After a brief introduction to the world of Pokemon from Professor Birch, you'll get to choose to be a boy or girl and your name. Once you've done that, your adventure will begin.
LITTLEROOT TOWN/ROUTE 101
The adventure this time begins with your character in a truck, which stops in Littleroot Town. Once you hop out, you are escorted inside to your new house. Upon entering your family's new house, you'll discover your mother watching some Machoke that are moving crates from the truck. She'll ask you to head upstairs to set your bedroom clock. While there, check your computer to see what items are stored. You'll find a Potion-so upload it into your inventory, before going back outside.
In the house next to yours, you'll first meet your Rival-the child of the local Pokemon specialist, Professor Birch. Your Rival will be the character that you chose not to play as. So if choose to be Brendan, your Rival will be May and if you chose to be May, your Rival will therefore be Brendan. Which character you play as also affects which house belongs to your family. If you're a boy, your family's pad is the left house. If you're a girl, it's the right house. Whichever character you play, the game's story will remain the same.
After you speak with your Rival, they'll run off with Birch to catch wild Pokemon. They've gone north, to route 101, and you should follow. Head north, to enter route 101, and you'll see Birch being attacked by a Poochyena! He'll yell for help, so go to his bag, and choose one of the three starter Pokémon to save him! Choose wisely because once you save him, you'll get to keep this Pokemon for your whole adventure. You'll get a choice from the three following Pokemon:
#1: TREECKO (Grass)
Treecko will only start out with Pound and Leer, but later on will learn Absorb (Level 6) and Quick Attack (Level 11). Like Chikorita, Treecko isn't part Poison, so it isn't weak against Psychic-type Pokemon.
#4: TORCHIC (Fire)
Torchic will only start out with Scratch and Growl, but later on will learn Focus Energy (Level 7) and Ember (Level 10). Take note that once Torchic is fully evolved, it will be both Fire and Fighting types.
#7: MUDKIP (Water)
Mudkip will only start out with Tackle and Growl, but later on will learn Mud-Slap (Level 6) and Water Gun (Level 10). Take note that once Mudkip is fully evolved, it will be both Water and Ground types.
You shouldn't have too much trouble with Poochyena since it's only Level 2. Once you've successfully knocked it out, you'll be whisked back to the lab, where you're told you can keep your selected partner.
OLDALE TOWN/ROUTE 103
Now head back off to route 101, where you'll meet some very low level Pokémon. You can't catch them yet since you have no Poke Balls, so just defeat them to gain experience. Keep going and you'll get to Oldale Town. There isn't much to do here, since there is a boy who is blocking the west path to Route 102. The Poke Mart does not sell Poke Balls before you ask. Before you leave, make sure to talk to the women next to the southeastern house. She'll lead you to the Poke Mart, then give you a Potion.
Continue northwards, and you'll be on Route 103, with your Rival at the very top in the grass. Before you face your Rival, ensure that your Pokemon has leveled up a few times to make it tougher in battle-and heal it at Oldale Town's Poke Center. Which Pokemon you have determines which one your Rival fights with. Your Rival will always have the Pokemon who is strong against your Pokemon's type. For example, if you chose Mudkip, your Rival will have Treecko since Grass is strong against Water.
Once you've fought them, head back to Littleroot Town. Once you've arrived, head back to Birch's lab, where you'll receive 5 Poke Balls and the new Pokedex, which features a new numbering system to include the new Pokemon. Your mother will also have a gift for you: the Running Shoes, which enable you run when you hold down B.
|Your Starter||Rival's Pokemon|
ROUTE 102/PETALBURG CITY
This time when you reach Oldale Town, head left onto Route 102, where you'll be faced with several trainers to battle. Defeat them to gain valuable experience for your Pokemon. Don't forget to pick the Berries before you leave. There are dozens of different kinds of Berries in Hoenn. Many of them heal damage and status conditions.
You'll soon come to Petalburg City. There's very little to do here at the moment, although the Poke Mart will sell you Poke Balls. This city does have a Gym and the leader is none other than your dad. If you talk to him he'll tell you he'll battle you once you have obtained four badges. Your dad will then send you off to help Wally, a fellow Pokemon trainer on Route 102 catch his first Pokemon. After you help him, he'll run off to move to Verdanturf Town. You'll meet him again when he's a better Trainer.
