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Folder Games Arrow Nintendo DS Arrow Pokemon Diamond/Pearl Arrow Attacks

Attacks

Thanks goes to Serebii.net for most of this data.

No. Name Effect Pw. Physical / Special / Other Type Acc. PP Eff.% Affects Sp. P.C. K.R. B.P.
1 Pound No Added Effect 40 Physical Normal 100 35 0 Selected target 0 Yes Yes Yes
2 Karate Chop High critical hit ratio 50 Physical Fighting 100 25 0 Selected target 0 Yes Yes Yes
3 Doubleslap Attacks 2-5 times in a row 15 Physical Normal 85 10 0 Selected target 0 Yes Yes Yes
4 Comet Punch Attacks 2-5 times in a row 18 Physical Normal 85 15 0 Selected target 0 Yes Yes Yes
5 Mega Punch No Added Effect 80 Physical Normal 85 20 0 Selected target 0 Yes Yes Yes
6 Pay Day Collect money after battles (unless you run). Money = user's level * mod * times used. Mod is 5 for Ruby/Sapphire/Emerald and 10 for FireRed/LeafGreen 40 Physical Normal 100 20 0 Selected target 0 No Yes Yes
7 Fire Punch May induce burn 75 Physical Fire 100 15 10 Selected target 0 Yes No Yes
8 Ice Punch May induce freeze 75 Physical Ice 100 15 10 Selected target 0 Yes No Yes
9 Thunderpunch May induce paralysis 75 Physical Electric 100 15 10 Selected target 0 Yes No Yes
10 Scratch No Added Effect 40 Physical Normal 100 35 0 Selected target 0 Yes Yes Yes
11 Vicegrip No Added Effect 55 Physical Normal 100 30 0 Selected target 0 Yes Yes Yes
12 Guillotine May cause one-hit KO 1 Physical Normal 30 5 0 Selected target 0 Yes No Yes
13 Razor Wind High critical hit ratio 80 Special Normal 100 10 0 Both opponents 0 No Yes Yes
14 Swords Dance Raises user's ATTACK two stages 0 Other Normal 0 30 0 User 0 No Yes No
15 Cut No Added Effect 50 Physical Normal 95 30 0 Selected target 0 Yes Yes Yes
16 Gust Makes opponent switch. Hits even if opponent is using FLY 40 Special Flying 100 35 0 Selected target 0 No Yes Yes
17 Wing Attack No Added Effect 60 Physical Flying 100 35 0 Selected target 0 Yes Yes Yes
18 Whirlwind Ends battle. Switches the opponent Pokémon in a trainer battle 0 Other Normal 100 20 0 Selected target -6 Yes Yes No
19 Fly The user is protected the first turn, attacks the second turn 90 Physical Flying 95 15 0 Selected target 0 No Yes No
20 Bind Traps opponent 15 Physical Normal 75 20 0 Selected target 0 Yes Yes Yes
21 Slam No Added Effect 80 Physical Normal 75 20 0 Selected target 0 Yes Yes Yes
22 Vine Whip No Added Effect 35 Physical Grass 100 15 0 Selected target 0 Yes Yes Yes
23 Stomp May cause opponent to flinch 65 Physical Normal 100 20 30 Selected target 0 Yes Yes No
24 Double Kick Attacks twice in a row 30 Physical Fighting 100 30 0 Selected target 0 Yes Yes Yes
25 Mega Kick No Added Effect 120 Physical Normal 75 5 0 Selected target 0 No Yes No
26 Jump Kick If attack misses, user takes 1/8 HP of damage 85 Physical Fighting 95 25 0 Selected target 0 Yes Yes Yes
27 Rolling Kick May cause opponent to flinch 60 Physical Fighting 85 15 30 Selected target 0 Yes Yes Yes
28 Sand-attack Lowers opponent's ACCURACY one stage 0 Other Ground 100 15 0 Selected target 0 No No Yes
29 Headbutt May cause opponent to flinch 70 Physical Normal 100 15 30 Selected target 0 Yes Yes No
30 Horn Attack No Added Effect 65 Physical Normal 100 25 0 Selected target 0 Yes Yes Yes
31 Fury Attack Attacks 2-5 times in a row 15 Physical Normal 85 20 0 Selected target 0 Yes Yes Yes
32 Horn Drill May cause one-hit KO 1 Physical Normal 30 5 0 Selected target 0 Yes No Yes
33 Tackle No Added Effect 35 Physical Normal 95 35 0 Selected target 0 Yes Yes Yes
34 Body Slam May induce paralysis 85 Physical Normal 100 15 30 Selected target 0 Yes Yes No
35 Wrap Traps opponent 15 Physical Normal 85 20 0 Selected target 0 Yes Yes Yes
36 Take Down User takes recoil damage 90 Physical Normal 85 20 0 Selected target 0 Yes Yes Yes
37 Thrash User uses the same attack for 2-3 turns then becomes confused 90 Physical Normal 100 20 0 ??? 0 Yes Yes Yes
38 Double-edge User takes recoil damage 120 Physical Normal 100 15 0 Selected target 0 No Yes No
39 Tail Whip Lowers opponent's DEFENSE one stage 0 Other Normal 100 30 0 Both opponents 0 Yes Yes No
40 Poison Sting May induce poison 15 Physical Poison 100 35 30 Selected target 0 No No Yes
41 Twineedle Attacks twice. May induce poison 25 Physical Bug 100 20 20 Selected target 0 Yes Yes No
42 Pin Missile Attacks 2-5 times in a row 14 Physical Bug 85 20 0 Selected target 0 Yes Yes Yes
43 Leer Lowers opponent's DEFENSE one stage 0 Other Normal 100 30 0 Both opponents 0 No No Yes
44 Bite May cause opponent to flinch 60 Physical Dark 100 25 30 Selected target 0 Yes No Yes
45 Growl Lowers opponent's ATTACK one stage 0 Other Normal 100 40 0 Both opponents 0 Yes Yes No
46 Roar Ends battle. Switches the opponent Pokémon in a trainer battle 0 Other Normal 100 20 0 Selected target -6 Yes Yes No
47 Sing Induces sleep 0 Other Normal 55 15 0 Selected target 0 No No Yes
48 Supersonic May induce CONFUSION 0 Other Normal 55 20 0 Selected target 0 No No Yes
49 Sonicboom Inflicts 20 HP damage 1 Special Normal 90 20 0 Selected target 0 Yes Yes Yes
50 Disable Disables opponent's last move 0 Other Normal 80 20 0 Selected target 0 No No Yes
51 Acid May lower opponent's SP. DEF one stage 40 Special Poison 100 30 10 Both opponents 0 No No Yes
52 Ember May induce burn 40 Special Fire 100 25 10 Selected target 0 Yes Yes No
53 Flamethrower May induce burn 95 Special Fire 100 15 10 Selected target 0 No No Yes
54 Mist Stops ability reduction 0 Other Ice 0 30 0 Both foes & partner 0 No No No
55 Water Gun No Added Effect 40 Special Water 100 25 0 Selected target 0 No Yes Yes
56 Hydro Pump No Added Effect 120 Special Water 80 5 0 Selected target 0 No Yes No
57 Surf [257] 95 Special Water 100 15 0 All 0 No Yes Yes
58 Ice Beam May induce freeze 95 Special Ice 100 10 10 Selected target 0 No No Yes
59 Blizzard [260] 120 Special Ice 70 5 10 Both opponents 0 No Yes No
