|
Absorb
|
GRS
|
20
|
100
|
20
|
1
|
Restores HP equal to half the damage caused to foe
|
|
Acid
|
PSN
|
40
|
100
|
30
|
2
|
Has 10% chance of lowering foe's Defense by 1 level
|
|
Acid Armor
|
PSN
|
-
|
-
|
40
|
S
|
Raises Defense by 2 levels
|
|
Aerial Ace (TM40)
|
FLY
|
60
|
-
|
20
|
1
|
Hit foe unavoidably
|
|
Agility
|
PSY
|
-
|
-
|
30
|
S
|
Raises Pokemon's Speed by 2 levels
|
|
Air Center
|
FLY
|
55
|
95
|
25
|
2
|
High chance for critical hit
|
|
Amnesia
|
PSY
|
-
|
-
|
20
|
S
|
Raises Special Defense by 2 levels
|
|
Ancientpower
|
RCK
|
60
|
100
|
5
|
1
|
Has 10% chance of raising Attack, Defense, Sp. Attack, Sp. Defense and Speed 1 level
|
|
Arm Thrust
|
FTG
|
15
|
100
|
20
|
1
|
Attacks 2-5 times per turn
|
|
Aromatherapy
|
GRS
|
-
|
-
|
5
|
S
|
Heals all critical conditions of all Pokemon in party
|
|
Assist
|
NRM
|
-
|
100
|
20
|
-
|
Uses a random move of a Pokemon not in battle
|
|
Astonish
|
GHO
|
30
|
100
|
15
|
1
|
Has 30% chance of causing Flinch
|
|
Attract (TM45)
|
NRM
|
-
|
100
|
15
|
1
|
Causes foe of opp. gender to become attracted (50% chance can't move each turn)
|
|
Aurora Beam
|
ICE
|
65
|
100
|
20
|
1
|
Has 10% chance of lowering foe's Attack one level
|
|
Barrier
|
PSY
|
-
|
-
|
30
|
S
|
Raises Defense by two levels
|
|
Baton Pass
|
NRM
|
-
|
-
|
40
|
S
|
Can swith Pokemon with another, passing on many status/skill changes
|
|
Belly Drum
|
NRM
|
-
|
-
|
10
|
S
|
Decreases HP by 50% and increases Attack to maximum possible
|
|
Bide
|
NRM
|
-
|
100
|
10
|
S
|
Double damage received while waiting 2 turns and inflicts it on foe
|
|
Bind
|
NRM
|
15
|
75
|
20
|
1
|
Damages foe for 2-5 turns; foe can't escape until completed
|
|
Bite
|
DRK
|
60
|
100
|
25
|
1
|
Has 30% chance of causing Flinch
|
|
Blaze Kick
|
FIRE
|
85
|
90
|
10
|
1
|
Has a high chance for a critical hit; 10% chance of causing Burn
|
|
Blizzard (TM14)
|
ICE
|
120
|
70
|
5
|
2
|
Has 10% chance of causing Freeze
|
|
Block
|
NRM
|
-
|
100
|
5
|
1
|
Prevents foe from switching ane escaping during battle
|
|
Body Slam
|
NRM
|
85
|
100
|
15
|
1
|
Has 30% chance of causing Paralyze
|
|
Bounce
|
FLY
|
85
|
85
|
5
|
1
|
Helps Pokemon avoid attack on 1st turn then strike on 2nd; 30% chance of causing Paralyze
|
|
Brick Break (TM31)
|
FTG
|
75
|
100
|
15
|
1
|
Shatters foe's Reflect and Light Screen protection
|
|
Bubble
|
WTR
|
20
|
100
|
30
|
2
|
Has 10% chance of reducing foe's Speed 1 level
|
|
Bubblebeam
|
WTR
|
65
|
100
|
20
|
1
|
Has 10% chance of reducing foe's Speed 1 level
|
|
Bulk Up (TM08)
|
FTG
|
-
|
-
|
20
|
S
|
Raises Attack and Defense by 1 level
|
|
Bullet Seed (TM09)
|
GRS
|
10
|
100
|
30
|
1
|
Attacks 2-5 times per turn
|
|
Calm Mind (TM04)
|
PSY
|
-
|
-
|
20
|
S
|
Raises Sp. Attack and Sp. Defense 1 level
|
|
Camouflage
|
NRM
|
-
|
100
|
20
|
S
|
Changes Pokemon's type (grass, Grass; sand, Ground; water, Water; caves, Rock; other, Normal)
|
|
Charge
|
ELC
|
-
|
100
|
20
|
S
|
Doubles power of the Electric-type move that's next used
|
|
Charm
|
NRM
|
-
|
100
|
20
|
1
|
Lowers foe's Attack by 2 levels
|
|
Clamp
|
WTR
|
35
|
75
|
10
|
1
|
Damages foe for 2-5 turns; foe can't escape until completed
|
|
Confuse Ray
|
GHO
|
-
|
100
|
10
|
1
|
Causes foe to have Confuse status
|
|
Confusion
|
PSY
|
50
|
100
|
25
|
1
|
Has 10% chance of causing Confuse status
|
|
Constrict
|
NRM
|
10
|
100
|
35
|
1
|
Has 10% chance of lowering foe's Speed
|
|
Cosmic Power
|
PSY
|
-
|
-
|
20
|
S
|
Raises Sp. Attack and Sp. Defense 1 level
|
|
Cotton Spore
|
GRS
|
-
|
85
|
40
|
1
|
Lowers foe's Speed 2 levels
|
|
Counter
|
FTG
|
-
|
100
|
20
|
-
|
Attacks 2nd, doing x2 physical attack damage that foe did to Pokemon
|
|
Covet
|
NRM
|
40
|
100
|
40
|
1
|
Takes a foe's held item (if any)
|
|
Crabhammer
|
WTR
|
90
|
85
|
10
|
1
|
High chance for a critical hit
|
|
Cross Chop
|
FTG
|
100
|
80
|
5
|
1
|
High chance for a critical hit
|
|
Crunch
|
DRK
|
80
|
100
|
15
|
1
|
Has 20% chance of lowering foe's Sp. Defense 1 level
|
|
Crush Claw
|
NRM
|
75
|
95
|
10
|
1
|
Has 50% chance of lowering foe's Defense 1 level
|
|
Curse
|
?
