Attacks


Attack Type AT AC PP 2-on-2 Effect
Absorb GRS 20 100 20 1 Restores HP equal to half the damage caused to foe
Acid PSN 40 100 30 2 Has 10% chance of lowering foe's Defense by 1 level
Acid Armor PSN - - 40 S Raises Defense by 2 levels
Aerial Ace (TM40) FLY 60 - 20 1 Hit foe unavoidably
Agility PSY - - 30 S Raises Pokemon's Speed by 2 levels
Air Center FLY 55 95 25 2 High chance for critical hit
Amnesia PSY - - 20 S Raises Special Defense by 2 levels
Ancientpower RCK 60 100 5 1 Has 10% chance of raising Attack, Defense, Sp. Attack, Sp. Defense and Speed 1 level
Arm Thrust FTG 15 100 20 1 Attacks 2-5 times per turn
Aromatherapy GRS - - 5 S Heals all critical conditions of all Pokemon in party
Assist NRM - 100 20 - Uses a random move of a Pokemon not in battle
Astonish GHO 30 100 15 1 Has 30% chance of causing Flinch
Attract (TM45) NRM - 100 15 1 Causes foe of opp. gender to become attracted (50% chance can't move each turn)
Aurora Beam ICE 65 100 20 1 Has 10% chance of lowering foe's Attack one level
Barrier PSY - - 30 S Raises Defense by two levels
Baton Pass NRM - - 40 S Can swith Pokemon with another, passing on many status/skill changes
Belly Drum NRM - - 10 S Decreases HP by 50% and increases Attack to maximum possible
Bide NRM - 100 10 S Double damage received while waiting 2 turns and inflicts it on foe
Bind NRM 15 75 20 1 Damages foe for 2-5 turns; foe can't escape until completed
Bite DRK 60 100 25 1 Has 30% chance of causing Flinch
Blaze Kick FIRE 85 90 10 1 Has a high chance for a critical hit; 10% chance of causing Burn
Blizzard (TM14) ICE 120 70 5 2 Has 10% chance of causing Freeze
Block NRM - 100 5 1 Prevents foe from switching ane escaping during battle
Body Slam NRM 85 100 15 1 Has 30% chance of causing Paralyze
Bounce FLY 85 85 5 1 Helps Pokemon avoid attack on 1st turn then strike on 2nd; 30% chance of causing Paralyze
Brick Break (TM31) FTG 75 100 15 1 Shatters foe's Reflect and Light Screen protection
Bubble WTR 20 100 30 2 Has 10% chance of reducing foe's Speed 1 level
Bubblebeam WTR 65 100 20 1 Has 10% chance of reducing foe's Speed 1 level
Bulk Up (TM08) FTG - - 20 S Raises Attack and Defense by 1 level
Bullet Seed (TM09) GRS 10 100 30 1 Attacks 2-5 times per turn
Calm Mind (TM04) PSY - - 20 S Raises Sp. Attack and Sp. Defense 1 level
Camouflage NRM - 100 20 S Changes Pokemon's type (grass, Grass; sand, Ground; water, Water; caves, Rock; other, Normal)
Charge ELC - 100 20 S Doubles power of the Electric-type move that's next used
Charm NRM - 100 20 1 Lowers foe's Attack by 2 levels
Clamp WTR 35 75 10 1 Damages foe for 2-5 turns; foe can't escape until completed
Confuse Ray GHO - 100 10 1 Causes foe to have Confuse status
Confusion PSY 50 100 25 1 Has 10% chance of causing Confuse status
Constrict NRM 10 100 35 1 Has 10% chance of lowering foe's Speed
Cosmic Power PSY - - 20 S Raises Sp. Attack and Sp. Defense 1 level
Cotton Spore GRS - 85 40 1 Lowers foe's Speed 2 levels
Counter FTG - 100 20 - Attacks 2nd, doing x2 physical attack damage that foe did to Pokemon
Covet NRM 40 100 40 1 Takes a foe's held item (if any)
Crabhammer WTR 90 85 10 1 High chance for a critical hit
Cross Chop FTG 100 80 5 1 High chance for a critical hit
Crunch DRK 80 100 15 1 Has 20% chance of lowering foe's Sp. Defense 1 level
Crush Claw NRM 75 95 10 1 Has 50% chance of lowering foe's Defense 1 level
Curse ? - - 10 1 Raises Att/Def 1 level but reduces Speed 1 level; halves GHO's HP and quarters foe's HP each turn
Cut (HM01) NRM 50 95 30 1 Cuts down small trees outside of battle
Defense Curl NRM - - 40 S Raises Defense 1 level