60 Psybeam May induce CONFUSION 65 Special Psychic 100 20 10 Selected target 0 No No Yes
61 Bubblebeam May lower opponent's SPEED one stage 65 Special Water 100 20 10 Selected target 0 No No Yes
62 Aurora Beam May lower opponent's ATTACK one stage 65 Special Ice 100 20 10 Selected target 0 No No Yes
63 Hyper Beam User cannot attack on the next turn 150 Special Normal 90 5 0 Selected target 0 No Yes No
64 Peck No Added Effect 35 Physical Flying 100 35 0 Selected target 0 Yes Yes Yes
65 Drill Peck No Added Effect 80 Physical Flying 100 20 0 Selected target 0 Yes Yes Yes
66 Submission User takes recoil damage 80 Physical Fighting 80 25 0 Selected target 0 Yes Yes Yes
67 Low Kick Damage inflicted raises the heavier the opponent is 1 Physical Fighting 100 20 0 Selected target 0 Yes Yes Yes
68 Counter If hit by a physical attack, deals double the damage received 1 Physical Fighting 100 20 0 Last opponent who moved -5 Yes No No
69 Seismic Toss Inflicts damage equal to the user's level 1 Physical Fighting 100 20 0 Selected target 0 No Yes No
70 Strength No Added Effect 80 Physical Normal 100 15 0 Selected target 0 Yes Yes Yes
71 Absorb User recovers half the damage inflicted 20 Special Grass 100 25 0 Selected target 0 No No Yes
72 Mega Drain User recovers half the damage inflicted 40 Special Grass 100 15 0 Selected target 0 No No Yes
73 Leech Seed User steals HP from the opponent every turn 0 Other Grass 90 10 0 Selected target 0 No No Yes
74 Growth Raises user's SP. ATK one stage 0 Other Normal 0 40 0 User 0 No Yes No
75 Razor Leaf High critical hit ratio 55 Physical Grass 95 25 0 Both opponents 0 No Yes Yes
76 Solarbeam Wait for a turn and attacks the next 120 Special Grass 100 10 0 Selected target 0 No Yes Yes
77 Poisonpowder Induces poison 0 Other Poison 75 35 0 Selected target 0 Yes Yes No
78 Stun Spore Induces paralysis 0 Other Grass 75 30 0 Selected target 0 Yes Yes No
79 Sleep Powder Induces sleep 0 Other Grass 75 15 0 Selected target 0 Yes Yes No
80 Petal Dance User uses the same attack for 2-3 turns then becomes confused 90 Special Grass 100 20 0 ??? 0 Yes Yes Yes
81 String Shot Lowers opponent's SPEED one stage 0 Other Bug 95 40 0 Both opponents 0 No No Yes
82 Dragon Rage Inflicts 40 HP damage 1 Special Dragon 100 10 0 Selected target 0 No Yes Yes
83 Fire Spin Traps opponent 15 Special Fire 70 15 0 Selected target 0 No Yes Yes
84 Thundershock May induce paralysis 40 Special Electric 100 30 10 Selected target 0 No No Yes
85 Thunderbolt May induce paralysis 95 Special Electric 100 15 10 Selected target 0 No No Yes
86 Thunder Wave Induces paralysis 0 Other Electric 100 20 0 Selected target 0 No No Yes
87 Thunder May induce paralysis 120 Special Electric 70 10 30 Selected target 0 No Yes No
88 Rock Throw No Added Effect 50 Physical Rock 90 15 0 Selected target 0 No Yes Yes
89 Earthquake Hits everyone on the field 100 Physical Ground 100 10 0 All 0 No Yes Yes
90 Fissure May cause one-hit KO 1 Physical Ground 30 5 0 Selected target 0 No Yes No
91 Dig [256] 80 Physical Ground 100 10 0 Selected target 0 Yes Yes Yes
92 Toxic Induces severe poison 0 Other Poison 85 10 0 Selected target 0 No No Yes
93 Confusion May induce CONFUSION 50 Special Psychic 100 25 10 Selected target 0 No No Yes
94 Psychic May lower opponent's SP. DEF one stage 90 Special Psychic 100 10 10 Selected target 0 No No Yes
95 Hypnosis Induces sleep 0 Other Psychic 70 20 0 Selected target 0 No No Yes
96 Meditate Raises user's ATTACK one stage 0 Other Psychic 0 40 0 User 0 No No No
97 Agility Raises user's SPEED two stages 0 Other Psychic 0 30 0 User 0 No Yes No
98 Quick Attack Always strikes first 40 Physical Normal 100 30 0 Selected target 1 Yes Yes Yes
99 Rage User's ATTACK raises if hit 20 Physical Normal 100 20 0 Selected target 0 Yes Yes Yes
100 Teleport Ends battle. Switches user in trainer battles 0 Other Psychic 0 20 0 User 0 No No No
101 Night Shade Inflicts damage equal to the user's level 1 Special Ghost 100 15 0 Selected target 0 No Yes Yes
102 Mimic Copies opponents last move 0 Other Normal 0 10 0 Selected target 0 No No No
103 Screech Lowers opponent's DEFENSE two stages 0 Other Normal 85 40 0 Selected target 0 Yes Yes No
104 Double Team Raises user's EVASIVENESS one stage 0 Other Normal 0 15 0 User 0 No Yes No
105 Recover User recovers half the maximum HP 0 Other Normal 0 10 0 User 0 No Yes No
106 Harden Raises user's DEFENSE one stage 0 Other Normal 0 30 0 User 0 No Yes No
107 Minimize Raises user's EVASIVENESS one stage 0 Other Normal 0 20 0 User 0 No No No
108 Smokescreen Lowers opponent's ACCURACY one stage 0 Other Normal 100 20 0 Selected target 0 No No Yes
109 Confuse Ray May induce CONFUSION 0 Other Ghost 100 10 0 Selected target 0 No No Yes
110 Withdraw Raises user's DEFENSE one stage 0 Other Water 0 40 0 User 0 No Yes No
111 Defense Curl Raises user's DEFENSE one stage. Damage from ROLLOUT will be higher 0 Other Normal 0 40 0 User 0 No Yes No
112 Barrier Raises user's DEFENSE two stages 0 Other Psychic 0 30 0 User 0 No Yes No
113 Light Screen Halves SP. ATK damage inflicted on user 0 Other Psychic 0 30 0 Both foes & partner 0 No Yes No
114 Haze Resets all ability stages 0 Other Ice 0 30 0 Opponent field 0 No No No
115 Reflect Halves ATTACK damage inflicted on user 0 Other Psychic 0 20 0 Both foes & partner 0 No Yes No
116 Focus Energy Increases user's critical hit rate 0 Other Normal 0 30 0 User 0 No Yes No
117 Bide User takes hits for 2 rounds, then strikes back 1 Physical Normal 0 10 0 User 1 Yes Yes Yes
118 Metronome Uses a random move 0 Other Normal 0 10 0 Last opponent who moved 0 No Yes No
119 Mirror Move User does the last move used by opponent 0 Other Flying 0 20 0 Last opponent who moved 0 No No No
120 Selfdestruct User faints 200 Physical Normal 100 5 0 All 0 No Yes Yes
121 Egg Bomb No Added Effect 100 Physical Normal 75 10 0 Selected target 0 No Yes Yes
122 Lick May induce paralysis 20 Physical Ghost 100 30 30 Selected target 0 Yes Yes No