|
-
|
-
|
10
|
1
|
Raises Att/Def 1 level but reduces Speed 1 level; halves GHO's HP and quarters foe's HP each turn
|
|
Cut (HM01)
|
NRM
|
50
|
95
|
30
|
1
|
Cuts down small trees outside of battle
|
|
Defense Curl
|
NRM
|
-
|
-
|
40
|
S
|
Raises Defense 1 level
|
|
Destiny Bond
|
GHO
|
-
|
-
|
5
|
S
|
Causes foe to faint if Pokemon faints
|
|
Detect
|
FTG
|
-
|
-
|
5
|
S
|
Wards off foe moves for 1 turn; success falls if used consecutively
|
|
Dig (TM28)
|
GRD
|
60
|
100
|
10
|
1
|
Helps Pokemon avoid attack on 1st turn then strike on 2nd; returns to overworld outside battle
|
|
Disable
|
NRM
|
-
|
55
|
20
|
1
|
Disables foe's most recently used move for several turns
|
|
Dive (HM08)
|
WTR
|
60
|
100
|
10
|
1
|
Helps Pokemon avoid attack on 1st turn then strike on 2nd; dives under water outside battle
|
|
Dizzy Punch
|
NRM
|
70
|
100
|
10
|
1
|
Has 20% chance of causing Confuse status
|
|
Double Kick
|
FTG
|
30
|
100
|
30
|
1
|
Attacks twice per turn
|
|
Double Team (TM32)
|
NRM
|
-
|
-
|
15
|
S
|
Raises Evasiveness by 1 level
|
|
Double-Edge
|
NRM
|
120
|
100
|
15
|
1
|
Inflicts Pokemon with 1/3 damage inflicted on foe
|
|
Doubleslap
|
NRM
|
15
|
85
|
10
|
1
|
Attacks 2-5 per turn
|
|
Dragon Claw (TM02)
|
DRG
|
80
|
100
|
15
|
1
|
No extra effect beyond damaging foe
|
|
Dragon Dance
|
DRG
|
-
|
-
|
20
|
S
|
Raises Defense and Speed 1 level
|
|
Dragon Rage
|
DRG
|
-
|
100
|
10
|
1
|
Causes 40 points of damage regardless of other battle factors
|
|
Dragonbreath
|
DRG
|
60
|
100
|
20
|
1
|
Has 30% chance of causing Paralyze condition
|
|
Dream Eater
|
PSY
|
100
|
100
|
15
|
1
|
Damages foe and restores own HP equal to 1/2 inflicted damage, if foe has Sleep condition
|
|
Drill Peck
|
FLY
|
80
|
100
|
20
|
1
|
No extra effect beyond damaging foe
|
|
Dynamicpunch
|
FTG
|
100
|
50
|
5
|
1
|
Causes foe to have Confuse status
|
|
Earthquake (TM26)
|
GRD
|
100
|
100
|
10
|
3
|
Inflicts twice the damage if foe is using Dig
|
|
Ember
|
FIRE
|
40
|
100
|
25
|
1
|
Has 10% chance of causing Burn
|
|
Encore
|
NRM
|
-
|
100
|
5
|
1
|
Forces foe to repeat most recently used move for 3-6 turns
|
|
Endeavor
|
NRM
|
-
|
100
|
5
|
1
|
Inflicts damage equal to your foe's HP minus your HP
|
|
Endure
|
NRM
|
-
|
-
|
10
|
S
|
Keep 1 HP even if foe's next move would cause you to faint; success drops if used repeatedly
|
|
Eruption
|
FIRE
|
150
|
100
|
5
|
2
|
Inflicts less damage if your HP is lower
|
|
Explosion
|
NRM
|
250
|
100
|
5
|
3
|
Inflicts a massive amount of damage but causes you to faint
|
|
Extrasensory
|
PSY
|
80
|
100
|
30
|
1
|
Has 10% chance of causing Flinch
|
|
Extremespeed
|
NRM
|
80
|
100
|
5
|
1
|
Causes you to move first in turn; if both use it, the higher Speed prevails
|
|
Facade (TM42)
|
NRM
|
70
|
100
|
20
|
1
|
Doubles Attack if you have a Poison, Paralyze or Burn condition
|
|
Faint Attack
|
DRK
|
60
|
-
|
20
|
1
|
Will always strike foe successfully
|
|
Fake Out
|
NRM
|
40
|
100
|
10
|
1
|
Causes Flinch, but move causes its damage and effect only on the first turn
|
|
Fake Tears
|
DRK
|
-
|
100
|
20
|
1
|
Lowers foe's Sp. Defense 2 levels
|
|
False Swipe
|
NRM
|
40
|
100
|
40
|
1
|
Leaves foe with 1 HP even if move would normally cause foe to Faint
|
|
Fire Blast (TM38)
|
FIRE
|
120
|
85
|
5
|
1
|
Has 10% chance of causing Burn
|
|
Fire Punch
|
FIRE
|
75
|
100
|
15
|
1
|
Has 10% chance of causing Burn
|
|
Fire Spin
|
FIRE
|
15
|
70
|
15
|
1
|
Damages foe for 2-5 turns; foe can't escape until completed
|
|
Fissure
|
GRD
|
-
|
30
|
5
|
1
|
