japan
Release Date
December 14, 2001 Japan
September 16, 2002 North America
e-ReaderThe e-Reader is a self-contained Game Boy Advance cartridge with a slot that can read specially coded cards. The code is then translated into information that the device and the GBA can understand, turning it into graphic, sound, animation, text, and game data. Just like the Gameshark, the e-Reader is inserted into the cartridge slot in your GBA. If you want to use a GBA game, you'll have to remove the e-Reader, since you can't play a game and use the e-Reader at the same time.

When you put the e-Reader in the cartridge slot of the GBA and power it up, all that pops up is the title screen. It simply sits there and waits for input from the user. By pressing A, it's ready to accept card data, so all that's required is for you to swipe the edge of an Card-E into the slot and see what happens. Make sure you swipe the dot code on the side of the card and not the side with no code. Also be sure to take your time scanning the card since the e-Reader has to have time to gather all the information.

e-ReaderNintendo has modified the e-Reader from the original Japanese version by enabling a pass-through for the link cable port on the Game Boy Advance. The unit released in Japan does not have this feature, making it impossible to support any sort of data exchange through the port. This feature will enable Nintendo game developers to allow for data transfer from the e-Reader card to another GBA or GameCube system using a link cable or GameCube GBA cable. In Pokemon Ruby/Sapphire, you'll have to have two GBA's to be able to scan the EON Ticket and transfer the data to your other GBA, with the game cartridge inserted.

Pokemon-e Expedition was the first series of Card-E game cards to take advantage of this new barcode. Each cards will feature the specially-coded Card-E stripes on the bottom and left sides. The long barcodes are said to be able to store 6 Kilobytes of data, while the small barcodes only hold 2.4 Kilobytes. Some games require that you use multiple cards, so to find out scan the card and your e-Reader will tell you which cards you need to play the game.

Here you will find out information on all the different Pokemon TCG cards that use the e-Reader and what neat features are included.

Card Set Card Number Details
Expedition 165 Expedition

The first set of Pokemon Card-E; there is a small barcode containing card details (except holofoils), such as Pokedex entries. Other cards include programs, such as mini-games, hidden attacks, animations and melody boxes.

 Bullet Set List & Scans
 Bullet Program List & Requirements
Aquapolis 147 Aquapolis

The second set of Pokemon Card-E; there is a small barcode containing card details, such as Pokedex entries. Other cards include programs, such as mini-games, hidden attacks, construction action blocks and melody boxes.

 Bullet Set List & Scans
 Bullet Program List & Requirements
Skyridge 144 Skyridge

The third card set with dot codes, but the last made by Wizards of the Coast. On every card there is a small barcode containing card details, such as Pokedex entries. Other cards include programs, such as mini-games, hidden attacks, construction action blocks, interactive animations and melody boxes.

 Bullet Set List & Scans
 Bullet Program List & Requirements