Browser
Below is the complete data available from the Browser in Ranger, which is like the Pokedex in other Pokemon games.
| R-# | Pokemon | Group | Field Move | Poke Assist | Information |
| R-001 | Bulbasaur | Grass | Cross x1 | Grass | Bulbasaur extends vines to attack and prevent capture. |
| R-002 | Ivysaur | Grass | Cross x1 | Grass | Ivysaur's powerful vines can be used to lasso a Post and cross a gap. |
| R-003 | Venusaur | Grass | None | Grass | Venusaur spits out large seeds. They sprout giant vines that get in the way. |
| R-004 | Bellsprout | Grass | None | Grass | Bellsprout delivers cuts with its sharp leaves. It's just a sprout, but be careful! |
| R-005 | Weepinbell | Grass | None | Poison | Weepinbell swallow unwary people and spits them back where they came. |
| R-006 | Victreebel | Grass | None | Poison | Victreebel sloshes poison from its big mouth. Beware of the puddle poison! |
| R-007 | Chikorita | Grass | None | Grass | Chikorita looks cute when it toddles with its leaf blowing in the wind. |
| R-008 | Bayleef | Grass | Cut x2 | Grass | Bayleef shoots its leaves at full force. They can obliterate a Metal Fence! |
| R-009 | Meganium | Grass | Crush x3 | Grass | The beam Meganium forcefully fires from its mouth has huge destructive power. |
| R-010 | Hoppip | Grass | None | Grass | Hoppip floats on the air to waft about. Where it goes depends only on the winds. |
| R-011 | Mudkip | Water | Soak x1 | Water | Mudkip is a very docile Pokemon. It can douse a small fire by spitting water. |
| R-012 | Marshtomp | Ground | Soak x2 | Water | When Marshtomp rears way back, it is readying itself to spit a lump of mud. |
| R-013 | Swampert | Ground | Soak x3 | Water | Swampert attacks by gushing blasts of water from its mouth like a waterfall. |
| R-014 | Slowpoke | Water | Soak x1 | Water | Slowpoke is incredibly lazy. It dozes off vacantly, only yawning occasionally. |
| R-015 | Torchic | Fire | Burn x1 | Fire | Torchic sprouts flames from its tiny beak. It can easily incinerate Bundled Hay. |
| R-016 | Combusken | Fire | Burn x2 | Fire | Combusken delivers fiery kicks. Flames shoot from its toes! |
| R-017 | Blaziken | Fire | Burn x3 | Fire | Beware-Blaziken's sharp kicks come with flames that erupt from its toes. |
| R-018 | Rapidash | Fire | Burn x3 | Fire | Rapidash charges while cloaked in flames that can incinerate anything. |
| R-019 | Cyndaquil | Fire | Burn x1 | Fire | Cyndaquil can make flames on its back flare to burn Bundled Hay and so on. |
| R-020 | Quilava | Fire | Burn x2 | Fire | Quilava blows flames all around itself. It can easily burn up large Fallen Logs. |
| R-021 | Typhlosion | Fire | Burn x3 | Fire | Typhlosion blasts intense flames from its back that can melt even Scrap Metal. |
| R-022 | Pichu | Electric | Recharge x1 | Electric | Pichu not only recharges the Styler, its cuteness is uplifting to others. |
| R-023 | Pikachu | Electric | Recharge x2 | Electric | Pikachu discharges electricity to recharge the Styler's energy. |
| R-024 | Raichu | Electric | Recharge x3 | Electric | Raichu discharges electricity to greatly recharge the Stylers energy. |
| R-025 | Beedrill | Bug | Crush x1 | Poison | Beedrill shoots sharp needles that can shatter large rocks. |
| R-026 | Ralts | Psychic | None | Psychic | Ralts moves by teleporting repeatedly. It apparently does not walk very often. |
| R-027 | Kirlia | Psychic | None | Psychic | When Kirlia spins on its feet, it will teleport to obscure itself. |
| R-028 | Gardevoir | Psychic | None | Psychic | When Gardevoir closes its eyes and focuses, it creates two copies of itself. |
| R-029 | Abra | Psychic | None | Psychic | Using teleportation, Abra moves about while keeping itself levitated. |