Now continue west of Petalburg along Route 104 and you'll come across a small beach. There are some trainers to battle here, but take special note of the boat and the small house next to it, you'll need to come back here later. From here, head north into Petalburg Woods.
|Youngster Calvin||Zigzagoon L5||80|
|Bug Catcher Rick||Wurmple L4 (x2)||64|
|Lass Tiana||Zigzagoon L4 (x2)||64|
PETALBURG WOODS/ROUTE 104
There are a few trainers here, but your main goal is to head north. You'll eventually have your first encounter with Team Magma (Ruby) or Team Aqua (Sapphire). One of the Team Grunts will be trying to steal goods from the Devon Researcher. Come to his rescue to make a new friend and get a gift. In appreciation for saving him, the Devon Researcher will give you a Great Ball, which is a Poke Ball that has a higher chance of capturing Pokemon.
When you emerge from Petalburg Woods on the northern part of Route 104, stop by the Pretty Petal Flower Shop. You'll learn more about berry plants-and you'll get the Wailmer Pail and some new Berries from the shop attendants.
On Route 104, you'll face your first battle against two Trainers at the same time. In such battles, the Trainers will unleash only one Pokemon each-and they won't follow up with others. You'll start with two Pokemon on the field, and you can switch them out at any time. The two Pokemon will be the first two Pokemon on your team. If you don't have two Pokemon with you, then you won't be able to battle twins Gina and Mia. Once you've defeat them, head north to your next destination, Rustboro City.
|Rich Boy Winston||Zigzagoon L7||1400|
|Lady Cindy||Zigzagoon L7||1400|
|Twins Gina and Mia||
|Fisherman Ivan||Magikarp L6 (x3)||240|
|Bug Catcher Lyle||Wurmple L3 (x6)||48|
|Team Magma/Aqua Grunt||Poochyena L9||180|
|Bug Catcher James||Nincada L8||128|
RUSTBORO CITY/ROUTE 116
This posh looking city is the location of the first Gym you'll battle in. The Gym Leader, Roxanne, is known for using Rock-type Pokemon, and so are the Trainers at her Gym. You can blast past them more easily if you battle with Pokemon that have Grass, Water or Fighting-type attacks. Roxanne uses only 2 Pokémon, a Level 14 Geodude and a Level 15 Nosepass. After you have defeated Roxanne you'll receive the Stone Badge, which increases the attack of all your Pokemon and allows you to use HM01 Cut outside of battle and TM39 Rock Tomb.
Exit the Gym, heal your Pokemon and then head over to a small house in the southwestern part of town to receive HM01 Cut, which is a powerful attack that you can also use to cut down small trees. This will be useful later in the game.
Now head over to Route 116, which is in the north-east of Rustboro City. Before you get there, Team Magma/Aqua will steal the Devon Goods. Head to Route 116 where the Devon Researcher will ask you to catch the thief, who went into the nearby Rusturf Tunnel. Before you go inside, talk to a man just outside the entrance to the caves. He'll tell you that the grunt also stole his Wingull.
Once inside, head east and you'll find the Team Magma/Aqua member with the Wingull beside him. Go up to him and he'll challenge you to a battle, which shouldn't be too hard since he only a Level 11 Poochyena. Once defeated, the member will leave, allowing the old man to collect his Pokemon.
On your way back to the city, the Devon Researcher will meet you, and introduce you to Mr. Stone, Devon Corporation's president, who will give you a Letter to deliver to Steven in Dewford Town. He'll also hand you the PokeNav, which is similar to the Pokegear, although with new features, such as an improved map and a database of all the trainers you've encountered.
Rustboro City Gym:
|Youngster Tommy||Geodude L11||176|
|Bug Catcher Jose||
|Lass Janice||Marill L10||160|
|Hiker Clark||Geodude L8 (x3)||320|
|School Kid Jerry||Ralts L10||160|
|School Kid Karen||
|Team Magma/Aqua||Poochyena L11||220|
After you get the Letter and the Devon Goods, return to Mr. Briney's home on Route 104. As thanks for rescuing his Wingull, the sailor will take you to Dewford Town on his boat. After you've delivered the Letter, he'll transport you between Dewford Town, Slateport City and his Route 104 home.
Once in Dewford Town, go into the house next to the Pokemon Center, and talk to the guy inside to receive the Silk Scarf. Now talk to the man outside the Pokemon Center to receive the Old Rod. Fishing works slightly different from prior games. If you get a bite, you press A, and it's possible that the Pokémon will get away. If not, a battle ensues as normal.