123 Smog May induce poison 20 Special Poison 70 20 40 Selected target 0 No No Yes
124 Sludge May induce poison 65 Special Poison 100 20 30 Selected target 0 No No Yes
125 Bone Club May cause opponent to flinch 65 Physical Ground 85 20 10 Selected target 0 Yes Yes No
126 Fire Blast May induce burn 120 Special Fire 85 5 10 Selected target 0 No Yes No
127 Waterfall May cause opponent to flinch 80 Physical Water 100 15 20 Selected target 0 No Yes No
128 Clamp Traps opponent 35 Physical Water 75 10 0 Selected target 0 Yes Yes Yes
129 Swift Cannot miss 60 Special Normal 0 20 0 Both opponents 0 No Yes Yes
130 Skull Bash Raises user's DEFENSE one stage and attacks next turn 100 Physical Normal 100 15 100 Selected target 0 Yes Yes Yes
131 Spike Cannon Attacks 2-5 times in a row 20 Physical Normal 100 15 0 Selected target 0 No Yes Yes
132 Constrict May lower opponent's SPEED one stage 10 Physical Normal 100 35 10 Selected target 0 Yes No Yes
133 Amnesia Raises user's SP. DEF two stages 0 Other Psychic 0 20 0 User 0 No No No
134 Kinesis Lowers opponent's ACCURACY one stage 0 Other Psychic 80 15 0 Selected target 0 Yes Yes No
135 Softboiled User recovers half the maximum HP 0 Other Normal 0 10 0 User 0 No Yes No
136 Hi Jump Kick If attack misses, user takes 1/8 HP of damage 100 Physical Fighting 90 20 0 Selected target 0 Yes Yes Yes
137 Glare Induces paralysis 0 Other Normal 75 30 0 Selected target 0 No No Yes
138 Dream Eater User recovers half the damage inflicted on a sleeping opponent 100 Special Psychic 100 15 0 Selected target 0 No No Yes
139 Poison Gas Induces poison 0 Other Poison 55 40 0 Selected target 0 No No Yes
140 Barrage Attacks 2-5 times in a row 15 Physical Normal 85 20 0 Selected target 0 Yes Yes Yes
141 Leech Life User recovers half the damage inflicted 20 Physical Bug 100 15 0 Selected target 0 Yes No Yes
142 Lovely Kiss Induces sleep 0 Other Normal 75 10 0 Selected target 0 No No Yes
143 Sky Attack May cause opponent to flinch 140 Physical Flying 90 5 30 Selected target 0 No Yes Yes
144 Transform User transforms to the opponent 0 Other Normal 0 10 0 Selected target 0 No Yes No
145 Bubble May lower opponent's SPEED one stage 20 Special Water 100 30 10 Both opponents 0 No No Yes
146 Dizzy Punch May induce CONFUSION 70 Physical Normal 100 10 20 Selected target 0 Yes No Yes
147 Spore Induces sleep 0 Other Grass 100 15 0 Selected target 0 No No Yes
148 Flash Lowers opponent's ACCURACY one stage 0 Other Normal 100 20 0 Selected target 0 Yes Yes No
149 Psywave Inflicts damage equal to 1 to 1.5 x user's level. Damage = user's level * (n * 10 + 50) / 100. Where n is a random number between 0 and 10 inclusive 1 Special Psychic 80 15 0 Selected target 0 No Yes Yes
150 Splash No Added Effect 0 Other Normal 0 40 0 User 0 No Yes No
151 Acid Armor Raises user's DEFENSE two stages 0 Other Poison 0 40 0 User 0 No Yes No
152 Crabhammer High critical hit ratio 90 Physical Water 85 10 0 Selected target 0 Yes Yes Yes
153 Explosion User faints 250 Physical Normal 100 5 0 All 0 No Yes Yes
154 Fury Swipes Attacks 2-5 times in a row 18 Physical Normal 80 15 0 Selected target 0 Yes Yes Yes
155 Bonemerang Attacks twice in a row 50 Physical Ground 90 10 0 Selected target 0 Yes Yes Yes
156 Rest User restores health, then sleeps 0 Other Psychic 0 10 0 User 0 No Yes No
157 Rock Slide May cause opponent to flinch 75 Physical Rock 90 10 30 Both opponents 0 No No Yes
158 Hyper Fang May cause opponent to flinch 80 Physical Normal 90 15 10 Selected target 0 Yes No Yes
159 Sharpen Raises user's ATTACK one stage 0 Other Normal 0 30 0 User 0 No Yes No
160 Conversion User changes type into an own move's type 0 Other Normal 0 30 0 User 0 No Yes No
161 Tri Attack May induce burn, freeze or paralysis 80 Special Normal 100 10 20 Selected target 0 No No Yes
162 Super Fang Cuts half opponent's HP 1 Physical Normal 90 10 0 Selected target 0 Yes Yes No
163 Slash High critical hit ratio 70 Physical Normal 100 20 0 Selected target 0 Yes Yes Yes
164 Substitute Creates a decoy using 1/4 of the user's maximum HP 0 Other Normal 0 10 0 User 0 No Yes No
165 Struggle [254] 50 Physical Normal 0 1 0 Selected target 0 Yes Yes Yes
166 Sketch Copies the opponent's last move forever 0 Other Normal 0 1 0 Selected target 0 No No No
167 Triple Kick Attacks 1-3 times in a row. Power raises by 10 each time it hits 10 Physical Fighting 90 10 0 Selected target 0 Yes Yes Yes
168 Thief May steal opponent's item (temporarily in trainer battles) 40 Physical Dark 100 10 0 Selected target 0 Yes Yes No
169 Spider Web Prevents the opponent from escaping 0 Other Bug 0 10 0 Selected target 0 No No Yes
170 Mind Reader Ensures that user's next move will not fail 0 Other Normal 0 5 0 Selected target 0 No No Yes
171 Nightmare Inflicts 1/4 damage on a sleeping foe every turn 0 Other Ghost 100 15 0 Selected target 0 No No Yes
172 Flame Wheel May induce burn 60 Physical Fire 100 25 10 Selected target 0 Yes No Yes
173 Snore Can only be used while asleep 40 Special Normal 100 15 30 Selected target 0 No Yes Yes
174 Curse Ghost type Pokémon: User loses half their maximum HP, and the opponent gets a Nightmare. Other Pokémon types: Raises user's ATTACK and DEFENSE one stage. Lowers user's SPEED one stage 0 Other ??? 0 10 0 Selected target 0 No Yes No
175 Flail Inflicts more damage when the user's HP is down 1 Physical Normal 100 15 0 Selected target 0 Yes Yes Yes
176 Conversion 2 User becomes a type resistant to opponent's last attack 0 Other Normal 0 30 0 User 0 No No No
177 Aeroblast High critical hit ratio 100 Special Flying 95 5 0 Selected target 0 No Yes No
178 Cotton Spore Lowers opponent's SPEED two stages 0 Other Grass 85 40 0 Selected target 0 Yes Yes No
179 Reversal Inflicts more damage when the user's HP is down 1 Physical Fighting 100 15 0 Selected target 0 Yes Yes Yes