| R-030 | Spoink | Psychic | None | Psychic | Spoink constantly jumps in a rhythmic manner. Watch out for its sudden high jumps. |
| R-031 | Nincada | Ground | Cut x1 | Bug | Nincada can burrow underground. It can cut things with its claws. |
| R-032 | Ninjask | Bug | None | Flying | Ninjask darts around at dazzling speed while furiously flapping its wings. |
| R-033 | Shedinja | Bug | None | Ghost | Shedinja is difficult to capture because it fades in and out of view. |
| R-034 | Phanpy | Ground | Tackle x1 | Ground | Phanpy might be small, but its powerful tackle can move aside an obsticle. |
| R-035 | Donphan | Ground | Tackle x2 | Ground | Donphan rolls its body into a ball to charge. Its crash can shake things up! |
| R-036 | Taillow | Flying | Gust x1 | Flying | Tailow flits about busily. Capture it when it grows tired and rests. |
| R-037 | Swellow | Flying | Gust x2 | Flying | Swellow darts quickly through the air while flapping its wings to create gusts. |
| R-038 | Dragonite | Flying | None | Flying | Dragonite transports Rangers from town to town if they are deemed to be worthy. |
| R-039 | Spearow | Flying | Gust x1 | Flying | Spearow can whip up gusts by busily flapping its small wings. |
| R-040 | Fearow | Flying | None | Flying | Fearow flies at high speed. It also whips up gusts to attack. |
| R-041 | Doduo | Flying | None | Flying | Doduo can run at incredible speed on its sturdy and stable legs. |
| R-042 | Dodrio | Flying | None | Flying | Dodrio is difficult to capture because it runs and leaps at very high speeds. |
| R-043 | Scyther | Bug | Cut x3 | Flying | Scyther clashes away while hopping about. It scythes can destoy a Metal Fence. |
| R-044 | Scizor | Steel | Cut x3 | Bug | Scizor dashes around with intense speed. Its pincers cut through anything! |
| R-045 | Skarmory | Steel | None | Flying | Skarmory is capable of freely flying high and low throughout the skies. |
| R-046 | Murkrow | Dark | None | Dark | Murkrow misleads people that enter its forest. Don't lose sight of it! |
| R-047 | Zigzagoon | Normal | None | None | Zigzagoon always zigzags when it moves. It's fun to just watch it. |
| R-048 | Linoone | Normal | Tackle x2 | None | Linoone moves quickly, but only in a line. If it stops, it will try to change direction. |
| R-049 | Tauros | Normal | Tackle x3 | None | If Tauros spots a Range, it snorts harshly and charges with its horns out. |
| R-050 | Paras | Bug | Cut x1 | Grass | Paras cuts the Capture Line with its front claws to avoid being caught. |
| R-051 | Parasect | Bug | None | Grass | Parasect attacks while shaking off plumes of spores from its body. |
| R-052 | Poliwag | Water | Soak x1 | Water | If Poliwag spots a Ranger, it becomes startled and dives underwater. |
| R-053 | Poliwhirl | Water | Soak x2 | Water | Poliwhirl attacks with jets of water. Beware--it attacks repeatedly. |
| R-054 | Poliwrath | Water | Soak x3 | Water | Poliwrath blasts surging jests of water with tremendous force. |
| R-055 | Politoed | Water | Soak x3 | Water | Politoed rhythmically hops about and squirts water vigorously. |
| R-056 | Magnemite | Electric | Recharge | Electric | Magnemite looses electricity to attack. It can also recharge your Styler. |
| R-057 | Magneton | Electric | Recharge x2 | Electric | Magneton generates electricity using its magnetism to recharge your Styler. |
| R-058 | Zubat | Poison | None | Poison | Zubat prefers dark places like caves. It uses ultrasonic waves to attack. |
| R-059 | Golbat | Poison | Gust x2 | Poison | With large wings that can cloak its body, Golbat can whip up gusting winds. |
| R-060 | Crobat | Poison | None | Poison | Crobat darts about quickly in the air. It looses ultrasonic attack waves. |