Causes foe to Faint
|
|
Flail
|
NRM
|
-
|
100
|
15
|
1
|
Inflicts higher damage if your HP is lower
|
|
Flamethrower (TM35)
|
FIRE
|
95
|
100
|
15
|
1
|
Has 10% chance of causing Burn
|
|
Flash (HM05)
|
NRM
|
-
|
70
|
20
|
1
|
Lowers foe's Accuracy 1 level; lights up dark caves outside of battle
|
|
Flatter
|
DRK
|
-
|
100
|
15
|
1
|
Causes foe to become Confused and raises foe's Attack 1 level
|
|
Fly (HM05)
|
FLY
|
70
|
95
|
15
|
1
|
Helps Pokemon avoid attack on 1st turn then strike on 2nd; can fly to towns previously visited
|
|
Focus Energy
|
NRM
|
-
|
-
|
30
|
S
|
Has a high chance for a critical hit
|
|
Focus Punch (TM01)
|
FTG
|
150
|
100
|
20
|
1
|
Causes you to move last in turn and Flinch if foe's move connects
|
|
Foresight
|
NRM
|
-
|
100
|
40
|
1
|
Returns foe's Evasiveness to normal; exposes Ghost-types to Normal- and Fighting-type attacks
|
|
Frustration (TM21)
|
NRM
|
-
|
100
|
20
|
1
|
Inflicts higher damage if your Pokemon likes its Trainer less
|
|
Fury Attack
|
NRM
|
15
|
85
|
20
|
1
|
Attacks 2-5 times per turn
|
|
Fury Cutter
|
BUG
|
10
|
95
|
20
|
1
|
Doubles damage from Fury Cutter's use in previous turn (if it hit foe)
|
|
Fury Swipes
|
NRM
|
18
|
80
|
15
|
1
|
Attacks 2-5 times per turn
|
|
Future Sight
|
PSY
|
80
|
90
|
15
|
1
|
Waits 2 turns then inflicts damage on foe on third turn
|
|
Giga Drain (TM19)
|
GRS
|
60
|
100
|
5
|
1
|
Damages foe and restores own HP equal to 1/2 inflicted damage
|
|
Glare
|
NRM
|
-
|
75
|
30
|
1
|
Causes Paralyze condition
|
|
Grasswhistle
|
GRS
|
-
|
55
|
15
|
1
|
Causes Sleep condition
|
|
Growl
|
NRM
|
-
|
100
|
40
|
2
|
Lowers foe's Defense by 1 level
|
|
Growth
|
NRM
|
-
|
-
|
40
|
S
|
Raises Sp. Attack 1 level
|
|
Grudge
|
GHO
|
-
|
100
|
5
|
S
|
Eliminates all PP from move that causes you to Faint in battle
|
|
Guillotine
|
NRM
|
-
|
30
|
5
|
1
|
Causes foe to Faint; the lower foe's level is than yours, the better AC becomes; can't hit higher
|
|
Gust
|
FLY
|
40
|
100
|
35
|
1
|
Inflicts double damage if foe is using Fly
|
|
Hail (TM07)
|
ICE
|
-
|
-
|
10
|
S
|
Changes weather to hail, which damages non-Ice-type foes from 5 turns
|
|
Harden
|
NRM
|
-
|
-
|
30
|
S
|
Raises Defense 1 level
|
|
Haze
|
ICE
|
-
|
-
|
30
|
S
|
Returns your and foe's stats to normal
|
|
Headbutt
|
NRM
|
70
|
100
|
15
|
1
|
Has 30% chance of causing Flinch
|
|
Heal Bell
|
NRM
|
-
|
-
|
5
|
S
|
Heals all critical conditions of all Pokemon in party
|
|
Heat Wave
|
FIRE
|
100
|
90
|
10
|
2
|
Has 10% chance of causing Burn
|
|
Helping Hand
|
NRM
|
-
|
100
|
20
|
S
|
Raises power of partner's move in 2-on-2 battle
|
|
Hi Jump Kick
|
FTG
|
85
|
90
|
20
|
1
|
Inflicts 1/4 damage on you if attack doesn't strike foe
|
|
Hidden Power (TM10)
|
NRM
|
-
|
100
|
15
|
1
|
Has type and effect that vary with the Pokemon that uses it
|
|
Horn Attack
|
NRM
|
65
|
100
|
25
|
1
|
No extra effect beyond damaging foe
|
|
Horn Drill
|
NRM
|
-
|
30
|
5
|
1
|
Causes foe to Faint
|
|
Howl
|
NRM
|
-
|
-
|
40
|
S
|
Raises Attack 1 level
|
|
Hydro Pump
|
WTR
|
120
|
80
|
5
|
1
|
No extra effect beyond damaging foe
|
|
Hyper Beam (TM15)
|
NRM
|
150
|
90
|
5
|
1
|
Causes massive damage but forfeits next move
|
|
Hyper Voice
|
NRM
|
90
|
100
|
10
|
2
|
No extra effect beyond damaging foe
|
|
Hypnosis
|
PSY
|
-
|
60
|
20
|
1
|
Causes Sleep condition
|
|
Ice Ball
|
ICE
|
30
|
90
|
20
|
1
|
Repeats 5 turns unless misses; damages more each turn; x2 damage after using Defense Curl
|
|
Ice Beam (TM13)
|
ICE
|
95
|
100
|
10
|
1
|
