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Folder Games Arrow Pokemon Red/Blue/Yellow Arrow Walkthrough

Walkthrough

GAME CORNER

Inside the Game Corner you can find a total of 250 coins using the Item Finder. Each slot machine has a varying win/loss ratio so be sure to experiment until you get to one you like. At the top of the screen, you'll find a Team Rocket member in front of a poster. Beat him, then search the poster to open a secret entrance to the right. There are 4 floors to the Game Corner's Team Rocket hideout. Check all of the rooms to make sure you get all 12 items from the PokeBalls scattered throughout the place. There are 10 TR members as well as their leader, Giovanni. To open the gates to the elevator, beat the Rocket in the 4th basement and then talk to him afterwards. Now you can go confront Giovanni and recover the Silph Scope. Giovanni has a Level 25 Onix, a Level 24 Rhyhorn, and a Level 29 Kangaskhan.

Yellow: Before confronting Giovanni you'll have to battle Jessie and James again. They'll still have Koffing, Meowth and Ekans, but they'll all be at Level 25. Giovanni will have the same team as Red/Blue, except he will have a Level 29 Persian.

After leaving the Game Corner, your Pokemon should be strong enough to defeat the local gym leader Erika. She surrounds herself with her understudies, all of which can put up a pretty mean fight. Any Fire or Bug-type Pokemon should do the trick. Erika has a Level 29 Victreebel, a Level 24 Tangela, and a Level 24 Vileplume.

Yellow: Erika will have a Level 30 Tangela, a Level 32 Weepinbell, and a Level 32 Gloom.

Erika will give you the Rainbow Badge and TM21 Mega Drain after you beat her. Now Pokemon up to level 50 will obey you and you may use the Strength ability once you get the HM.

BACK TO LAVENDER TOWN

Next head to Lavender Town where you'll now be able to find new ghost Pokemon and get the Pokeflute. The new Pokemon in the Pokemon Tower are Gastly, Haunter, and Cubone. The Silph. Scope will allow you to see the Ghost Pokemon this time, and capture them. On the second floor of the Tower, you'll meet up with your Rival. He will have a Level 25 Pidgeotto, a Level 23 Gyarados, a Level 22 Growlithe, a Level 20 Kadabra, and a Level 25 starter.

Yellow: Gary will have a Level 25 Fearow, a Level 23 Magnemite, a Level 22 Shellder, a Level 20 Sandshrew and a Level 25 starter.

After beating him, you can make your way to the top battling Channelers. Once you get to the top floor to rescue Mr. Fuji and gain the Pokeflute, you must beat the ghost of Marowak. After that in Red & Blue you'll fight 3 Team Rocket members.

Yellow: You'll battle Jessie and James whose Pokemon are now evolved. They have a Level 27 Meowth, a Level 27 Weezing, and a Level 27 Arbok.















Now head down to Route 16 where, using the Cut ability, you'll find the Fly HM. Now go to the bike path (Routes 17 and 18) to pump your Pokemon up for the fight with Sabrina, the gym leader in Saffron as well as another climatic battle with the forces of Team Rocket.

Head into the Watchtower in Route 18 to find a guy trying to trade you a Pokemon. In Red & Blue if you trade him a Slowbro he will trade you a Lickitung. In Yellow, if you trade him a Tangela he will give you a Parasect. After exiting the Watchtower there are 3 Trainers in some wild grass below the Watchtower. After gaining some more experience continue to head towards Saffron City.

SAFFRON CITY

Many houses in Saffron are guarded by Rocket members, as well as the local gym and they'll only move after you have cleared Silph Co. of its Rocket infestation. Your 1st two stops should be the lower right house in the city and the Fighting-type Pokemon gym. The house has TM29 Psychic, an extremely powerful psychic attack. The Fighting-type Pokemon gym will give your Pokemon exp. and 1 of 2 new Pokemon, Hitmonlee or Hitmonchan. Next you should heal and head to Silph Co. for a long and confusing battle.

Silph Co. is composed of 11 floors of teleportastic fun, including 28 trainers and a ton of items. The Card Key is on the 5th floor at the bottom of the screen. There is a Rocket Member guarding the entrance to that hallway and a teleporter in the way. So to get into the hallway you must go into blocking teleporter, then teleport back (so that you're standing on the teleporter). Then go down 1, fight the Team Rocket Member if you have not done so already, and go to the right to get the key after the fight. With it you can open every door in the building. Make sure you get all of the items and fight all of the Rocket members, the battle with Sabrina later will be easier.