| R-061 | Diglett | Ground | None | Ground | Diglett burrows about underground. It sometimes rests with its head poking out. |
| R-062 | Dugtrio | Ground | None | Ground | Dugtrio occasionally pops its heads out of the ground, but only very briefly. |
| R-063 | Rhydon | Ground | Crush x3 | Ground | Rhydon hurls big boulders that can shatter Rock Walls. |
| R-064 | Geodude | Ground | Crush x1 | Rock | Geodude may be found lying on the ground. It has the power to crush small rocks. |
| R-065 | Graveler | Ground | Crush x2 | Rock | Graveler sometimes hides as a boulder. It can break things by hurling rocks. |
| R-066 | Golem | Ground | Crush x3 | Rock | Golem can destroy even big Boulders using its extraordinary strength. |
| R-067 | Plusle | Electric | None | Discharge | Plusle discharges electricity to immobilize targets during a capture attempt. |
| R-068 | Minun | Electric | None | Discharge | Minun stuns targets with its powerful electric shock to assist captures. |
| R-069 | Tangela | Grass | Cross | Grass | Tangela can extend its vine and lasso a Post to cross a gap. |
| R-070 | Krabby | Water | Soak x1 | Water | When Krabby start foaming at its mouth, it's about to spray bubbles to attack. |
| R-071 | Corpish | Water | Soak x1 | Water | Corphish blows bubbles from its mouth. It stops moving, then scurries about. |
| R-072 | Crawdaunt | Dark | Cut x3 | Water | Crawdaunt attacks with its big pincers. They have sharp cutting edges! |
| R-073 | Totodile | Water | Soak x1 | Water | Totodile powerfully spits blobs of water. It may squirt them in succession. |
| R-074 | Croconaw | Water | Soak x2 | Water | Croconaw attacks with globs of water. Beware of puddles on the ground, too! |
| R-075 | Feraligatr | Water | Crush x3 | Water | Feraligatr spits blobs of water so hard they shatter even Boulders. |
| R-076 | Squirtle | Water | Soak x1 | Water | Squirtle puffs its cheeks, then shoots water that can extinguish a small fire. |
| R-077 | Wartortle | Water | Soak x2 | Water | Wartortle shoots globs of water. It's small but also quite powerful. |
| R-078 | Blastoise | Water | Soak x3 | Water | Blastoise attacks by forcefully blasting streams of water. |
| R-079 | Voltorb | Electric | Recharge x1 | Electric | Using the electricity secreted within its body, Voltorb can recharge your Styler. |
| R-080 | Machop | Fighting | Crush x1 | Fighting | Machop packs a lot of power in its small body. It can easily shatter small Rocks. |
| R-081 | Machoke | Fighting | Crush x2 | Fighting | Machoke takes pride in its strong body. It has no trouble crushing big Boulders. |
| R-082 | Machamp | Fighting | Crush x3 | Fighting | Machamp can pulverize even huge Boulders using the power of its incredible body. |
| R-083 | Makuhita | Fighting | Tackle x2 | Fighting | Makuhita is small, but it has enough power to move obstacles. |
| R-084 | Hariyama | Fighting | Crush x3 | Fighting | Hariyama looses a barrage of straight-arm punches that can shatter anything. |
| R-085 | Meditite | Psychic | Crush x1 | Fighting | Meditite slaps things with its tiny hands. It can break through weakened walls. |
| R-086 | Medicham | Psychic | Crush x2 | Fighting | Medicham moves as if it were dancing. The impact of its kicks is astounding. |
| R-087 | Grimer | Poison | None | Poison | Grimer hurls blobs of sludge. Also beware of the sludge trail it leaves behind. |
| R-088 | Muk | Poison | None | Poison | Muk heads right for the Capture Disc. It hurls big globs of sludge. |
| R-089 | Koffing | Poison | None | Poison | Koffing sprays poison mist to attack. It puffs up if a loop is drawn around it. |
| R-090 | Drowzee | Psychic | None | Psychic | Drowzee looses psychic power from its hands to disrupt your capture attempts. |