180 Spite Opponent's last move loses 2-5 HP 0 Other Ghost 100 10 0 Selected target 0 No No Yes
181 Powder Snow May induce freeze 40 Special Ice 100 25 10 Both opponents 0 No No Yes
182 Protect Evades opponents next attack; the move's accuracy drops 0 Other Normal 0 10 0 User 3 No No No
183 Mach Punch Always strikes first 40 Physical Fighting 100 30 0 Selected target 1 Yes Yes Yes
184 Scary Face Lowers opponent's SPEED two stages 0 Other Normal 90 10 0 Selected target 0 No No Yes
185 Faint Attack Cannot miss 60 Physical Dark 0 20 0 Selected target 0 Yes Yes Yes
186 Sweet Kiss May induce CONFUSION 0 Other Normal 75 10 0 Selected target 0 No No Yes
187 Belly Drum Cut's half of user's maximum HP and maximizes ATTACK 0 Other Normal 0 10 0 User 0 No Yes No
188 Sludge Bomb May induce poison 90 Special Poison 100 10 30 Selected target 0 No No Yes
189 Mud-slap May lower opponent's ACCURACY one stage 20 Special Ground 100 10 100 Selected target 0 No No Yes
190 Octazooka May lower opponent's ACCURACY one stage 65 Special Water 85 10 50 Selected target 0 No No Yes
191 Spikes Sets spikes that hurt the opponent upon switching 0 Other Ground 0 20 0   0 No No No
192 Zap Cannon May induce paralysis 120 Special Electric 50 5 100 Selected target 0 No Yes No
193 Foresight Resets opponent's EVASIVENESS 0 Other Normal 0 40 0 Selected target 0 Yes Yes No
194 Destiny Bond If the user faints, the opponent will also faint 0 Other Ghost 0 5 0 User 0 No No No
195 Perish Song All Pokémon on the field faint in 3 turns 0 Other Normal 0 5 0 Opponent field 0 No Yes No
196 Icy Wind May lower opponent's SPEED one stage 55 Special Ice 95 15 100 Both opponents 0 No No Yes
197 Detect Evades opponents next attack; the move's accuracy drops 0 Other Fighting 0 5 0 User 3 No No No
198 Bone Rush Attacks 2-5 times in a row 25 Physical Ground 80 10 0 Selected target 0 Yes Yes Yes
199 Lock-on Ensures that user's next move will not fail 0 Other Normal 0 5 0 Selected target 0 No No Yes
200 Outrage User uses the same attack for 2-3 turns then becomes confused 120 Physical Dragon 100 15 0 ??? 0 No Yes No
201 Sandstorm Causes a Sandstorm for 5 turns 0 Other Rock 0 10 0 Opponent field 0 No No No
202 Giga Drain User recovers half the damage inflicted 60 Special Grass 100 10 0 Selected target 0 No No Yes
203 Endure Survives any attack for one turn leaving at least 1 HP but move's accuracy drops 0 Other Normal 0 10 0 User 3 No Yes No
204 Charm Lowers opponent's ATTACK two stages 0 Other Normal 100 20 0 Selected target 0 Yes Yes No
205 Rollout Uses the same move for 5 turns; move's power doubles every time it hits 30 Physical Rock 90 20 0 Selected target 0 Yes Yes Yes
206 False Swipe Leaves the foe with at least 1 HP 40 Physical Normal 100 40 0 Selected target 0 Yes Yes Yes
207 Swagger Induces CONFUSE. Raises opponent's ATTACK two stages 0 Other Normal 90 15 0 Selected target 0 Yes Yes No
208 Milk Drink User recovers half the maximum HP 0 Other Normal 0 10 0 User 0 No No No
209 Spark May induce paralysis 65 Physical Electric 100 20 30 Selected target 0 Yes No Yes
210 Fury Cutter Move's power doubles each time it hits, but only up to 160 10 Physical Bug 95 20 0 Selected target 0 Yes Yes Yes
211 Steel Wing May raise user's DEFENSE one stage 70 Physical Steel 90 25 10 Selected target 0 Yes Yes Yes
212 Mean Look Prevents the opponent from escaping 0 Other Normal 0 5 0 Selected target 0 No No Yes
213 Attract Induces ATTRACT 0 Other Normal 100 15 0 Selected target 0 No No Yes
214 Sleep Talk Uses an own random move while asleep 0 Other Normal 0 10 0 Last opponent who moved 0 No No No
215 Heal Bell Heals party's status problems 0 Other Normal 0 5 0 Both foes & partner 0 No Yes No
216 Return The happier the user, the stronger the attack. Power is Tameness*10/25 1 Physical Normal 100 20 0 Selected target 0 Yes Yes Yes
217 Present Deals damage with a base power of 40 (40%), 80 (30%), or 120 (10%), or heals 1/4 of the opponent's maximum Hit Points (20%) 1 Physical Normal 90 15 0 Selected target 0 No No Yes
218 Frustration The less happy the user, the stronger the attack. Power is (255-Tameness)*10/25 1 Physical Normal 100 20 0 Selected target 0 Yes Yes Yes
219 Safeguard Prevents all status problems 0 Other Normal 0 25 0 Both foes & partner 0 No Yes No
220 Pain Split User and opponent share HP 0 Other Normal 0 20 0 Selected target 0 No No Yes
221 Sacred Fire May induce burn 100 Physical Fire 95 5 50 Selected target 0 No Yes No
222 Magnitude Move power is random: 10/30/50/70/90/110/150 1 Physical Ground 100 30 0 All 0 No Yes Yes
223 Dynamicpunch May induce CONFUSION 100 Physical Fighting 50 5 100 Selected target 0 No Yes No
224 Megahorn No Added Effect 120 Physical Bug 85 10 0 Selected target 0 No Yes No
225 Dragonbreath May induce paralysis 60 Special Dragon 100 20 30 Selected target 0 No Yes Yes
226 Baton Pass Switches out the user but status changes remain 0 Other Normal 0 40 0 User 0 No No No
227 Encore Opponent repears the last move 0 Other Normal 100 5 0 Selected target 0 No No Yes
228 Pursuit Inflicts double damage if the opponent is switching out 40 Physical Dark 100 20 0 Selected target 0 No Yes No
229 Rapid Spin User is becomes free from moves like Wrap, Bind and Leech Seed 20 Physical Normal 100 40 0 Selected target 0 Yes Yes Yes
230 Sweet Scent Lowers opponent's EVASIVENESS one stage 0 Other Normal 100 20 0 Both opponents 0 No No Yes
231 Iron Tail May lower opponent's DEFENSE one stage 100 Physical Steel 75 15 30 Selected target 0 Yes No Yes
232 Metal Claw May raise user's ATTACK one stage 50 Physical Steel 95 35 10 Selected target 0 Yes No Yes
233 Vital Throw Cannot miss. Goes last 70 Physical Fighting 0 10 0 Selected target -1 Yes Yes Yes
234 Morning Sun User restores HP 0 Other Normal 0 5 0 User 0 No No No
235 Synthesis User restores HP 0 Other Grass 0 5 0 User 0 No Yes No
236 Moonlight User restores HP 0 Other Normal 0 5 0 User 0 No Yes No