Has 10% chance of causing Freeze
|
|
Ice Punch
|
ICE
|
75
|
100
|
15
|
1
|
Has 10% chance of causing Freeze
|
|
Icy Wind
|
ICE
|
55
|
95
|
15
|
2
|
Lowers foe's Speed 1 level
|
|
Imprison
|
PSY
|
-
|
100
|
10
|
S
|
Prevents foe from using the four moves Pokemon knows
|
|
Ingrain
|
GRS
|
-
|
100
|
20
|
S
|
Restores some HP each turn but Pokemon can't switch out
|
|
Iron Defense
|
STL
|
-
|
-
|
15
|
S
|
Raises Defense 2 levels
|
|
Iron Tail (TM23)
|
STL
|
100
|
75
|
15
|
1
|
Has 30% chance of lowering foe's Defense 1 level
|
|
Karate Chop
|
FTG
|
50
|
100
|
25
|
1
|
Has a high chance for a critical hit
|
|
Kinesis
|
PSY
|
-
|
80
|
15
|
1
|
Lowers foe's Accurary 1 level
|
|
Knock Off
|
DRK
|
20
|
100
|
20
|
1
|
Takes a foe's held item (if any) and returns it when battle ends
|
|
Leaf Blade
|
GRS
|
70
|
100
|
15
|
1
|
Has a high chance for a critical hit
|
|
Leech Life
|
BUG
|
20
|
100
|
15
|
1
|
Damages foe and restores own HP equal to 1/2 inflicted damage
|
|
Leech Seed
|
GRS
|
-
|
90
|
10
|
1
|
Siphons foe's HP into your HP every turn; effect persists if you switch out
|
|
Leer
|
NRM
|
-
|
100
|
30
|
2
|
Lowers foe's Defense 1 level
|
|
Lick
|
GHO
|
20
|
100
|
30
|
1
|
Has 30% chance of causing Paralyze
|
|
Light Screen (TM16)
|
PSY
|
-
|
-
|
30
|
S
|
Halves damage from foes' Sp. Attacks for 5 turns; effect persists if you switch out
|
|
Lock-On
|
NRM
|
-
|
100
|
5
|
1
|
Causes next move always to hit successfully
|
|
Low Kick
|
FTG
|
-
|
100
|
20
|
1
|
Inflicts higher damage if your foe's weight is heavier
|
|
Luster Purge
|
PSY
|
70
|
100
|
5
|
1
|
Has 50% chance of lowering foe's Sp. Defense 1 level
|
|
Mach Punch
|
FTG
|
40
|
100
|
30
|
1
|
Causes you to move first in turn; if both use it, the higher Speed prevails
|
|
Magic Coat
|
PSY
|
-
|
100
|
15
|
-
|
Reflects Leech Seed and moves that cause Poison, Paralyze, Sleep and Confuse back at attacker
|
|
Magical Leaf
|
GRS
|
60
|
-
|
20
|
1
|
Will always strike foe successfully
|
|
Magnitude
|
GRD
|
-
|
100
|
30
|
3
|
Bases damage on random power (10, 30, 50, 70, 90, 110 or 150)
|
|
Mean Look
|
NRM
|
-
|
100
|
5
|
1
|
Prevents foe from escaping or switching while you remain on field
|
|
Meditate
|
PSY
|
-
|
-
|
40
|
S
|
Raises Attack by 1 level
|
|
Mega Drain
|
GRS
|
40
|
100
|
10
|
1
|
Damages foe and restores own HP equal to 1/2 inflicted damage
|
|
Megahorn
|
BUG
|
120
|
85
|
10
|
1
|
No extra effect beyond damaging foe
|
|
Memento
|
DRK
|
-
|
100
|
10
|
1
|
Lowers foe's Attack and Sp. Attack 2 levels if you Faint in battle
|
|
Metal Claw
|
STL
|
50
|
95
|
35
|
1
|
Has 10% chance of raising Attack 1 level
|
|
Metal Sound
|
STL
|
-
|
85
|
40
|
1
|
Lowers foe's Sp. Defense 2 levels
|
|
Meteor Mash
|
STL
|
100
|
85
|
10
|
1
|
Has 20% chance of raising Attack 1 level
|
|
Mimic
|
NRM
|
-
|
100
|
10
|
1
|
Uses same move as foe; works only if foe moves first
|
|
Mind Reader
|
NRM
|
-
|
100
|
5
|
1
|
Causes next move always to hit successfully
|
|
Minimize
|
NRM
|
-
|
-
|
20
|
S
|
Raises Evasiveness 1 level
|
|
Mirror Coat
|
PSY
|
-
|
100
|
20
|
-
|
Attack 2nd, doing x2 Sp. Attack damage that foe did to Pokemon
|
|
Mirror Move
|
FLY
|
-
|
-
|
20
|
-
|
Uses same move that foe used
|
|
Mist
|
ICE
|
-
|
-
|
30
|
S
|
Prevents stat reduction
|
|
Mist Ball
|
PSY
|
70
|
100
|
5
|
1
|
Has 50% chance of lowering foe's Sp. Attack
|
|
Moonlight
|
NRM
|
-
|
-
|
5
|
S
|
Restores HP based on weather (sunny=2/3; normal=1/2; rain, sandstorm or hail=1/4)
|
|
Morning Sun
|
NRM
|
-
|
-
|
5
|
S
|