| R-091 | Hypno | Psychic | None | Psychic | When Hypno spreads its arms wide, it is preparing to attack with psychic waves. |
| R-092 | Mr. Mime | Psychic | None | Psychic | Mr. Mime puts up invisible barriers while performing its pantomime motions. |
| R-093 | Pinsir | Bug | Cut x2 | Bug | Pinsir grips items with its two long horns. It cuts through a Metal Fence with ease. |
| R-094 | Gastly | Ghost | None | Ghost | Gastly fades in and out of view while it tries to spirit your Pokemon away. |
| R-095 | Haunter | Ghost | None | Ghost | If Haunter disappears, it will reappear behind your Pokemon and spirit it away. |
| R-096 | Gengar | Ghost | None | Ghost | Beware--Gengar abducts your Pokemon. It makes copies of itself to attack. |
| R-097 | Snubull | Normal | Tackle x1 | None | While Snubbull's tackle can move heavy obstacles, it is actually quite docile. |
| R-098 | Skitty | Normal | None | None | Skitty playfully hops about if it spots a Capture Disc. It adorably waves its tail. |
| R-099 | Meowth | Normal | Cut x1 | None | Meowth can cut trees down with its claws. It cleverly walks on its hind legs. |
| R-100 | Jigglypuff | Normal | None | None | Jigglypuff bounces about as if it were dancing. It sometimes strolls in towns. |
| R-101 | Rattata | Normal | Tackle x1 | None | If captured, Rattata throws tackles as hard as it can with its tiny body. |
| R-102 | Raticate | Normal | Cut x2 | None | Raticate chomps with its sharp fangs. These fangs can rip apart a Metal Fence. |
| R-103 | Porygon | Normal | None | None | Porygon makes itself invisible to confuse enemies and interfere with capture. |
| R-104 | Kecleon | Normal | None | None | Kecleon keeps an eye on things while hiding by blending in with the surroundings. |
| R-105 | Snorlax | Normal | None | None | Snorlax is a massive and heavy Pokemon that is always sleeping. |
| R-106 | Lapras | Ice | None | Water | If you can connect with Lapras, it may ferry you across the sea on its back. |
| R-107 | Horsea | Water | None | Water | Don't be fooled by its cute looks-- Horsea attacks with blasts of water. |
| R-108 | Seadra | Water | None | Water | Seadra forcefully spits blobs of water. Capture it before it slips underwater! |
| R-109 | Kingdra | Water | Soak x3 | Water | Kingdra will attack with strong jets of water when it appears above the surface. |
| R-110 | Goldeen | Water | None | Water | Goldeen can't be captured while it's in the water. Target it when it leaps out! |
| R-111 | Seaking | Water | None | Water | Your only chance to capture a Seaking is when it jumps out of the water. |
| R-112 | Staryu | Water | Flash x1 | Water | Staryu attacks while spinning its body. Take care not to touch it then. |
| R-113 | Starmie | Water | None | Psychic | Starmie spins its body to attack. It moves rapidly on the water's surface. |
| R-114 | Remoraid | Water | None | Water | Remoraid dives deep underwater if it notices Rangers. Approach it from behind. |
| R-115 | Octillery | Water | None | Water | Octillery jumps to the water's surface, but its heavy weight quickly sinks it. |
| R-116 | Mantine | Water | None | Water | Mantine leaps out of the water, then charges with its massive body. |
| R-117 | Carvanha | Water | None | Water | Carvanha chomps repeatedly with sharp fangs. Beware if they are in a pack. |
| R-118 | Sharpedo | Water | None | Dark | Sharpedo swims with only its dorsal fin showing. It charges while it spots prey. |
| R-119 | Wailmer | Water | None | Water | Wailmer floats with half its body exposed. It powerfully spouts water to attack. |
| R-120 | Luvdisc | Water | None | Water | When Luvdisc gather, they apparently compete over which can jump the highest. |
| R-121 | Psyduck | Water | None | Water | Psyduck is a laid-back Pokemon that likes to vacantly float on water. |