On the 11th floor you'll find that you can't reach the president of Silph Co. and must somehow warp there. The correct warp pad is on the 3rd floor past the 1st door to the left (Right in the middle of the floor). After rematerializing you'll see that a familiar face is waiting for you. Another annoying battle (not to mention conversation) is about to begin, only now he has some pretty wicked Pokemon, so be prepared because his Pokemon are between Levels 35 and 40. He has a Level 37 Pidgeot, a Level 38 Gyarados, a Level 35 Growlithe, a Level 35 Alakazam, and a Level 40 starter.

Yellow: Gary will have a Level 35 Sandslash, a Level 35 Cloyster, a Level 37 Magneton, a Level 35 Kadabra, and a Level 40 Eevee. You'll also have to battle Team Rocket who will have a Level 31 Weezing, a Level 31, and a Level 31 Meowth.

After defeating him, talk with the person to your left and they'll give you a Lapras for saving them. Another hop, skip, and warp away and you'll once again run into Giovanni who still remains a pushover when it comes to Water-type Pokemon. He has a Level 37 Nidorino, a Level 35 Kangaskhan, a Level 37 Rhyhorn, and a Level 37 Nidoqueen.

Yellow: Giovanni will have a Level 37 Nidorino, a Level 35 Persian, and a Level 41 Nidoqueen.

The president will be so grateful for your help, he'll give you a Master Ball, which is guaranteed to catch any Pokemon on the 1st try! Make sure you don't use it, since you should wait to use it on Mewtwo.

After that ordeal, the Rockets will have called for a tactical retreat thereby freeing the town and allowing you entrance to 3 new buildings including the local gym! The top-left house has a girl inside who will give you a TM31 Mimic for a Poke Doll from the Celadon Department Store.

The other building isn't anything special so head to the gym after healing your Pokemon. Once in the gym, be sure to try and fight all of Sabrina's psychics. Be ready for some more teleport pads since they're the only way to get around in the gym. Just keep experimenting until you get to Sabrina. She'll field some pretty nasty Psychic-type Pokemon, but your Pokemon should be able to handle the punishment. Any Pokemon with sleep attacks really helps here. Sabrina has a Level 38 Kadabra, a Level 37 Mr. Mime, a Level 38 Venomoth, and a Level 43 Alakazam.

Yellow: Sabrina will have a Level 50 Abra, a Level 50 Kadabra, and a Level 50 Alakazam, so be ready for a tough battle!

Upon winning, you'll receive TM46 Psywave and the Marsh Badge, which lets you use the Strength ability and makes all Pokemon up to level 70 obey without question. Now you're ready to head to Fuchsia City, traveling along Route 12 now accessible by the Pokeflute.

FUCHSIA CITY

Route 12 is crowded with 7 fishermen eager to test their newly captured Water-type Pokemon out on you. On your way you'll find Iron and TM16 Pay Day, but you won't be able to get the TM until you can Surf. Eventually you'll run into Snorlax, be sure to catch him or else he'll run away for good (there are only 2 in the game). I suggest saving the game before battling it.

Next you'll find a house with a fishing guru inside. He'll give you his Super Rod! Get ready to drown some worms, we're going fishing!! During the course of the game, you'll be able to catch almost every type of Water Pokemon with this rod. Be sure to fish often and everywhere and you'll eventually catch all that you need to finish with all 150 Pokemon.

Round the corner and you'll turn into Route 13. Route 13 has 14 trainers and new Pokemon are to be found. There's also a hidden Calcium to be found amongst this maze of roads. The trainers can give your Pokemon good experience or may cause more of annoyance, so be prepared.

Routes 14 and 15 are right around the corner. Routes 14 & 15 have a total of 16 trainers. They are spread out so if you are low on healthy Pokemon you can bypass them all if you go the right way. But you should always level up your Pokemon with Trainers because they'll give you more Exp (and money!) than wild Pokemon. The lookout station between Route 15 and Fuchsia City has another one of Professor Oak's Aides in it. He'll reward you with an Exp. All if you have over 50 Pokemon. Exp. All divides up Experience points to all your Pokemon after a battle even if they didn't do anything.

Next, on to Fuchsia City, home of the Safari Zone, and Koga the local Gym Leader. Another fishing guru lives in the bottom-right house who will give you the Good Rod. With this rod you can catch Goldeen and Poliwag.

The local gym leader, Koga, is a push-over. Psychic type attacks will leave him powerless in Red & Blue. Fire type attacks should get rid of his flying pests in Yellow. Koga has a Level 37 Koffing, a Level 39 Muk, a Level 37 Koffing, and a Level 43 Weezing.

Yellow: Koga will have a Level 44 Venonat, a Level 46 Venonat, a Level 48 Venonat, and a Level 50 Venomoth.

Koga will give you TM06 Toxic and the Soul Badge which will let you Surf and increase your Pokemons' defensive power.