Now head over to the Gym to meet the local Gym Leader, Brawly, who battles with Fighting-type Pokemon. Getting to him is hard, because some crew members battle with Fighting-and-Psychic-type Pokemon, so use Flying-type Pokmemon. Brawly has a Level 17 Machop and a Level 18 Makuhita. Once defeated, you'll receive the Knuckle Badge, which makes all Pokemon under Level 30 obey you and TM08 Bulk Up. You will also be able to use HM02 Flash outside of battle.
Now it's time to go to the cave. Just inside, you'll be given HM05 Flash, which will be very useful, as this cave gets dark on the next floor. Make your way through the cave, until you come to a dead end. The man standing there is Steven, so hand him the Letter and to thank you, he'll give you TM47 Steel Wing. Exit the cave and go back to Rustboro City and tell Mr. Stone that you delivered the Letter. He'll give you Exp. Share for your trouble. Now go back to the old man and his boat and select to go to Slateport City, your next destination.
|Fisherman Ned||Tentacool L12||480|
Magikarp L11 (x2)
Dewford Town Gym:
|Battle Girl Laura||Meditite L14||336|
|Black Belt Hideki||Machop L14||448|
|Battle Girl Tessa||
Meditite L12 (x2)
Head to Slateport City to deliver the Devon Goods to Captain Stern. Before you make it to Slateport though, you'll need to fight your way through a beachful of Pokemon Trainers on Route 109. Make sure you heal your Pokemon before entering the Seashore House, since they'll be a lot of tough Pokemon in there to battle. Once you defeat them all, talk to the man to receive six Soda Pops, which each heal 60HP. After that he'll always sell you more.
Continue north until you arrive in Slateport City. This is another large town, which has its very own market place, similar to the underground path in Goldenrod, with people specializing in specific things. When exploring this town, you'll notice there is a large amount of Team Magma/Aqua gathering up outside the Museum, while another group have blocked your progress north. On the east side of the city, you'll see an old looking building, surrounded by boats; head inside. Before you look for Captain Stern, visit all of the citizens to collect useful items. Then speak to the Stern's assistant, Dock, at the shipyard. He doesn't know where Stern is.
Head to the Oceanic Museum, where you'll find that Team Magma/Aqua have gone inside, so follow suit. You'll have to pay 50 to enter, but this is quickly repaid when the nearest member gives you TM46 Theif when you talk to him; he's the same one from earlier! Head upstairs to find Captain Stern. Two members will come upstairs at this point and battle you one at a time. When defeated, the Team will clear the city, allowing you to continue your journey northwards.
|Beauty Johanna||Goldeen L13||1040|
|Sailor Huey||Machop L14||448|
Wingull L12 (x2)
|Tuber Ricky||Zigzagoon L14||56|
|Tuber Lola||Azurill L13 (x2)||52|
|Team Magnma Grunt||Numel L15||300|
|Team Aqua Grunt||Carvanha L15||300|
|Team Magma Grunt||
|Team Aqua Grunt||
ROUTE 110/ROUTE 103
When you first enter Route 110, you'll notice a huge road, which you can't seem to get to just yet. This is called the Seaside Cycling Road and it offers a quicker way to traverse Route 110 to Stateport, but you can use it only after you've gotten the Acro Bike or Mach Bike in Mauville City.
Now head north until you reach a house, known as the Tick House. When you first enter, the Trick Master will already have a maze created for you. If you navigate its puzzling structure and defeat the characters inside, you'll earn a great prize. Return each time you get a badge. The Trick Master will have a new challenge for you.
The first Trick House is fairly simple. Use the Cut move to hack through the stubby trees that block passages and battle your way to the northeastern exit. You'll win a Rare Candy for your trouble.
Return after you earn the Dynamo Badge. The house redesign will feature floor traps and Trainers with higher-level Pokemon. If you beat the house, you'll win the Timer Ball.
Reenter after you have the Heat Badge to find another radical design. After you use Rock Smash to make your way through the maze of Trainers, you'll win the Hard Stone.
Below is a complete list of what you win for each puzzle you complete. There are 8 puzzles in all to keep you coming back.
1st Puzzle: Rare Candy
2nd Puzzle: Timer Ball
3rd Puzzle: Hard Stone
4th Puzzle: Smoke Ball
5th Puzzle: TM 12 - Taunt
6th Puzzle: Magnet
7th Puzzle: PP Max
8th Puzzle: Red/Blue Tent
Now that you've completed the first puzzle, exit the house and make a short detour on Route 103. Harvest the four Cheri Berries and two Leppa Berries there. They're useful during battles-let your Pokemon hold them.