| R-122 | Wingull | Water | None | Water | Wingull flies with its wings spread out. It spits water to interfere with capture. |
| R-123 | Pelipper | Water | None | Water | Pelipper wheels high in the sky. It sometimes comes down to sea level. |
| R-124 | Magikarp | Water | None | Water | Magikarp appears to be only capable of flopping about helplessly. |
| R-125 | Gyarados | Water | None | Water | Gyarados is a brutal Pokemon that can spit a huge jet of water from its mouth. |
| R-126 | Oddish | Grass | Cut x1 | Grass | The leaves on Oddish's head are sharp enough to cut down trees. |
| R-127 | Gloom | Grass | None | Grass | Gloom blasts gas with a horrible stench. It hides in soil with only its head showing. |
| R-128 | Vileplume | Grass | None | Grass | From the Center of the flower on its head, Vileplume spews clouds of spores. |
| R-129 | Treecko | Grass | Cut x1 | Grass | Treecko can cut down grass and wooden fences with chops from its thin arms. |
| R-130 | Grovyle | Grass | Cut x2 | Grass | Grovyle cuts with the leaves on his arms. They can cut through metal with ease. |
| R-131 | Sceptile | Grass | Cut x3 | Grass | Sceptile slashes with the leaves on its arms. It will cut anything that can be cut. |
| R-132 | Lotad | Water | Soak x1 | Water | Lotad hides in water, disguised as a plant. It spits bubbles when it jumps up. |
| R-133 | Lombre | Water | Soak x2 | Water | Lombre not only blows bubbles, it also jumps to get away from the Capture Line. |
| R-134 | Ludicolo | Water | None | Water | Ludicolo dances cheerfully while singing. Its tune interferes with capturing. |
| R-135 | Numel | Fire | Burn x1 | Fire | Numel blows fire straight up from the hole on its back. |
| R-136 | Camerupt | Fire | Burn x3 | Fire | Camerupt blasts lava from its humps. It can incinerate anything! |
| R-137 | Magmar | Fire | Burn x2 | Fire | Magmar breathes fire. It can burn up Scrap Metal easily. |
| R-138 | Slugma | Fire | Burn x1 | Fire | Slugma leaves a trail of hot lava. It also spits lava in blobs. |
| R-139 | Magcargo | Fire | Burn x2 | Fire | Magcargo scatters lava as it crawls. It will chase after Rangers. |
| R-140 | Charmander | Fire | Burn x1 | Fire | Charmander shudders when breathing fire. It is the very picture of vitality. |
| R-141 | Charmeleon | Fire | Burn x2 | Fire | Charmeleon breathes a large ball of fire that can melt small pieces of Scrap Metal. |
| R-142 | Charizard | Fire | Burn x3 | Fire | Charizard breathes super-hot flames that melt Ice and incinerate even steel. |
| R-143 | Torkoal | Fire | Burn x2 | Fire | When Torkoal's shell stops puffing smoke, it's a sign that a fire will erupt. |
| R-144 | Growlithe | Fire | None | Fire | Growlithe is a lively Pokemon that breathes embers while scampering about. |
| R-145 | Arcanine | Fire | Burn x3 | Fire | Arcanine moves at blurring speeds while breathing powerful flames. |
| R-146 | Electrike | Electric | Recharge x1 | Electric | Electrike shoots electricity all over. It can also recharge the Styler. |
| R-147 | Manectric | Electric | Recharge x2 | Electric | Manectric launches orbs of electricity. It can also recharge the Styler. |
| R-148 | Heracross | Bug | Tackle x3 | Fighting | Heracross rams with its horn thrust out. It can move heavy things out of the way. |
| R-149 | Mankey | Fighting | Crush x1 | Fighting | Mankey can crush small rocks. It will give chase if it spots you. |
| R-150 | Primeape | Fighting | Crush x2 | Fighting | Primeape is always furious and savage. It has the power to shatter big Boulders. |
| R-151 | Ekans | Poison | None | Poison | If it spots a Capture Disc, Ekans will slither straight towards it. |
| R-152 | Arbok | Poison | None | Poison | Arbok will try to avoid capture by spitting devastating blobs of poison. |