Next, explore the wonders of the Safari Zone. There you'll find yourself coming back quite a few times in order to catch all of the Pokemon inside. You'll find tons of items including the HM03 Surf and the Gold Teeth, which need to be returned to the Warden for another HM. The Warden lives beside the fishing guru and will reward you with the HM04 Strength.

POWER PLANT

It's time to go back and visit the previously inaccessible Power Plant. To get to it go down Route 9 until you come to some water. Surf down it until you arrive at the Power Plant. Be sure to collect all of the items inside, some of them turn out to be Voltorb's evolved form Electrode!

You'll encounter Zapdos when you reach the end of the Power Plant. Make sure you have plenty of Great and Ultra balls when you are ready to fight him. Most of all, be sure to save your game before fighting incase you accidentally kill him in the process. Remember, you only have one chance to catch any of the legendary birds, and don't use the Masterball on them!!!

After this, you should head down Route 19 towards the Seafoam Islands. Route 19 has many water Pokemon Trainers swimming around waiting for a good match with you. Remember not to tire out your Pokemon fighting these trainers because once you get into Seafoam Island you'll be bombarded by wild Pokemon.

Yellow: Route 19 has a special House on the beach where you can surf with your Pikachu. For more information, click here.

SEAFOAM ISLAND

Don't worry about finding items, there aren't any out in the open. Your main concern is to make sure you push all of the boulders into their perspective holes in order to get through the water without getting swept away by the current. There are 5 rooms in all, and the 2nd legendary bird, Articuno, is in the last room. Once again, use Great or Ultra balls to catch him. To leave, climb up the ladder at the top-right corner in room 2 by falling through the far-right hole in room 3. Route 20 leads to Cinnabar Island and your next badge! You don't have to go that way to get to Cinnabar though, you can Surf just south of Pallet Town and you'll arrive just fine, but Seafoam is worth it if you want Articuno.











CINNABAR ISLAND

The Pokemon lab here is full of surprises. You can trade Pokemon with 3 people. You will also find TM35 Metronome, and best of all, transform your fossils into Pokemon! By leaving the fossil with the professor here and coming back a little later, you'll receive Kabuto or Omanyte depending on which Fossil you choose in Mt. Moon. You can also drop off the Old Amber you got from Pewter City's Museum and get Aerodactyl. Since this will take a little time, explore the Fire Mansion next to the local gym.

Inside the mansion you'll find the Gym Key and new Pokemon. The Pokemon Mansion also has a lot of items you can get inside. There are also an abundance of Poison and Fire Pokemon. Once you're inside the Mansion, you'll discover that Mewtwo was genetically engineered in this same facility.

After getting your Pokemon from the lab, it's time to pay a visit to Blaine, the local gym leader. When you enter the gym, you will notice that it is filled with a series of doors, each guarded by trainers. You can either open them by answering Pokemon questions at the computers next to them or by defeating the trainers. I suggest defeating the trainers, otherwise you'll be missing out on a lot of experience points. If not the answers are as follow; Yes, No, No, No, Yes, No.

Now the trainers all use Fire-type Pokemon, just like their gym leader. Water-type Pokemon will put out Blaine's flame easily. Blaine has a Level 42 Growlithe, a Level 40 Ponyta, a Level 42 Rapidash, and a Level 47 Arcanine.

Yellow: Blaine has a Level 48 Ninetales, a Level 50 Rapidash, and a Level 54 Arcanine. After defeating Blaine, you'll receive his Volcano Badge and a TM38 Fire Blast, the most powerful Fire attack in the game.

Next, head up Route 21 and walk around in the grassy area at the end and you'll eventually find Tangela (Red & Blue). Route 21 leads back to your hometown of Pallet.

BACK TO PALLET TOWN

Say hi to Professor Oak and go visit your house and heal all your Pokemon. What an exciting and exhausting journey this has been. You've finally come full circle, but don't pat yourself on the back quite yet. Where's that final badge? Time to get onto the road to Viridian City!

BACK TO VIRIDIAN CITY

Remember that empty gym in Viridian? The last Gym Badge is there. Inside you'll find an old and unwelcome face. No, not Gary but that of Team Rocket's leader, Giovanni!!! Water type attacks should render his Rock and Ground Pokemon helpless. Giovanni has a Level 45 Rhyhorn, a Level 42 Dugtrio, a Level 44 Nidoqueen, a Level 45 Nidoking, and a Level 50 Rhydon.

Yellow: Giovanni will have a Level 50 Dugtrio, a Level 53 Persian, a Level 53 Nidoqueen, a Level 55 Nidoking, and a Level 55 Rhydon.

You should easily win the Earth Badge and TM27 Fissure. After reforming Giovanni's old ways, head back to Route 22 and the entrance to Victory Road!