Restores HP based on weather (sunny=2/3; normal=1/2; rain, sandstorm or hail=1/4)
|
|
Mud Shot
|
GRD
|
55
|
95
|
15
|
1
|
Lowers foe's Speed 1 level
|
|
Mud Sport
|
GRD
|
-
|
100
|
15
|
S
|
Lowers powers of all Electric-type attacks while Pokemon is on field
|
|
Mud-Slap
|
GRD
|
20
|
100
|
10
|
1
|
Lowers foe's Accuracy 1 level
|
|
Muddy Water
|
WTR
|
95
|
85
|
10
|
2
|
Has 30% chance of lowering foe's Accuracy 1 level
|
|
Nature Power
|
NRM
|
-
|
95
|
20
|
-
|
Changes to a different move based on terrain Pokemon is in
|
|
Needle Arm
|
GRS
|
60
|
100
|
15
|
1
|
Has 30% chance of causing Flinch
|
|
Night Shade
|
GHO
|
-
|
100
|
15
|
1
|
Causes damage equal to Pokemon's level regardless of other battle factors
|
|
Odor Sleuth
|
NRM
|
-
|
100
|
40
|
1
|
Returns foe's Evasiveness to normal; exposes Ghost-types to Normal-type moves
|
|
Outrage
|
DRG
|
90
|
100
|
15
|
R
|
Repeats 2-3 turns; you'll get a Confuse status when attacks are completed
|
|
Overheat (TM50)
|
FIRE
|
140
|
90
|
5
|
1
|
Causes massive damage but lowers your Sp. Attack 2 levels
|
|
Peck
|
FLY
|
35
|
100
|
35
|
1
|
No extra effect beyond damaging foe
|
|
Perish Song
|
NRM
|
-
|
-
|
5
|
S
|
Causes you and foe to Faint after 3 turns; switch out to prevent effect on Pokemon in your team
|
|
Petal Dance
|
GRS
|
70
|
100
|
20
|
R
|
Repeats 2-3 turns; you'll get a Confuse status when attacks are completed
|
|
Pin Missile
|
BUG
|
14
|
85
|
20
|
1
|
Attacks 2-5 times per turn
|
|
Poison Fang
|
PSN
|
50
|
100
|
15
|
1
|
Has 30% chance of causing Poison
|
|
Poison Gas
|
PSN
|
-
|
55
|
40
|
1
|
Causes Poison condition
|
|
Poison Sting
|
PSN
|
15
|
100
|
35
|
1
|
Has 30% chance of causing Poison
|
|
Poison Tail
|
PSN
|
50
|
100
|
25
|
1
|
Bases damage on random power (10, 30, 50, 70, 90, 110 or 150); 10% chance of causing Poison
|
|
Poisonpowder
|
PSN
|
-
|
75
|
35
|
1
|
Causes Poison condition; amount of poison damage increases each turn
|
|
Pound
|
NRM
|
40
|
100
|
35
|
1
|
No extra effect beyond damaging foe
|
|
Powder Snow
|
ICE
|
40
|
100
|
25
|
2
|
Has 10% chance of causing Freeze
|
|
Protect (TM17)
|
NRM
|
-
|
-
|
10
|
S
|
Wards off foe moves for 1 turn; success falls if used consecutively
|
|
Psybeam
|
PSY
|
65
|
100
|
20
|
1
|
Has 10% chance of causing Confuse status
|
|
Psych Up
|
NRM
|
-
|
-
|
10
|
1
|
Duplicates foe's stat modifications
|
|
Psychic (TM29)
|
PSY
|
90
|
100
|
10
|
1
|
Has 10% chance of lowering foe's Sp. Defense 1 level
|
|
Psywave
|
PSY
|
-
|
80
|
15
|
1
|
Bases damage random multiplier (0.5 to 1.5) times your level
|
|
Pursuit
|
DRK
|
40
|
100
|
20
|
1
|
Inflicts double damage if foe is withdraw during turn
|
|
Quick Attack
|
NRM
|
40
|
100
|
30
|
1
|
Causes you to move first in turn; if both use it, the higher Speed prevails
|
|
Rage
|
NRM
|
20
|
100
|
20
|
1
|
Increases damage for next use if you're hit and you use it consecutively
|
|
Rain Dance (TM18)
|
WTR
|
-
|
-
|
5
|
S
|
Changes weather to rain for 5 turns, which raises power of Water-type moves
|
|
Rapid Spin
|
NRM
|
20
|
100
|
40
|
1
|
Frees you from foe's Bind, Wrap, Leech Seed and Spikes
|
|
Razor Leaf
|
GRS
|
55
|
95
|
25
|
2
|
Has a high chance for a critical hit
|
|
Razor Wind
|
NRM
|
80
|
100
|
10
|
2
|
Prepare attack on 1st turn then attempts strike on 2nd; has a high chance for a critical hit
|
|
Recover
|
NRM
|
-
|
-
|
20
|
S
|
Restores half of Pokemon's maximum HP
|
|
Reflect (TM33)
|
PSY
|
-
|
-
|
20
|
S
|
Halves physical attack damage to your team for 5 turns
|
|
Refresh
|
NRM
|
-
|
100
|
20
|
S
|
Heals Poison, Paralyze and Burn conditions