| R-153 | Venonat | Bug | None | Bug | Venonat hops around while scattering puffs of poison mist. |
| R-154 | Wurmple | Bug | None | Bug | Wurmple moves slowly even when it is in a hurry. As a result, it is easy to capture. |
| R-155 | Silcoon | Bug | None | Bug | Silcoon's body glows when it is protecting itself. It can't be capture at that time. |
| R-156 | Beautifly | Bug | None | Flying | Beautifly attacks by scattering glittery powder while flapping its wings. |
| R-157 | Spinarak | Bug | None | Bug | Spinarak spits silk to interfere with capture attempts. |
| R-158 | Ariados | Bug | None | Bug | Ariados is quick and nimble on its feet. It spits silk to interfere with capture. |
| R-159 | Flygon | Dragon | Gust x3 | Ground | Flygon flies almost faster than the eye can follow. It whips up gusts of wind. |
| R-160 | Gligar | Ground | Cut x1 | Ground | Gligar rides the winds to launch attacks. Its claws can cut down small trees. |
| R-161 | Houndoom | Dark | Burn x2 | Dark | Houndoom blows out a big ball of fire. It has no trouble torching a fallen log. |
| R-162 | Slakoth | Normal | Cut x1 | None | Like the name suggests, Slakoth is slow. However, its claws can't be overlooked. |
| R-163 | Vigoroth | Normal | Cut x2 | None | One punch of Vigoroth's clawed paw is powerful enough to cut a Metal Fence. |
| R-164 | Slaking | Normal | Crush x3 | None | Slaking powerfully slaps the ground with both palms to cause tremors. |
| R-165 | Bagon | Dragon | Tackle x1 | None | Bagon doles out head butts with its hard skull. It can move a small obstacle. |
| R-166 | Shelgon | Dragon | Tackle x2 | None | Shelgon launches whirling attacks by cleverly spinning its sturdy body. |
| R-167 | Salamence | Dragon | Crush x3 | None | Salamence roars to set off earthquakes. It also shoots a beam from its mouth. |
| R-168 | Jynx | Psychic | None | Psychic | Jynx swings its hips as if it's dancing while walking. Beware of its kiss attack! |
| R-169 | Solrock | Rock | None | Psychic | Solrock seemingly wobbles in midair. Its whole body flashes to impede capture. |
| R-170 | Wobbuffet | Psychic | None | Psychic | When a Capture Line is drawn, Wobbuffet tenses up and inflates itself instantly. |
| R-171 | Dusclops | Ghost | None | Ghost | Dusclops slowly but inexorably comes closer. Watch for its big orb attack! |
| R-172 | Swinub | Ground | Tackle x1 | Ice | Swinub might appear cute, but it charges the unwary at wicked speed. |
| R-173 | Piloswine | Ground | Tackle x3 | Ice | With incredible speed, Piloswine charge anyone it notices. Be wary around it. |
| R-174 | Snorunt | Ice | Crush x1 | Ice | Snorunt tosses ice rings that can shatter small Rocks. |
| R-175 | Glalie | Ice | None | Ice | If it spots a Ranger, Glalie gives chase. Its icy beam is terribly powerful. |
| R-176 | Whismur | Normal | None | None | Whismur is nimble and hard to capture. Touching it makes it cry out in shock. |
| R-177 | Loudred | Normal | None | None | Loudred inhales deeply, then emits a huge noise while shuddering all over. |
| R-178 | Exploud | Normal | None | None | Exploud creates an earsplitting racket that makes it impossible to do anything. |
| R-179 | Steelix | Steel | None | Ground | Just touching Steelix causes damage! It has a tendency to move in a loop. |
| R-180 | Seedot | Grass | Tackle x1 | Grass | Seedot throw full-body tackles. It's small but full of energy. |
| R-181 | Nuzleaf | Dark | Gust x1 | Grass | Nuzleaf leaps suddenly from tall grass. It creates whirlwinds by spinning. |
| R-182 | Shiftry | Dark | Gust x2 | Grass | When Shiftry spreads its palms and spins, it creates powerful whirlwinds. |
| R-183 | Vaporeon | Water | Soak x2 | Water | Vaporeon is a key to the Fiore Temple's mystery. It attacks with a rainbow ray. |