237 Hidden Power Power and type depend on user's IVs 1 Special Normal 100 15 0 Selected target 0 No Yes Yes
238 Cross Chop High critical hit ratio 100 Physical Fighting 80 5 0 Selected target 0 Yes Yes Yes
239 Twister May cause opponent to flinch. Damage is doubled if opponent is using FLY 40 Special Dragon 100 20 20 Both opponents 0 No Yes Yes
240 Rain Dance Causes Rain for 5 rounds 0 Other Water 0 5 0 Opponent field 0 No No No
241 Sunny Day Causes Sunshine for 5 rounds 0 Other Fire 0 5 0 Opponent field 0 No No No
242 Crunch May lower opponent's DEFENSE one stage 80 Physical Dark 100 15 20 Selected target 0 Yes No Yes
243 Mirror Coat Counters the foe's special attack at double the power 1 Special Psychic 100 20 0 Last opponent who moved -5 No No No
244 Psych Up Copies opponent's stat changes 0 Other Normal 0 10 0 Selected target 0 No Yes No
245 Extremespeed Always strikes first 80 Physical Normal 100 5 0 Selected target 1 No Yes No
246 Ancientpower May raise all user's stats one stage 60 Special Rock 100 5 10 Selected target 0 No No Yes
247 Shadow Ball May lower opponent's SP. DEF one stage 80 Special Ghost 100 15 20 Selected target 0 No No Yes
248 Future Sight Damage delays 2 turns 80 Special Psychic 90 15 0 Selected target 0 No No No
249 Rock Smash May lower opponent's DEFENSE one stage 40 Physical Fighting 100 15 50 Selected target 0 Yes No Yes
250 Whirlpool [261] 15 Special Water 70 15 0 Selected target 0 No Yes No
251 Beat Up Does additional damage for every Pokémon in trainer's team 10 Physical Dark 100 10 0 Selected target 0 Yes Yes Yes
252 Fake Out Causes opponent to flinch. Attacks first 40 Physical Normal 100 10 100 Selected target 1 Yes No Yes
253 Uproar User cannot sleep for 2-5 turns 50 Special Normal 100 10 0 ??? 0 No Yes Yes
254 Stockpile User stockpiles power for up to 3 turns 0 Other Normal 0 20 0 User 0 No Yes No
255 Spit Up Releases power from STOCKPILE 1 Special Normal 100 10 0 Selected target 0 No Yes No
256 Swallow Absorbs power from STOCKPILE and recovers HP 0 Other Normal 0 10 0 User 0 No Yes No
257 Heat Wave May induce burn 100 Special Fire 90 10 10 Both opponents 0 No No Yes
258 Hail Causes Hailstorm for 5 rounds 0 Other Ice 0 10 0 Opponent field 0 No No No
259 Torment Opponent cannot use the same move in a row 0 Other Dark 100 15 0 Selected target 0 Yes Yes No
260 Flatter Induces CONFUSE. Raises opponent's SP. ATK two stages 0 Other Dark 100 15 0 Selected target 0 No No Yes
261 Will-o-wisp Induces burn 0 Other Fire 75 15 0 Selected target 0 No No Yes
262 Memento Lowers opponent's stats. User faints 0 Other Dark 100 10 0 Selected target 0 No No Yes
263 Facade ATTACK is doubled when burned, paralyzed, or poisoned 70 Physical Normal 100 20 0 Selected target 0 Yes Yes No
264 Focus Punch User flinches if hit before attacking 150 Physical Fighting 100 20 0 Selected target -3 No Yes No
265 Smellingsalt Stronger against a paralyzed opponent but also heals them 60 Physical Normal 100 10 0 Selected target 0 Yes No Yes
266 Follow Me Opponent only attacks the user. Best used in 2VS2 battles 0 Other Normal 0 20 0 User 3 No No No
267 Nature Power Depends on battle location 0 Other Normal 0 20 0 Last opponent who moved 0 No Yes No
268 Charge Increases the power of the next ELECTRIC attack 0 Other Electric 0 20 0 User 0 No No No
269 Taunt Opponent can only use attack moves 0 Other Dark 100 20 0 Selected target 0 Yes Yes No
270 Helping Hand Boosts receiver's attacks. Best used in 2VS2 battles 0 Other Normal 0 20 0 Selected target 5 No No No
271 Trick User trades items with opponent 0 Other Psychic 100 10 0 Selected target 0 No No Yes
272 Role Play Copies target's ability 0 Other Psychic 0 10 0 Selected target 0 No No No
273 Wish Recovers HP. Delays 1 turn 0 Other Normal 0 10 0 User 0 No Yes No
274 Assist Uses a random move from another Pokémon in the team 0 Other Normal 0 20 0 Last opponent who moved 0 No No No
275 Ingrain Recovers HP every turn. User cannot switch 0 Other Grass 0 20 0 User 0 No Yes No
276 Superpower Lowers user's ATTACK and DEFENSE one stage 120 Physical Fighting 100 5 0 Selected target 0 No Yes No
277 Magic Coat Any special move is reflected back to the attacker 0 Other Psychic 0 15 0 Last opponent who moved 4 No No No
278 Recycle Recycles an already used held item 0 Other Normal 0 10 0 User 0 No Yes No
279 Revenge Power doubles if the user is hit before the attack 60 Physical Fighting 100 10 0 Selected target -4 Yes Yes Yes
280 Brick Break Destroys protective barriers 75 Physical Fighting 100 15 0 Selected target 0 Yes Yes Yes
281 Yawn User and opponent sleep the next turn 0 Other Normal 0 10 0 Selected target 0 No No Yes
282 Knock Off Knocks down opponent's held item to prevent its use 20 Physical Dark 100 20 0 Selected target 0 Yes No Yes
283 Endeavor Power rises if user's HP are less than opponent's HP. When the opponent's current HP is less then the user's current HP then the damage equals the opponent's current HP minus the user's current HP, otherwise the move fails 1 Physical Normal 100 5 0 Selected target 0 Yes Yes Yes
284 Eruption Inflicts more damage when the user's HP is high. Power = current HP * 150 / maximum HP 150 Special Fire 100 5 0 Both opponents 0 No Yes Yes
285 Skill Swap Use and target trade abilities 0 Other Psychic 0 10 0 Selected target 0 No No Yes
286 Imprison Opponent cannot use move that user knows 0 Other Psychic 0 10 0 User 0 No No No
287 Refresh Heals poisoning, paralysis, or a burn 0 Other Normal 0 20 0 User 0 No No No
288 Grudge If the user faints, deletes the PP of opponent's last move 0 Other Ghost 0 5 0 User 0 No No No
289 Snatch Steals the effects of opponent's next move 0 Other Dark 0 10 0 Last opponent who moved 4 No No No
290 Secret Power Depends on battle location 70 Physical Normal 100 20 30 Selected target 0 No No Yes
291 Dive [255] 80 Physical Water 100 10 0 Selected target 0 Yes Yes Yes