Back on Route 110, head east and then north. Be sure to pick up Dire Hit on the way. If you keep heading north, eventually you'll run into your Rival. Your Rival's team will vary depending on which Pokemon you choose to be your first. If you triumph, you'll score the Itemfinder, an item that enables you scan the surroundings for hidden items. If you sense one, you'll turn to face the item. Press A to search the spot in front of you. If the spot yields no item, change position and use the Itemfinder again. You'll soon find the exact spot. You can use the Itemfinder right away to score yourself a Great Ball. Now continue north until you reach your next destination Mauville City!
|Psychic Edward||Abra L16||384|
Tentacool L12 (x2)
|Psychic Jaclyn||Abra L16|
|Triathlete Abigail||Magnemite L17||680|
|Triathlete Anthony||Magnemite L16 (x2)||640|
|Triathlete Benjamin||Magnemite L17||680|
Magnemite L15 (x2)
Voltorb L7 (x2)
|Your Starter||Rival's Pokemon||Prize|
|Aroma Lady Daisy||Roselia L16||640|
|Twins Amy and Liv||
|Pokefan Miguel||Skitty L16||1280|
MAUVILLE CITY/ROUTE 117/VERDANTURF TOWN
Nearly as soon as you enter, you'll see Ridel's Cycles-the building with a collection of bicycles outside. You can choose either the Mach Bike or the Acro Bike. If you don't like the bike you choose, you can come back and switch it as many times as you like. The Mach Bike lets you speed up certain slopes, but it's harder to make turns and control. The Acro Bike allows you to hop along special steps and bridges, but isn't as fast as the other bike. Now that you have a bike, you can go on the Seaside Cycling Road at anytime.
After you have left the bike shop, enter the house in the southeast corner of Mauville City and speak with the man inside. He'll give you HM06 Rock Smash and explain that it works wonders-both in clearing passages and chasing out Pokemon that sometimes hide in rocks.
If you haven't already done it, go to the PokeMart and purchase the Harbor Mail. Once you have it, enter the house next door and talk to the lady inside. If you give her the Harbor Mail, in return she'll give you the Coin Case. Now you can go to the Game Corner and bet!
At the Mauville City Game Corner, there are two types of games: the Slot Machines and the Roulette tables. The Slot Machines let you choose how many Coins you're going to bet-one, two or three. You win Coins for either matching three of the same kind either horizontally, diagonally, or both, respectively.
There are two roulette tables-one with the minimum wager of one Coin, and the other, three Coins. On both screens, you'll be shown a screen with a four times three box. Each row has four Pokemon (Wynaut, Azurill, Skitty, and Makuhita) with three colors (orange, green, and purple). Betting on a single box will give you 12 times the bet amount, a whole row would give you 3 times the bet amount, and a vertical line will give you 4 times the bet amount.
If you go over to the local Gym, you'll notice that the door is being blocked by Wally and his father. Like your Rival, Wally is developing his Pokemon team and likes to challenge you. After you beat him, he'll move out of your way, so enter the Gym.
Wattson and his Trainers use Electric- and Steel-type Pokemon, but one Trainer uses Meditite, which throws a wrench into any plans for a simple strategy. To deliver massiver damage against Wattson's Electric- and Steel-type Pokemon, use Geodude's Ground-type attack, Magnitude. As a backup plan, use Makuhita's Fighting-type attacks-they're effective against Steel-typs. After you beat Wattson, he'll give you TM34 Shock Wave and the Dynamo Badge, which enables the use of Rock Smash outside of battle and increases the Speed of your Pokemon.
Now head west to Route 117, where you'll come across the Pokemon Day Care. The day care will raise up to two Pokemon at once to increase their Levels. Your Pokemon will learn new moves, but to make room old moves will be erased. Your Pokemon cannot evolve while in the day care. The lower the Level of your Pokemon, the faster it will gain Levels. Paired Pokemon will even sometimes produce an Egg. There is a small charge of 100 per Level gained when you go to pick up your Pokemon.
After exiting the Day Care, continue west along Route 117. Before moving on, make sure to go south through the flower patch, where you'll find a Great Ball for your trouble.
Once in Verdanturf Town heal your Pokemon, before heading north into Rusturf Tunnel. Defeat the single Trainer and then head north, picking up a Max Ether along the way. Head east and you'll find a rock barrier separating a couple. Reunite them by using Rock Smash. As a token of his thanks, the man will give you HM04 Strength. You can't use its power outside of battle until you have the Heat Badge. Go west and come out on Route 116. Talk to the Devon Corps worker and he'll give you a Repeat Ball. Also pick up an HP UP and speak with the man and he'll ask you to help find his glasses. You'll find the Blackglasses hidden on the ground. Show them to him and he'll say those aren't his and run off.