| R-184 | Flareon | Fire | Burn x2 | Fire | Flareon is a key to the Fiore Temple's mystery. It attacks with its fiery breath. |
| R-185 | Jolteon | Electric | Recharge x3 | Electric | Jolteon is a key to the Fiore Temple's mystery. It attacks with thunderbolts. |
| R-186 | Espeon | Psychic | None | Psychic | Espeon attacks with a ray it emits from its glowing red forehead. |
| R-187 | Umbreon | Dark | None | Dark | Umbreon is not only quick, it reduces visibility to make capture difficult. |
| R-188 | Electabuzz | Electric | Recharge x3 | Electric | Electrabuzz attacks by widely discharging power. It can also recharge the Styler. |
| R-189 | Swalot | Poison | None | Poison | When Swalot cries and opens its mouth wide, its spits up a huge volume of poison. |
| R-190 | Beldum | Steel | Tackle x1 | Psychic | Beldum throws full-body charge. It can easily shunt aside a small obstacle. |
| R-191 | Metang | Steel | Tackle x2 | Psychic | Metang charges with its rugged body. It can break a hard obstacle. |
| R-192 | Metagross | Steel | Crush x3 | Psychic | Metagross fires a calamitous beam. Its power is overwhelming. |
| R-193 | Larvitar | Ground | Cut x1 | Rock | Lavitar is small, but its bite is powerful. It can easily chomp down a wooden fence. |
| R-194 | Pupitar | Ground | None | Rock | Pupitar tackles with its spiky body and makes numerous rocks tumble down. |
| R-195 | Tyranitar | Ground | Crush x3 | Dark | Tyranitar shoots a beam from its mouth. It also shakes its body to trigger quakes. |
| R-196 | Swablu | Flying | Gust x1 | Flying | Swablu creates gusts to interfere with capture. It heads to whatever it notices. |
| R-197 | Altaria | Dragon | Gust x3 | Flying | Alteria hides by summoning dense fog. It flaps its wings to create gusts. |
| R-198 | Aerodactyl | Rock | None | Flying | Aerodactyl freely roams the sky while loosing devastating rays. |
| R-199 | Sneasel | Dark | Cut x2 | Dark | Sneasel dashes about to slash with its claws. They have amazing cutting power! |
| R-200 | Absol | Dark | Cut x3 | Dark | Absol attacks using confusing copies. Its scythe can cut through anything. |
| R-201 | Kangashkan | Normal | Crush x3 | None | Kangaskahn emits a ray from its mouth that can obliterate anything. |
| R-202 | Entei | Fire | Burn x3 | Fire | Entei is a legendary Pokemon that can skillfully summon and control flames. |
| R-203 | Raikou | Electic | Recharge x3 | Electric | Raikou is a legendary Pokemon that dashes around while dropping thunderbolts. |
| R-204 | Suicune | Water | Soak x3 | Water | Suicune moves so fast it leaves images of itself. Its real form is said to be unseen. |
| R-205 | Regirock | Rock | None | Rock | Regirock brings down a shower of large boulders after a ground-shaking jump. |
| R-206 | Regice | Ice | None | Ice | Regice sticks its frigid hands in the ground to make ice pillars thrust up. |
| R-207 | Registeel | Steel | Crush x3 | None | Registeel brings down a steady shower of metal balls to impede capture. |
| R-208 | Kyogre | Water | None | Water | Kyogre is a legendary Pokemon that attacks with a succession of giant waves. |
| R-209 | Groudon | Ground | None | Ground | Groudon appears in a deep ancient relic. Its roars trigger huge earthquakes! |
| R-210 | Rayquaza | Dragon | None | Flying | Rayquaza rampages while spitting energy. It is said to be impossible to capture. |
| R-211 | Deoxys | Psychic | None | Psychic | Deoxys has the ability to transform four ways. Little is known about it, however. |
| R-212 | Celebi | Grass | None | Grass | Celebi is a mirage Pokemon that summons thorny vines and flits around them. |
| R-213 | Mew | Psychic | None | Psychic | Mew is rare Pokemon considered to be a mirage. It does flips and can go invisible. |