|
|
Rest (TM44)
|
PSY
|
-
|
-
|
10
|
S
|
Restores all HP, then puts Pokemon to sleep for next 2 turns
|
|
Return (TM27)
|
NRM
|
-
|
100
|
20
|
1
|
Inflicts higher damage if your Pokemon likes you more
|
|
Revenge
|
FTG
|
60
|
100
|
10
|
1
|
Increases damage for next use if Pokemon is hit
|
|
Reversal
|
FTG
|
-
|
100
|
15
|
1
|
Inflicts higher damage if your HP is lower
|
|
Roar (TM05)
|
NRM
|
-
|
100
|
20
|
1
|
Ends battle with wild Pokemon; forces random foe switch in Trainer battle
|
|
Rock Blast
|
RCK
|
25
|
80
|
10
|
1
|
Attacks 2-5 times per turn
|
|
Rock Slide
|
RCK
|
75
|
90
|
10
|
2
|
Causes foe to Flinch
|
|
Rock Smash (HM06)
|
FTG
|
20
|
100
|
15
|
1
|
Has 50% chance of lowering foe's Defense by 1 level; smashes rocks in overworld
|
|
Rock Throw
|
RCK
|
50
|
90
|
15
|
1
|
No extra effect beyond damaging foe
|
|
Rock Tomb (TM39)
|
RCK
|
50
|
80
|
10
|
1
|
Lowers foe's Speed 1 level
|
|
Role Play
|
PSY
|
-
|
100
|
10
|
1
|
Copies foe's ability
|
|
Rollout
|
RCK
|
30
|
90
|
20
|
1
|
Repeats 5 turns unless misses; damages more each turn; x2 damage after using Defense Curl
|
|
Safeguard (TM20)
|
NRM
|
-
|
-
|
25
|
S
|
Prevents stat reduction to team for 5 turns
|
|
Sand Tomb
|
GRD
|
15
|
70
|
15
|
1
|
Damages foe for 2-5 turns; foe can't escape until completed
|
|
Sand-Attack
|
GRD
|
-
|
100
|
15
|
1
|
Lowers foe's Accuracy 1 level
|
|
Sandstorm (TM37)
|
RCK
|
-
|
-
|
10
|
S
|
Changes weather to sandstorm for 5 turns, which damages all but Rock-, Steel- and Ground-types
|
|
Scary Face
|
NRM
|
-
|
90
|
10
|
1
|
Lowers foe's Defense 2 levels
|
|
Scratch
|
NRM
|
40
|
100
|
35
|
1
|
No extra effect beyond damaging foe
|
|
Screech
|
NRM
|
-
|
85
|
40
|
1
|
Lowers foe's Defense 2 levels
|
|
Secret Power (TM43)
|
NRM
|
70
|
100
|
20
|
1
|
Has 30% chance of a 2nd effect based on terrain you're in; makes Secret Base in overworld
|
|
Seismic Toss
|
FTG
|
-
|
100
|
20
|
1
|
Causes damage equal to your level regardless of other battle factors
|
|
Selfdestruct
|
NRM
|
200
|
100
|
5
|
3
|
Inflicts a massive amount of damage but causes you to faint
|
|
Shadow Ball (TM30)
|
GHO
|
80
|
100
|
15
|
1
|
Has 20% chance of lowering foe's Sp. Defense 1 level
|
|
Shadow Punch
|
GHO
|
60
|
-
|
20
|
1
|
Will always strike foe successfully
|
|
Sheer Cold
|
ICE
|
-
|
30
|
5
|
1
|
Causes foe to Faint; the lower foe's level is than yours, the better AC becomes; can't hit higher
|
|
Shock Wave (TM34)
|
ELC
|
60
|
-
|
20
|
1
|
Will always strike foe successfully
|
|
Signal Beam
|
BUG
|
75
|
100
|
15
|
1
|
Has 10% chance of causing Confuse status
|
|
Silver Wind
|
BUG
|
60
|
100
|
5
|
1
|
Has 10% chance of raising Attack, Defense, Sp. Attack, Sp. Defense and Speed 1 level
|
|
Sing
|
NRM
|
-
|
55
|
15
|
1
|
Causes Sleep condition
|
|
Skill Swap (TM48)
|
PSY
|
-
|
100
|
10
|
1
|
Switches abilities with foe
|
|
Skull Bash
|
NRM
|
100
|
100
|
15
|
1
|
Raises Defense 1 level; prepares attack on 1st turn then attempts strike on 2nd
|
|
Sky Attack
|
FLY
|
140
|
90
|
5
|
1
|
Prepares attack on1st turn then attempts strike on 2nd; has 30% chance of causing Flinch
|
|
Sky Uppercut
|
FTG
|
85
|
90
|
15
|
1
|
Damages Flying-type Pokemon more easily
|
|
Slack Off
|
NRM
|
-
|
100
|
10
|
S
|
Restores half of your maximum HP
|
|
Slam
|
NRM
|
80
|
75
|
20
|
1
|
No extra effect beyond damaging foe
|
|
Slash
|
NRM
|
70
|
100
|
20
|
1
|
Has a high chance for a critical hit
|
|
Sleep Powder
|
GRS
|
-
|
75
|
15
|
1
|
Causes Sleep condition
|
|
Sleep Talk
|
NRM
|
-
|
-
|
10
|
-
|