292 Arm Thrust Attacks 2-5 times in a row 15 Physical Fighting 100 20 0 Selected target 0 Yes Yes Yes
293 Camouflage User changes type depending on the location 0 Other Normal 0 20 0 User 0 No Yes No
294 Tail Glow Raises user's SP. ATK two stages 0 Other Bug 0 20 0 User 0 No No No
295 Luster Purge May lower opponent's SP. DEF one stage 70 Special Psychic 100 5 50 Selected target 0 No No Yes
296 Mist Ball May lower opponent's SP. ATK one stage 70 Special Psychic 100 5 50 Selected target 0 No Yes No
297 Featherdance Lowers opponent's ATTACK two stages 0 Other Flying 100 15 0 Selected target 0 No No Yes
298 Teeter Dance Confuses all Pokémon on the field 0 Other Normal 100 20 0 All 0 No No Yes
299 Blaze Kick Has high critical hit ratio. May induce burn 85 Physical Fire 90 10 10 Selected target 0 Yes No Yes
300 Mud Sport Lowers the power of ELECTRIC moves 0 Other Ground 0 15 0 Opponent field 0 No No No
301 Ice Ball Uses the same move for 5 turns; move's power doubles every time it hits 30 Physical Ice 90 20 0 Selected target 0 Yes Yes Yes
302 Needle Arm May cause opponent to flinch 60 Physical Grass 100 15 30 Selected target 0 Yes No Yes
303 Slack Off User recovers half the maximum HP 0 Other Normal 0 10 0 User 0 No Yes No
304 Hyper Voice No Added Effect 90 Special Normal 100 10 0 Both opponents 0 No No Yes
305 Poison Fang May induce severe poison 50 Physical Poison 100 15 30 Selected target 0 Yes No Yes
306 Crush Claw May lower opponent's DEFENSE one stage 75 Physical Normal 95 10 50 Selected target 0 Yes No Yes
307 Blast Burn User cannot attack on the next turn 150 Special Fire 90 5 0 Selected target 0 No Yes Yes
308 Hydro Cannon User cannot attack on the next turn 150 Special Water 90 5 0 Selected target 0 No Yes No
309 Meteor Mash May raise user's ATTACK one stage 100 Physical Steel 85 10 20 Selected target 0 Yes Yes Yes
310 Astonish May cause opponent to flinch 30 Physical Ghost 100 15 30 Selected target 0 Yes Yes No
311 Weather Ball Depends on the weather 50 Special Normal 100 10 0 Selected target 0 No Yes Yes
312 Aromatherapy Heals party's status problems 0 Other Grass 0 5 0 Both foes & partner 0 No No No
313 Fake Tears Lowers opponent's SP. DEF two stages 0 Other Dark 100 20 0 Selected target 0 Yes Yes No
314 Air Cutter High critical hit ratio 55 Special Flying 95 25 0 Both opponents 0 No Yes Yes
315 Overheat Lowers user's SP. ATK two stages 140 Special Fire 90 5 100 Selected target 0 No Yes No
316 Odor Sleuth Resets opponent's EVASIVENESS 0 Other Normal 0 40 0 Selected target 0 Yes Yes No
317 Rock Tomb May lower opponent's SPEED one stage 50 Physical Rock 80 10 100 Selected target 0 No No Yes
318 Silver Wind May raise all user's stats one stage 60 Special Bug 100 5 10 Selected target 0 No Yes Yes
319 Metal Sound Lowers opponent's SP. DEF two stages 0 Other Steel 85 40 0 Selected target 0 No No Yes
320 Grasswhistle Induces sleep 0 Other Grass 55 15 0 Selected target 0 No No Yes
321 Tickle Lowers opponent's ATTACK and DEFENSE one stage 0 Other Normal 100 20 0 Selected target 0 Yes Yes No
322 Cosmic Power Raises user's DEFENSE and SP. DEF one stage 0 Other Psychic 0 20 0 User 0 No Yes No
323 Water Spout Inflicts more damage when the user's HP is high. Power = current HP * 150 / maximum HP 150 Special Water 100 5 0 Both opponents 0 No No Yes
324 Signal Beam May induce CONFUSION 75 Special Bug 100 15 10 Selected target 0 No Yes Yes
325 Shadow Punch Cannot miss 60 Physical Ghost 0 20 0 Selected target 0 Yes Yes Yes
326 Extrasensory May cause opponent to flinch 80 Special Psychic 100 30 10 Selected target 0 No No Yes
327 Sky Uppercut Hits even if opponent is using FLY 85 Physical Fighting 90 15 0 Selected target 0 No Yes No
328 Sand Tomb Traps opponent 15 Physical Ground 70 15 0 Selected target 0 No Yes Yes
329 Sheer Cold May cause one-hit KO 1 Special Ice 30 5 0 Selected target 0 No No Yes
330 Muddy Water May lower opponent's ACCURACY one stage 95 Special Water 85 10 30 Both opponents 0 No Yes Yes
331 Bullet Seed Attacks 2-5 times in a row 10 Physical Grass 100 30 0 Selected target 0 Yes Yes Yes
332 Aerial Ace Cannot miss 60 Physical Flying 0 20 0 Selected target 0 Yes Yes Yes
333 Icicle Spear Attacks 2-5 times in a row 10 Physical Ice 100 30 0 Selected target 0 Yes Yes Yes
334 Iron Defense Raises user's DEFENSE two stages 0 Other Steel 0 15 0 User 0 No Yes No
335 Block Prevents the opponent from escaping 0 Other Normal 0 5 0 Selected target 0 No No Yes
336 Howl Raises user's ATTACK one stage 0 Other Normal 0 40 0 User 0 No No No
337 Dragon Claw No Added Effect 80 Physical Dragon 100 15 0 Selected target 0 Yes Yes Yes
338 Frenzy Plant User cannot attack on the next turn 150 Special Grass 90 5 0 Selected target 0 No Yes No
339 Bulk Up Raises user's ATTACK and DEFENSE one stage 0 Other Fighting 0 20 0 User 0 No Yes No
340 Bounce [263] 85 Physical Flying 85 5 30 Selected target 0 Yes Yes Yes
341 Mud Shot May lower opponent's SPEED one stage 55 Special Ground 95 15 100 Selected target 0 No Yes Yes
342 Poison Tail Has high critical hit ratio. May induce poison 50 Physical Poison 100 25 10 Selected target 0 Yes Yes Yes
343 Covet May steal opponent's item (temporarily in trainer battles) 40 Physical Normal 100 40 0 Selected target 0 Yes No Yes
344 Volt Tackle [262] 120 Physical Electric 100 15 10 Selected target 0 No Yes No
345 Magical Leaf Cannot miss 60 Special Grass 0 20 0 Selected target 0 No Yes Yes
346 Water Sport Lowers the power of FIRE moves 0 Other Water 0 15 0 Opponent field 0 No No No
347 Calm Mind Raises user's SP. ATK and SP. DEF one stage 0 Other Psychic 0 20 0 User 0 No No No
348 Leaf Blade High critical hit ratio 90 Physical Grass 100 15 0 Selected target 0 Yes Yes Yes
349 Dragon Dance Raises user's ATTACK and SPEED one stage 0 Other Dragon 0 20 0 User 0 No No No
350 Rock Blast Attacks 2-5 times in a row 25 Physical Rock 80 10 0 Selected target 0 No Yes Yes
351 Shock Wave Cannot miss 60 Special Electric 0 20 0 Selected target 0 No Yes Yes