Along your way, Gary will stop you to fight for the last time...or is it? He uses the same Pokemon and will prove to be a tricky opponent. It will not be an easy fight. After winning, head onto Route 23, the entrance to Victory Road!

To progress all the way through Route 23, you must have all of the gym leaders' badges. You must have Pokemon with Surf and Strength abilities to make it through both Route 23 and Victory Road.

VICTORY ROAD

Victory Road is the toughest maze in the game to get through. Not only that but there are also strong trainers waiting to fight you and plenty of Rock Pokemon to get in your way. There's also a puzzle you must solve to be able to get to Indigo Plateau. The trick is to push the boulders onto the switches to open new paths.

Moltres is located on the 2nd Floor of Victory Road. Remember to save your game before you battle it, because you'll only have one chance to catch it.

Now that you have Moltres, take the ladder to the exit and then walk north until you come to the Indigo Plateau and The Elite Four.

INDIGO PLATEAU

Elite Four - Let The Battles Begin!
Your first duel is with Lorelei, the Mistress of Icy Pokemon. Fire-type, Fighting-type and Rock-type Pokemon all have a combat advantage against Ice-types. You should guard against Water-type powers as well.
Lorelei
Pokemon Red Blue Yellow
Dewgong 54
Cloyster 53
Slowbro 54
Jynx 56
Lapras 56
Bruno is the second of the Elite Four. He usually specializes in Fighting-types, but he's included two Onix in his squad today. If you want to go the distance with him, use Flying-type or Psychic-type creatures or abilities in this battle.
Bruno
Pokemon Red Blue Yellow
Onix 53
Hitmonchan 55
Hitmonlee 55
Onix 56
Machamp 58
With her Ghost-type Pokemon by her side, Agatha is ready for almost any challenge. Ghost-types have weaknesses, but Water-type or Fire-type attacks can be effective against them. Be sure to take lots of items to this duel.
Agatha
Pokemon Red Blue Yellow
Gengar 56
Golbat 56
Haunter 55
Arbok 58
Gengar 60
Lance is the leader of the Elite Four and the most talented trainer in the league. His Dragon-types are vulnerable to Ice-type or Fighting-type Pokemon or powers. Just remember that few Pokemon can defend well against Dragon-type attack!
Lance
Pokemon Red Blue Yellow
Gyarados 58
Dragonair 56
Dragonair 56
Aerodactyl 60
Dragonite 62

Game Over?
You may think the game's over, right? Wrong! Yep, Gary beat you to the punch and now you'll have to try and dethrone your rival once and for all!
Gary
Pokemon Red Blue
Pidgeot 61
Alakazam 59
Rhydon 61
Gary
Pokemon Yellow
Sandslash 61
Alakazam 59
Exeggutor 61

The remaining 3 will depend on Gary's last Pokemon.

Bulbasaur
Pokemon Level
Gyarados 61
Arcanine 63
Venusaur 65
Squirtle
Pokemon Level
Arcanine 61
Exeggutor 63
Blastoise 65
Charmander
Pokemon Level
Exeggutor 61
Gyarados 63
Charizard 65
Flareon
Pokemon Level
Magneton 61
Cloyster 63
Flareon 65
Jolteon
Pokemon Level
Cloyster 61
Ninetales 63
Jolteon 65
Vaporeon
Pokemon Level
Ninetales 61
Magneton 63
Vaporeon 65


POKEMON MASTER!

Congratulations, you've become a Pokemon Master! But is your adventure truly over? Not until you have all 151 Pokemon it isn't! It's time to go back to Cerulean City and visit the Cerulean Cave and add the 151st Pokemon to your collection.

CERULEAN CAVE

The Cerulean Cave must be surfed to from the Nugget Bridge in Cerulean City. It is home to the most powerful and rare Pokemon in the world! There aren't any trainers inside, but there are items and Pokemon to be had.

Yellow: The Cerulean Cave is different from Pokemon Red/Blue, so get ready for a new maze.


Mewtwo is located on the third floor of the Cerulean Caves. This is the reason why you have that Master Ball! If you used to you can still catch Mewtwo, but it will be a lot harder. Make sure you save before you battle him and have a lot of Ultra Balls with you. Try and take his damage level down as far as you can without making him faint and try and put it to sleep or freeze it.

DIPLOMA

So, you've beaten the game. What do you do know? There's not much else to do. If you collect all 150 Pokemon and then go to the Guy in the Celadon Mansion you'll receive your Diploma!

So, are you wondering what this does? Well guess what..... For your amazing Pokemon catching abilities, your Diploma will enable you to do ABSOLUTELY NOTHING ELSE IN THE GAME!!!! What, were you expecting another journey or Mew perhaps? Well no. Tough luck. Thank you for using the Walkthrough and I hope that it was helpful and that you had fun.

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