Protects oneself by using moves randomly, if you have Sleep condition
|
|
Sludge
|
PSN
|
65
|
100
|
20
|
1
|
Has 30% chance of causing Poison
|
|
Sludge Bomb (TM36)
|
PSN
|
90
|
100
|
10
|
1
|
Has 30% chance of causing Poison
|
|
Smelling Salt
|
NRM
|
60
|
100
|
10
|
1
|
Inflicts double damage on foes with Paralyze; then cures foe of Paralyze
|
|
Smog
|
PSN
|
20
|
70
|
20
|
1
|
Has 40% chance of causing Poison
|
|
Smokescreen
|
NRM
|
-
|
100
|
20
|
1
|
Lowers foe's Accuracy 1 level
|
|
Snatch (TM49)
|
DRK
|
-
|
100
|
10
|
-
|
Steals and uses special effect (if any) from foe's move
|
|
Snore
|
NRM
|
40
|
100
|
15
|
1
|
Damages foe and has 30% chance of causing Flinch, if you have Sleep condition
|
|
Solarbeam (TM22)
|
GRS
|
120
|
100
|
10
|
1
|
Preps attack on 1st then attempts strike on 2nd; no wait if sunny weather; less powerful in rain
|
|
Sonicboom
|
NRM
|
-
|
90
|
20
|
1
|
Causes 20 pts. of damage regardless of other battle factors
|
|
Spark
|
ELC
|
65
|
100
|
20
|
1
|
Has 30% chance of causing Paralyze
|
|
Spike Cannon
|
NRM
|
20
|
100
|
15
|
1
|
Attacks 2-5 times per turn
|
|
Spikes
|
GRD
|
-
|
-
|
20
|
2
|
Damages foe that switches in; effect persists until battle is over; use again to increase damage
|
|
Spit Up
|
NRM
|
100
|
100
|
10
|
1
|
Inflicts damage by amount fueled by Stockpile power
|
|
Spite
|
GHO
|
-
|
100
|
10
|
1
|
Lowers PP of foe's last move 2 to 5 pts.
|
|
Splash
|
NRM
|
-
|
-
|
40
|
1
|
Inflicts no damage and has no effect
|
|
Spore
|
GRS
|
-
|
100
|
15
|
1
|
Causes Sleep condition
|
|
Steel Wing (TM47)
|
STL
|
70
|
90
|
25
|
1
|
Has 10% chance of raising Defense 1 level
|
|
Stockpile
|
NRM
|
-
|
-
|
10
|
S
|
Stores power used to fuel Spit Up and Swallow; can use move 3 times
|
|
Stomp
|
NRM
|
65
|
100
|
20
|
1
|
Has 30% chance of causing Flinch
|
|
Strength (HM04)
|
NRM
|
80
|
100
|
15
|
1
|
No extra effect beyond damaging foe; shoves boulders in overworld
|
|
String Shot
|
BUG
|
-
|
95
|
40
|
2
|
Lowers foe's Speed 1 level
|
|
Struggle
|
NRM
|
50
|
100
|
-
|
1
|
Damages foe but inflicts you with 1/4 damage; move opens to all that lose all PP for all moves
|
|
Stun Spore
|
GRS
|
-
|
75
|
30
|
1
|
Causes Paralyze condition
|
|
Submission
|
FTG
|
80
|
80
|
25
|
1
|
Damages foe but inflicts you with 1/4 damage
|
|
Substitute
|
NRM
|
-
|
-
|
10
|
S
|
Creates a battle decoy from 1/4 of your maximum HP
|
|
Sunny Day (TM11)
|
FIRE
|
-
|
-
|
5
|
S
|
Changes weather to sunny for 5 turns, which raises power of Fire-type moves
|
|
Superpower
|
FTG
|
120
|
100
|
5
|
1
|
Inflicts a massive amount of damage but lowers your Attack and Defense 1 level
|
|
Supersonic
|
NRM
|
-
|
55
|
20
|
1
|
Causes foe to have Confuse status
|
|
Surf (HM03)
|
WTR
|
95
|
100
|
15
|
2
|
No extra effect beyond damaging foe; allows travel across water
|
|
Swagger
|
NRM
|
-
|
90
|
15
|
1
|
Causes foe to have Confuse status and causes it to hurt itself worse by raising its Attack 2 levels
|
|
Swallow
|
NRM
|
-
|
-
|
10
|
S
|
Restores HP by amount fueled by Stockpile power
|
|
Sweet Kiss
|
NRM
|
-
|
75
|
10
|
1
|
Causes foe to have Confuse status
|
|
Sweet Scent
|
NRM
|
-
|
100
|
20
|
2
|
Lowers foe's Evasiveness 2 level; draws wild Pokemon into the open in the overworld
|
|
Swift
|
NRM
|
60
|
-
|
20
|
2
|
Will always strike foe successfully
|
|
Swords Dance
|
NRM
|
-
|
-
|
30
|
S
|
Raises Attack 2 levels
|
|
Synthesis
|
GRS
|
-
|
-
|
5
|
S
|
Restores HP based on weather (sunny=2/3; normal=1/2; rain, sandstorm or hail=1/4)
|
|
Tackle
|
NRM
|
35
|
95
|
35
|
1
|