Go back to Rusturf Tunnel and leave through the way you came in. From Verdanturf, head back along Route 117 until you're back in Mauville City. From Mauville, go north onto Route 111.
Mauville City Gym:
|Trainer Wally||Ralts L16||960|
|Youngster Ben||Zigzagoon L19||304|
|Battle Girl Vivian||Meditite L19||456|
|Guitarist Shawn||Voltorb L17 (x3)||544|
|Sr. & Jr. Anna & Meg||
|Triathlete Dylan||Doduo L18||720|
|Pokemon Breeder Lydia||
|Triathlete Maria||Doduo L18||720|
|Bug Maniac Derek||
|Pokemon Breeder Isaac||
ROUTE 111/ROUTE 113/ROUTE 114
Soon you'll see a man standing outside his house. Talk to him, and you'll be faced with a battle against all 4 members of his household, with no opportunity to heal your Pokémon in between. Talk to them after you have won though, and you'll be rewarded.
Now, continue north, and you'll see two rocks blocking your path. Smash one, and continue on your way. Eventually you'll come to a cave, and to the right of it, the path to the Ski Lift, blocked by two members of Team M/A. Go into the cave, ignoring the boulder on the left which you can't move until later. When you exit, there are a lot of trainers to face along the path. To the east is a house, in which an old lady will heal your Pokémon.
When you're ready, head west onto Route 113. Follow this, and you'll soon be at the base of the mountain, with ash (or snow) falling down. Watch out for ninjas in the grass! They may look like Pokéballs, but they'll jump out of the bushes and battle you! Soon, you'll reach another small town, Hajitsuge. Again, there's very little to do here, except heal, and buy more Pokéballs.
When you're done, head west again, and enter the house you see. Inside you'll be given TM28, and can access another small cave. There is nothing in here, except a man. Talk to him, and leave. Continue westwards along Route 114, until you reach some stairs leading up the mountain. Work your way along here, and you'll enter another cave. When inside, cross the bridge, and you'll witness a little dispute between Team Magma and Aqua. They'll talk to you, but won't battle you just yet. When they're gone, head back to Kinsetsu City.
Head north from Kinsetsu City again, to where Team M/A were blocking the path to the Ski Lift. They're gone now, so take a ride to the very top of the volcano. When you reach the top, you'll find that the two Teams are battling each other! The path to the south is blocked by one of the battles, so head north. To the west you'll find a couple of members of Team M/A that aren't involved in the fighting, but they're more than happy to battle you! Once you've beaten them, you'll see the leader of Team M/A working on some equipment. Battle him and win, and the Teams will leave the area. Before going anywhere else, press A next to the machine. Now, go south, to where the path was previously blocked. It's clear now, so follow it down. If you're low on health from the Team M/A battles, watch out for a couple of trainers here, who can be avoided. Shortly you'll reach Fuen Town, and the next Gym!
This town is home to a very interesting Gym. The Leader, Asuna, uses fire Pokémon, and to get to her, you'll have to navigate a maze not unlike that in Sabrina's Gym. Although this time, if you choose wrongly, you'll either have to start over, or will be faced with a trainer battle. Once she's been defeated, you'll be awarded the Hit Badge. Now, remember how you couldn't battle in the first Gym until you have 4 badges? You now have four, and the Gym Leader will accept your challenge. It's time for a long trek through caves to Touka City!
To get to the Leader of this Gym, you'll have to go through a series of doors, fighting trainers to unlock each set. It doesn't matter which way you go, choose the left and you'll fight male trainers, choose the right and you'll fight female trainers. After 3 battles, you're at the Leader, Cenli, who uses odd, sloth/rabid monkey Pokémon. After all three of his Pokémon have been knocked out, you'll get the Balance Badge. Talk to the man in the house to the left of the Gym, and he'll give you HM03, Surf, which, thanks to the Balance Badge, you can now use!
ROUTE 118/ROUTE 119/HIWAMAKI CITY
Now begins your long trek to the location of the next Gym, Hiwamaki City. To get there, make your way to Kinsetsu, talking to the Gym Leader Tessen (who is just outside his Gym) to gain an item. Now head east, to the small beach area of the town, where you can now Surf across the small area of water. You're now on Route 118, which is full of new Pokémon and trainers for you to contend with, as you head for your ultimate goal in the north.