352 Water Pulse May induce CONFUSION 60 Special Water 100 20 20 Selected target 0 No Yes No
353 Doom Desire Damage delays 2 turns 120 Special Steel 85 5 0 Selected target 0 No Yes No
354 Psycho Boost Lowers user's SP. ATK two stages 140 Special Psychic 90 5 100 Selected target 0 No Yes No
355 Roost Restores half of max HP 0 Other Flying 0 10 0 User 0 No Yes No
356 Gravity Disables moves that fly or levitate in 5 turns 0 Other Psychic 0 5 0 Opponent field 0 No No No
357 Miracle Eye Removes Dark type's Psychic immunity and resets foe's evasiveness 0 Other Psychic 0 40 0 Selected target 0 No No Yes
358 Wake-up Slap Power doubles if foe is asleep, cures sleep status 60 Physical Fighting 100 10 0 Selected target 0 Yes Yes Yes
359 Hammer Arm Lowers users SPEED one stage 100 Physical Fighting 90 10 0 Selected target 0 Yes Yes Yes
360 Gyro Ball Power depends on foe's SPEED 1 Physical Steel 100 5 0 Selected target 0 Yes Yes Yes
361 Healing Wish If user faints, recovers HP and removes status effects of next Pokemon 0 Other Psychic 0 10 0 User 0 No No No
362 Brine Power doubles if foe's HP is less than half 65 Special Water 100 10 0 Selected target 0 No Yes Yes
363 Natural Gift Power and type of move depends on the held Berry 1 Physical Normal 100 15 0 Selected target 0 Yes Yes No
364 Feint Only works when foe uses Protect or Detect 50 Physical Normal 100 10 0 Selected target 2 No No No
365 Pluck Power doubles if foe is holding a Berry 60 Physical Flying 100 20 0 Selected target 0 Yes Yes Yes
366 Tailwind User's team raises SPEED for 5 turns 0 Other Flying 0 30 0 Both foes & partner 0 No No No
367 Acupressure Randomly raises user's one stat two stages 0 Other Normal 0 30 0 Selected target 0 No Yes No
368 Metal Burst Returns double damage done by foe 1 Physical Steel 100 10 0 Last opponent who moved 0 No No Yes
369 U-turn User switches out automatically after attack 70 Physical Bug 100 20 0 Selected target 0 Yes Yes Yes
370 Close Combat Lowers user's DEFENSE and SP.DEF 120 Physical Fighting 100 5 0 Selected target 0 No Yes No
371 Payback Power doubles if user receives damage first 50 Physical Dark 100 10 0 Selected target 0 Yes Yes Yes
372 Assurance Power doubles if foe already receives damage that turn 50 Physical Dark 100 10 0 Selected target 0 Yes Yes Yes
373 Embargo Foe is unable to use held items 0 Other Dark 100 15 0 Selected target 0 No No Yes
374 Fling Hurls out held item, power depends on held item 1 Physical Dark 100 10 0 Selected target 0 No No Yes
375 Psycho Shift Shifts status effect to target 0 Other Psychic 90 10 0 Selected target 0 No No Yes
376 Trump Card Power increases when PP drops 1 Special Normal 0 5 0 Selected target 0 Yes Yes Yes
377 Heal Block Foe is unable to restore HP in 5 turns 0 Other Psychic 100 15 0 Both opponents 0 No No Yes
378 Wring Out Power depends on foe's remaining HP 1 Special Normal 100 5 0 Selected target 0 Yes Yes Yes
379 Power Trick Swaps user's own ATTACK and DEFENSE 0 Other Psychic 0 10 0 User 0 No Yes No
380 Gastro Acid Cancels effect of foe's ability 0 Other Poison 100 10 0 Selected target 0 No No Yes
381 Lucky Chant Foe cannot have critical hits for 5 turns 0 Other Normal 0 30 0 Both foes & partner 0 No Yes No
382 Me First Strikes first with foe's attack at 1.5 power 0 Other Normal 0 20 0 Selected target 0 No No No
383 Copycat Copies foe's last move 0 Other Normal 0 20 0 Last opponent who moved 0 No No No
384 Power Swap Swaps ATTACK and SP.ATT with target 0 Other Psychic 0 10 0 Selected target 0 No No Yes
385 Guard Swap Swarps DEFENSE and SP.DEF with target 0 Other Psychic 0 10 0 Selected target 0 No No Yes
386 Punishment Power depends on foe's stat 1 Physical Dark 100 5 0 Selected target 0 Yes Yes Yes
387 Last Resort Only usable when all other attacks have been used 130 Physical Normal 100 5 0 Selected target 0 Yes Yes Yes
388 Worry Seed Changes the ability of foe to insomnia 0 Other Grass 100 10 0 Selected target 0 No No Yes
389 Sucker Punch Always strikes first, but fails if foe is not using attacking move 80 Physical Dark 100 5 0 Selected target 1 Yes Yes Yes
390 Toxic Spikes Causes damage when opponent switches Pokemon 0 Other Poison 0 20 0   0 No Yes No
391 Heart Swap Swaps altered stats with foe 0 Other Psychic 0 10 0 Selected target 0 No No Yes
392 Aqua Ring Restores HP every turn 0 Other Water 0 20 0 User 0 No No No
393 Magnet Rise Changes own ability to levitate 0 Other Electric 0 10 0 User 0 No No No
394 Flare Blitz User takes recoil damage 120 Physical Fire 100 15 10 Selected target 0 No Yes No
395 Force Palm May induce paralysis 60 Physical Fighting 100 10 30 Selected target 0 Yes Yes Yes
396 Aura Sphere Cannot miss 90 Special Fighting 0 20 0 Selected target 0 No Yes No
397 Rock Polish Raises user's SPEED two stages 0 Other Rock 0 20 0 User 0 No No No
398 Poison Jab May poison foe 80 Physical Poison 100 20 30 Selected target 0 Yes Yes Yes
399 Dark Pulse May cause opponent to flinch 80 Special Dark 100 15 20 Selected target 0 No Yes Yes
400 Night Slash High critical hit ratio 70 Physical Dark 100 15 0 Selected target 0 Yes Yes Yes
401 Aqua Tail No Added Effect 90 Physical Water 90 10 0 Selected target 0 Yes Yes Yes
402 Seed Bomb No Added Effect 80 Physical Grass 100 15 0 Selected target 0 No Yes Yes
403 Air Slash May cause opponent to flinch 75 Special Flying 95 20 30 Selected target 0 No Yes Yes
404 X-scissor No Added Effect 80 Physical Bug 100 15 0 Selected target 0 Yes Yes Yes
405 Bug Buzz May lower opponent's SP. DEF one stage 90 Special Bug 100 10 10 Selected target 0 No No Yes
406 Dragon Pulse No Added Effect 90 Special Dragon 100 10 0 Selected target 0 No Yes Yes
407 Dragon Rush May cause opponent to flinch 100 Physical Dragon 75 10 20 Selected target 0 Yes Yes Yes
408 Power Gem No Added Effect 70 Special Rock 100 20 0 Selected target 0 No Yes Yes