No extra effect beyond damaging foe
|
|
Tail Glow
|
BUG
|
-
|
100
|
20
|
S
|
Raises Sp. Attack 1 level
|
|
Tail Whip
|
NRM
|
-
|
100
|
30
|
2
|
Lowers foe's Defense 1 level
|
|
Take Down
|
NRM
|
90
|
85
|
20
|
1
|
Damages foe but inflicts you with 1/4 damage
|
|
Taunt (TM12)
|
DRK
|
-
|
100
|
20
|
1
|
Forces foe to use attack (not defensive) moves fur current and next turn
|
|
Teeter Dance
|
NRM
|
-
|
100
|
20
|
3
|
Causes all Pokemon on field except you to have Confuse status
|
|
Teleport
|
PSY
|
-
|
-
|
20
|
1
|
Ends battle with wild Pokemon; teleports you to last visited Pokemon Center in overworld
|
|
Thief (TM46)
|
DRK
|
40
|
100
|
10
|
1
|
Takes a foe's held item (if any)
|
|
Thrash
|
NRM
|
90
|
100
|
20
|
R
|
Repeats 2-3 turns; you'll get a Confuse status when attacks are completed
|
|
Thunder (TM25)
|
ELC
|
120
|
70
|
10
|
1
|
Has 100% AC in rainy weather and 50% AC in sunny; has 30% chance of causing Paralyze
|
|
Thunder Wave
|
ELC
|
-
|
100
|
20
|
1
|
Causes Paralyze condition
|
|
Thunderbolt (TM24)
|
ELC
|
95
|
100
|
15
|
1
|
Has 10% chance of causing Paralyze
|
|
Thunderpunch
|
ELC
|
75
|
100
|
15
|
1
|
Has 10% chance of causing Paralyze
|
|
Thundershock
|
ELC
|
40
|
100
|
30
|
1
|
Has 10% chance of causing Paralyze
|
|
Tickle
|
NRM
|
-
|
100
|
20
|
1
|
Lowers foe's Attack and Defense 1 level
|
|
Torment (TM41)
|
DRK
|
-
|
100
|
15
|
1
|
Prevents foe from using the same move twice in a row
|
|
Toxic (TM06)
|
PSN
|
-
|
85
|
10
|
1
|
Causes Poison condition; amount of poison damage increases each turn
|
|
Tri Attack
|
NRM
|
80
|
100
|
10
|
1
|
Has 30% chance of causing one random condition: Freeze, Burn or Paralyze
|
|
Trick
|
PSY
|
-
|
100
|
10
|
1
|
Switches foe's held items with yours
|
|
Twister
|
DRG
|
40
|
100
|
20
|
2
|
Has 20% chance of causing Flinch; inflicts double damage if foe is using Fly
|
|
Uproar
|
NRM
|
50
|
100
|
10
|
R
|
Repeats 2 to 5 turns; no Pokemon can inflict a Sleep condition during the uproar
|
|
Vicegrip
|
NRM
|
55
|
100
|
30
|
1
|
No extra effect beyond damaging foe
|
|
Vital Throw
|
FTG
|
70
|
100
|
10
|
1
|
Causes you to strike 2nd but move will always strike foe successfully
|
|
Water Gun
|
WTR
|
40
|
100
|
25
|
1
|
No extra effect beyond damaging foe
|
|
Water Pulse (TM03)
|
WTR
|
60
|
100
|
20
|
1
|
Has 20% chance of causing Confuse
|
|
Water Sport
|
WTR
|
-
|
100
|
15
|
S
|
Lowers power of all Fire-type attacks while Pokemon is on field
|
|
Water Spout
|
WTR
|
150
|
100
|
5
|
2
|
Inflicts less damage if your HP is weaker
|
|
Waterfall (HM07)
|
WTR
|
80
|
100
|
15
|
1
|
No extra effect beyond damaging foe; enables you to climb waterfalls
|
|
Weather Ball
|
NRM
|
50
|
100
|
10
|
1
|
Doubles damage for move types in specific weather (sunny=Fire; rain=Water; sandstorm=Rock)
|
|
Whirlpool
|
WTR
|
15
|
70
|
15
|
1
|
Damages foe for 2-5 turns; foe can't escape until completed
|
|
Whirlwind
|
NRM
|
-
|
100
|
20
|
1
|
Ends battle with wild Pokemon; forces random foe switch in Trainer battle
|
|
Will-O-Wisp
|
FIRE
|
-
|
75
|
15
|
1
|
Causes Burn condition
|
|
Wing Attack
|
FLY
|
60
|
100
|
35
|
1
|
No extra effect beyond damaging foe
|
|
Wish
|
NRM
|
-
|
100
|
10
|
S
|
Restores half of max HP on next turn; effect transfers if you switch Pokemon for next turn
|
|
Wrap
|
NRM
|
15
|
85
|
20
|
1
|
Damages foe for 2-5 turns; foe can't escape until completed
|
|
Yawn
|
NRM
|
-
|
100
|
10
|
1
|
Causes foe to get Sleep condition on next turn
|
|
Zap Cannon
|
ELC
|
100
|
50
|
5
|
1
|
Has 30% chance of causing Paralyze
|