Eventually you'll reach Route 119, where members of Team M/A will be blocking your path across the bridge. Above them is a building, into this to find even more! There's a bed in the top left here, in which you can heal from all your difficult battles on the way. Fully healed, challenge and defeat all the members in the building, and as usual, they'll clear out, allowing you to continue on your quest. Once you've crossed the bridge, you'll encounter your Rival again, and will be given HM02, Fly. However, you can't use this until you've defeated the 6th Gym Leader.
After a few more trainer battles, you'll reach the interesting Hiwamaki City. You'll soon find that your path to the Gym is blocked by an invisible object, so instead, continue to the east, where you will meet even more trainers. Trust me, you will need all this experience. Follow Route 120 around and you'll soon come to a large bridge. You'll find you can't walk past the man standing on it, as yet again, it's blocked by an invisible object, so talk to him. He'll use a tool that makes the object appear, and pretty soon you'll be face to face with a Kecleon, which then battles you. It's level 30, and isn't owned by the man, so you're free to catch it if you wish. When you've either defeated or caught it, the man will give you the tool he used before using one of his own Pokémon to fly away. Don't cross the bridge just yet, and return to Hiwamaki City.
You'll find you can now use this tool to expose what was blocking your path to the Gym; another Kecleon, although this time it won't battle you. Once inside the Gym, you'll have to negotiate a series of gates to reach the Gym Leader, Nagi, who uses four flying Pokémon, which can be quite hard to beat. These are Oosubame, Pelipper, Skamory, and Hirutarusu. Skamory and Hirutarusu can be quite a challenge, so be prepared. When you triumph, you'll be awarded the Phaser Badge, and of course the ability to use Fly.
ROUTE 121/MINAMO CITY/AKURIBI MOUNTAIN
With the 6th badge in hand, head back to the bridge on Route 120, crossing it. It will begin to rain! This creates the same effect as Rain Dance during battle, and not surprisingly, you're about to experience several trainers that use water Pokémon. Continue southwards, and the rain will eventually stop, and you'll be able to see clouds in the sky in the refelections in the puddles.
When you can go no further south, head east onto Route 121, and after more trainer battles, Minamo City. You can't battle any of the Team M/A members you'll see here, so go to the north west of the city, and talk to your Rival for a battle.
After healing your Pokémon, go to the beach in the north east of the city, where you'll see a lone Team M/A member. From here, Surf northwards, and you'll find a cave entrance. Go inside and talk to the two Team M/A members blocking your path, and you'll find it's their secret base! There is nothing you can do here right now, so head back to Route 121 in the west of the City, where you should have seen a small pier with a female trainer standing on it. Surf south from this, and you'll find Akuribi Mountain, with the entrance on its south-most face. This is full of ghost Pokémon, so be careful, and head to the left, where you'll find a path leading to the top of the mountain.
Soon you'll find a small group of Team M/A members that will battle you. When defeated they, as well as the leader talking to an elderly couple, will leave. Talk to them before heading back down.
KAINA CITY/THE SECRET TEAM M/A BASE
Once outside the mountain, use Fly to fly all the way back to Kaina City. To your right, you'll see a group of people huddled around a news team outside a building. Talk to the scientist they appear to be interviewing, and they will leave. You'll follow the scientist inside, and see a Team M/A member with the Leader of Team M/A. They'll soon leave in a large underwater shadow. You'll have to follow them! And where would they be going? The Secret Base!
So head back to Minamo City, and then Surf up to the base in the cave. You're way inside will no longer be blocked, but you will have to battle a Team M/A member running around in this area. To navigate this building, you'll have to use a network of teleport circles. Take the one on the left, and then battle the two Team M/A members you encounter. At the bottom of this area, there is another circle, leading to several rows of teleport circles you'll have to negotiate. (We'll get you a map for this eventually).
Eventually you'll be in a room containing 4 items, two of which are Electrodes, one of which is the Master Ball. Now get back to the room with the two trainers, and take the circle on the right hand side of the room. Follow the stairs, fighting the two Team M/A members you encounter. You should then go through the next circle, to find another member of Team M/A standing in front of that shadow again. Once he has been defeated, the mysterious shadow will leave again! Go on the circle here, and then up the stairs to return to the entrance of the base. You'll probably want to heal your Pokémon in Minamo City, before heading east onto Route 124.