409 Drain Punch User recovers half the damage inflicted 60 Physical Fighting 100 5 0 Selected target 0 Yes Yes Yes
410 Vacuum Wave Always strikes first 40 Special Fighting 100 30 0 Selected target 1 No Yes Yes
411 Focus Blast May lower opponent's SP. DEF one stage 120 Special Fighting 70 5 10 Selected target 0 No Yes No
412 Energy Ball May lower opponent's SP. DEF one stage 80 Special Grass 100 10 10 Selected target 0 No No Yes
413 Brave Bird User takes recoil damage 120 Physical Flying 100 15 0 Selected target 0 No Yes No
414 Earth Power May lower opponent's SP. DEF one stage 90 Special Ground 100 10 10 Selected target 0 No Yes Yes
415 Switcheroo User trades items with opponent 0 Other Dark 100 10 0 Selected target 0 No No Yes
416 Giga Impact User cannot attack on the next turn 150 Physical Normal 90 5 0 Selected target 0 No Yes No
417 Nasty Plot Raises user's SP. ATK two stages 0 Other Dark 0 20 0 User 0 No Yes No
418 Bullet Punch Always strikes first 40 Physical Steel 100 30 0 Selected target 1 Yes Yes Yes
419 Avalanche Power doubles if user receives damage first 60 Physical Ice 100 10 0 Selected target -4 Yes Yes Yes
420 Ice Shard Always strikes first 40 Physical Ice 100 30 0 Selected target 1 No Yes Yes
421 Shadow Claw High critical hit ratio 70 Physical Ghost 100 15 0 Selected target 0 Yes Yes Yes
422 Thunder Fang Has a chance of paralyzing and flinching the foe 65 Physical Electric 95 15 10 Selected target 0 Yes Yes Yes
423 Ice Fang Has a chance of freezing and flinching the foe 65 Physical Ice 95 15 10 Selected target 0 Yes Yes Yes
424 Fire Fang Has a chance of burning and flinching the foe 65 Physical Fire 95 15 10 Selected target 0 Yes Yes Yes
425 Shadow Sneak Always strikes first 40 Physical Ghost 100 30 0 Selected target 1 Yes Yes Yes
426 Mud Bomb May lower opponent's ACCURACY one stage 65 Special Ground 85 10 30 Selected target 0 No Yes Yes
427 Psycho Cut High critical hit ratio 70 Physical Psychic 100 20 0 Selected target 0 No Yes Yes
428 Zen Headbutt May cause opponent to flinch 80 Physical Psychic 90 15 20 Selected target 0 Yes Yes Yes
429 Mirror Shot May lower opponent's ACCURACY one stage 65 Special Steel 85 10 30 Selected target 0 No Yes Yes
430 Flash Cannon May lower foe's SP.ATT one stage 80 Special Steel 100 10 10 Selected target 0 No Yes Yes
431 Rock Climb May induce confusion 90 Physical Normal 85 20 20 Selected target 0 Yes Yes Yes
432 Defog Lowers foe's evasiveness 0 Other Flying 0 15 0 Selected target 0 No No Yes
433 Trick Room Slower Pokemon attacks first in 5 turns 0 Other Psychic 0 5 0 Opponent field -7 No No Yes
434 Draco Meteor Lowers user's SP. ATK two stages 140 Special Dragon 90 5 100 Selected target 0 No Yes Yes
435 Discharge May induce paralysis 80 Special Electric 100 15 30 All 0 No Yes Yes
436 Lava Plume May induce burn 80 Special Fire 100 15 30 All 0 No Yes Yes
437 Leaf Storm Lowers user's SP. ATK two stages 140 Special Grass 90 5 100 Selected target 0 No Yes No
438 Power Whip No Added Effect 120 Physical Grass 85 10 0 Selected target 0 No Yes No
439 Rock Wrecker User cannot attack on the next turn 150 Physical Rock 90 5 0 Selected target 0 No Yes No
440 Cross Poison Has high critical hit ratio, may induce poison 70 Physical Poison 100 20 10 Selected target 0 Yes Yes Yes
441 Gunk Shot May induce poison 120 Physical Poison 70 5 30 Selected target 0 No Yes No
442 Iron Head May cause opponent to flinch 80 Physical Steel 100 15 30 Selected target 0 Yes Yes Yes
443 Magnet Bomb Cannot miss 60 Physical Steel 0 20 0 Selected target 0 No Yes Yes
444 Stone Edge High critical hit ratio 100 Physical Rock 80 5 0 Selected target 0 No Yes Yes
445 Captivate Lowers opposite gender foe's SP.ATT two stages 0 Other Normal 100 20 0 Both opponents 0 Yes Yes No
446 Stealth Rock Causes damage when foe switches Pokemon 0 Other Rock 0 20 0   0 No No No
447 Grass Knot Power increases if foe is heavy 1 Special Grass 100 20 0 Selected target 0 Yes Yes Yes
448 Chatter Confuses foe 60 Special Flying 100 20 0 Selected target 0 Yes Yes No
449 Judgment Type changes depending on plate held 100 Special Normal 100 10 0 Selected target 0 No Yes Yes
450 Bug Bite Receives effect from foe's held Berry 60 Physical Bug 100 20 0 Selected target 0 Yes Yes Yes
451 Charge Beam High chance of raising user's SP.ATT one stage 50 Special Electric 90 10 70 Selected target 0 No Yes Yes
452 Wood Hammer User takes recoil damage 120 Physical Grass 100 15 0 Selected target 0 Yes Yes Yes
453 Aqua Jet Always strikes first 40 Physical Water 100 20 0 Selected target 1 Yes Yes Yes
454 Attack Order High critical hit ratio 90 Physical Bug 100 15 0 Selected target 0 No Yes Yes
455 Defend Order Raises user's DEFENSE and SP. DEF one stage 0 Other Bug 0 10 0 User 0 No No No
456 Heal Order Recovers half of max HP 0 Other Bug 0 10 0 User 0 No No No
457 Head Smash User takes recoil damage 150 Physical Rock 80 5 0 Selected target 0 No Yes No
458 Double Hit Attacks twice in a row 35 Physical Normal 90 10 0 Selected target 0 Yes Yes Yes
459 Roar Of Time User cannot attack on the next turn 150 Special Dragon 90 5 0 Selected target 0 No Yes Yes
460 Spacial Rend High critical hit ratio 100 Special Dragon 95 5 0 Selected target 0 No Yes No
461 Lunar Dance User Faints, Completely Heals Next Released Pokemon 0 Other Psychic 0 10 0 User 0 No Yes No
462 Crush Grip Power depends on foe's remaining HP 1 Physical Normal 100 5 0 Selected target 0 Yes Yes Yes
463 Magma Storm Traps opponent 120 Special Fire 70 5 0 Selected target 0 No Yes No
464 Dark Void Induces sleep to both opponents 0 Other Dark 80 10 0 Both opponents 0 Yes Yes No
465 Seed Flare Lowers foe's SP. DEF 120 Special Grass 85 5 40 Selected target 0 No Yes No
466 Ominous Wind May raise all user's stats one stage 60 Special Ghost 100 5 10 Selected target 0 No Yes Yes
467 Shadow Force Disappears the first turn and attacks the second, foe cannot protect 120 Physical Ghost 100 5 0 Selected target 0 Yes Yes Yes