ROUTE 124/ROUTE 125/TOKUSANE CITY
Surf through these routes and you'll eventually reach Tokusane City. There is very little to do here other than the Gym, but you will receive HM08, Dive, from one of its residents (check all the houses till our map is up). As you would expect though, you can't actually use it outside of battle until you've beaten the 7th Gym Leader, or should I say Gym Leaders. This town features a rather interesting 2 vs. 2 Gym Match, against its Leaders Fuu and Ran. This isn't too difficult, due to the fact that there are only two Pokémon to defeat. Runaton, a Pokémon that looks like a moon, and Sorurokku, which looks like a sun. One you've won, you'll be given the 7th badge, the Mind Badge. Now it's time to do something far more interesting than Gym battles! It's time to join Team M/A's hunt for Groudon/Kyogre!
GROUDON/KYORGE'S CAVE/RUNE CITY
From Tokusane, Surf south until you find a large patch of dark blue water. This is deep water, into which you dive using HM08. Do soon, and follow the path underwater. The general direction is south, although you'll have to start going west eventually. Don't worry about getting lost underwater though, the path will not allow you to go any other way.
Eventually you'll find a cave entrance. Go inside, and you'll see a submarine. That's what the mysterious shadow was! Press B to float to the surface, and you'll find yourself in a small beached area. Head north, and into the cave, where you'll have to fight several Team M/A members, as well as negotiate some occasionally tricky rock puzzles. You will need a Pokémon with the abilities Rock Smash and Strength. First head through the opening in the north. You'll now have to face a large maze of bolders, but it is farely simple. You need to head for the exit in the top left of this area. Now comes a maze of water currents. Head to the right, and take the current, which carries you all the way to the left side of the room, before taking the stream up to the small platform above you.
Go through this exit, and you'll see a female Team M/A member, with a large amount of rocks in front of her. Navigate through these and defeat her, then head through the exit in the top left, and complete the last rock challenge here. You'll now be in a misty part of the cave, so head south, and you'll soon see Groudon/Kyogre surrounded by Magma/Water. Walk in front of it, and the Team M/A Leader will run up and challenge you to a battle. Once defeated, Groudon/Kyogre will get closer, before the Leader of Team M/A will emit a red light, making the Pokémon leave.
At this point, members and the Leader of the opposing group will appear, and you and the Leaders will be transported back outside onto Route 124. You'll soon notice, that the weather has been effected, and all of the games town and route music has stopped. In Ruby, there is a strange dry, shining effect all over Houen, while in Sapphire, there are thunderstorms. To restore things to normal, you'll have to find Groudon/Kyogre again! To do this, you'll need to go to Rune City.
Fly back to Tokusane, and then Surf westwards. Eventually you'll come across a huge deep water area, which you should dive down into. You'll know this is different from the previous deep water, as there will be underwater plants on the ocean floor. Follow the path here, generally south, and you'll soon see another cave entrance. Enter this, and again rise to the surface, and you'll be in Rune City. This city is fairly large, and is split into three main sections. On the left, you will fine the Pokémart, and some other buildings. In the centre is the Gym. On the right is the Pokémon Center, and some other buildings.
Go to the side with the Pokémart, and follow the path round until you meet the people standing close to the cave in the north of the town. Groudon/Kyogre is inside! You'll want a Pokémon with Flash before you go in, and this time there are no puzzles to work out. You'll hear the occasional thud from the enraged Pokémon, at increasing frequencies the closer you get. Pick up the items in here, as one is the essential HM07, Waterfall. Find the ladder in each level of the cave until you eventually find Groudon/Kyogre.
Walk in front of it, and it will attack! It's level 45, and although it is not too difficult to reduce its health, you'll find it quite a challenge to catch it. As was the case in RBY, there are other legendary Pokémon to catch later in the game, so we would suggest not to use your Master Ball on Groudon/Kyogre. Hopefully, a few Ultra Balls should be enough, but don't forget to save before the battle, just in case! Once the Pokémon is yours, you can exit the cave, and heal your Pokémon on the other side of the town.
When you're ready, head to the Gym in the centre. The last Gym is surprisingly easy, and some may even find it harder to get to the Gym Leader than the actually battle. You will have to step on every piece of ice in each of the three sections, finishing at a set of stairs, only touching each part once, in order to reach her. If you fail to do so, the ice will break, and you will fall to the trainers below. To get out of this area, there is a ladder in the southeast. The Gym Leader, Mikuri, uses four Water Pokémon, which are not too difficult to beat. Once he has been defeated, you'll receive your eighth badge, the Rain Badge, and will be able to use HM07 Waterfall.
Surf east once outside of Rune City, and eventually you'll reach a very large waterfall. Use Waterfall to climb it, and you'll soon find yourself in Saiyuu City, the location of Houen's Elite 4. Before you can reach them though, you'll need Surf, Strength, Flash, Rock Smash and Waterfall for the next cave. When you are ready leave the Pokemon Center and head for the cave.
From the start head straight up. Go up the stairs and across the bridge, continue on and go down the next ladder. Use Flash to light up the cave. Go right, down a bit then left. Push the boulder left and the next boulder right. Continue down the path that was previously blocked. Use Rock Smash on the cracked rock to continue on. Go up the stairs and across the bridge.
At the split go down, you will eventually find another ladder going down. On the next floor head up to the pool of water. Surf all the way to the left and go up the Waterfall. Continue to the left until you reach another Waterfall. Go down it. Next head right and up the ladder. On the next floor go down. You will come to some rocks blocking the path. Rock Smash the first cracked rock and push the first Boulder down. Then Rock Smash the second cracked rock and continue on. On the next floor head up, across the bridge and then up again. Near the top a trainer will stop you for a battle. He can be tough if you aren't prepared. Afterwards continue on upwards and out of the cave.
A short walk up and you will see a large building, the home of the Pokemon League. Enter the build and heal your Pokemon. Afterwards go to the shop and buy as many Hyper Potions, Revives and Full Heal you can afford. Put all your HM Pokemon in the PC and take out your strongest Pokemon (if you have an open slot you may want to keep a Pokemon that knows Fly with you). You can go back to the cave if you need any more training, it's recommended that you be at least Lv50, Lv53 to be safe. Talk to the two people in front of the door in the middle. Save you game. Enter the door and prepare for battle with the Elite 4 and Champion.
The first Elite Four member uses all Dark-type Pokemon. His Pokemon are a Level 46 Guraina, a Level 48 Dautengu, a Level 46 Nokunasa, a Level 48 Samehadda, and a Level 49 Aburosu. Use a Fighting Pokemon to finish off Guraina and Aburosu. Fire Pokemon for Dautengu and Nokunasa. While for Samehadda you might want to use an Electric-type to beat him.
The second Elite Four member uses five ghost types: a Level 48 Samayooru, a Level 51 Samayooru, a Level 49 Jubetta, a Level 49 Yamirami, and a Level 50 Jubetta. If you have a strong Psychic-type use it, except against Yamirami, which is part Dark. Just make sure you have a backup plan or you could be in real trouble. Dark-types can cause a lot of problems.
The third Elite Four member masters five Ice-type Pokemon. She uses a Onigoori at Level 50, a Todoguraa at Level 50, a Onigoori at Level 52, a Todoguraa at Level 52, and a Todozegura at Level 53. Get those Fire and Electric Pokemon for this match. Use a Fire pokemon to beat both Onigoori, as for Todoguraa and Todozegura, send an Electric Pokemon that can finish them in one hit, or else you'll be in trouble when they attack with their ice move. Send out an Electric Pokemon against the Todogura family, but make sure you finish the job in one turn before they can use Ice beam on you.
The fourth Elite Four member uses five Dragon-type Pokemon that are all over Level 50, making this the hardest Elite Four battle. He uses a Level 52 Komoruu, a Level 54 Chiritarusuu, a Level 53 Furaigon, a Level 53 Furaigon, and a Level 55 Boomanda. If you are playing Sapphire and have captured Kyogre, this battle should be a breeze. Use an Ice move to defeat all the Dragon Pokemon and soon you'll be on your way to fight the Champ.
Go up a long ways and you will meet the Champ that has been flying everywhere for a bit now, a bit like Lance in Pokemon Gold/Silver/Crystal. He will use 6 Steel-types; a Level 57 Skarmory, a Level 56 Bosugodora, a Level 55 Nendoruu, a Level 56 Yureidoru, a Level 56 Ammaduro, and a Level 58 Metagurosu. Fire Pokemon will steal the show once again as your opponent is Steel. A Fighting Pokemon will also help secure victory.
After you succesfully beat the elite four plus the champ, Professor Odamaki and your Rival will arrive. Don't worry, you do not need to fight her/him! After some dialogue, the champ will take you into the hall of fame where the trainer and their Pokemon will be honoured. Now you can check your Pokemon that have been included in the hall of fame by checking your Poke-Navi.
Now, Watch the ending rolls, it will show all the Pokemon that you have gotten so far in the game, as well as all the people in the production team. The End? Not yet, there are still some things you can do within your game.