Destiny Bond GHO - - 5 S Causes foe to faint if Pokemon faints
Detect FTG - - 5 S Wards off foe moves for 1 turn; success falls if used consecutively
Dig (TM28) GRD 60 100 10 1 Helps Pokemon avoid attack on 1st turn then strike on 2nd; returns to overworld outside battle
Disable NRM - 55 20 1 Disables foe's most recently used move for several turns
Dive (HM08) WTR 60 100 10 1 Helps Pokemon avoid attack on 1st turn then strike on 2nd; dives under water outside battle
Dizzy Punch NRM 70 100 10 1 Has 20% chance of causing Confuse status
Double Kick FTG 30 100 30 1 Attacks twice per turn
Double Team (TM32) NRM - - 15 S Raises Evasiveness by 1 level
Double-Edge NRM 120 100 15 1 Inflicts Pokemon with 1/3 damage inflicted on foe
Doubleslap NRM 15 85 10 1 Attacks 2-5 per turn
Dragon Claw (TM02) DRG 80 100 15 1 No extra effect beyond damaging foe
Dragon Dance DRG - - 20 S Raises Defense and Speed 1 level
Dragon Rage DRG - 100 10 1 Causes 40 points of damage regardless of other battle factors
Dragonbreath DRG 60 100 20 1 Has 30% chance of causing Paralyze condition
Dream Eater PSY 100 100 15 1 Damages foe and restores own HP equal to 1/2 inflicted damage, if foe has Sleep condition
Drill Peck FLY 80 100 20 1 No extra effect beyond damaging foe
Dynamicpunch FTG 100 50 5 1 Causes foe to have Confuse status
Earthquake (TM26) GRD 100 100 10 3 Inflicts twice the damage if foe is using Dig
Ember FIRE 40 100 25 1 Has 10% chance of causing Burn
Encore NRM - 100 5 1 Forces foe to repeat most recently used move for 3-6 turns
Endeavor NRM - 100 5 1 Inflicts damage equal to your foe's HP minus your HP
Endure NRM - - 10 S Keep 1 HP even if foe's next move would cause you to faint; success drops if used repeatedly
Eruption FIRE 150 100 5 2 Inflicts less damage if your HP is lower
Explosion NRM 250 100 5 3 Inflicts a massive amount of damage but causes you to faint
Extrasensory PSY 80 100 30 1 Has 10% chance of causing Flinch
Extremespeed NRM 80 100 5 1 Causes you to move first in turn; if both use it, the higher Speed prevails
Facade (TM42) NRM 70 100 20 1 Doubles Attack if you have a Poison, Paralyze or Burn condition
Faint Attack DRK 60 - 20 1 Will always strike foe successfully
Fake Out NRM 40 100 10 1 Causes Flinch, but move causes its damage and effect only on the first turn
Fake Tears DRK - 100 20 1 Lowers foe's Sp. Defense 2 levels
False Swipe NRM 40 100 40 1 Leaves foe with 1 HP even if move would normally cause foe to Faint
Fire Blast (TM38) FIRE 120 85 5 1 Has 10% chance of causing Burn
Fire Punch FIRE 75 100 15 1 Has 10% chance of causing Burn
Fire Spin FIRE 15 70 15 1 Damages foe for 2-5 turns; foe can't escape until completed
Fissure GRD - 30 5 1 Causes foe to Faint
Flail NRM - 100 15 1 Inflicts higher damage if your HP is lower
Flamethrower (TM35) FIRE 95 100 15 1 Has 10% chance of causing Burn
Flash (HM05) NRM - 70 20 1 Lowers foe's Accuracy 1 level; lights up dark caves outside of battle
Flatter DRK - 100 15 1 Causes foe to become Confused and raises foe's Attack 1 level
Fly (HM05) FLY 70 95 15 1 Helps Pokemon avoid attack on 1st turn then strike on 2nd; can fly to towns previously visited
Focus Energy NRM - - 30 S Has a high chance for a critical hit
Focus Punch (TM01) FTG 150 100 20 1 Causes you to move last in turn and Flinch if foe's move connects
Foresight NRM - 100 40 1 Returns foe's Evasiveness to normal; exposes Ghost-types to Normal- and Fighting-type attacks
Frustration (TM21) NRM - 100 20 1 Inflicts higher damage if your Pokemon likes its Trainer less
Fury Attack NRM 15 85 20 1 Attacks 2-5 times per turn
Fury Cutter BUG 10 95 20 1 Doubles damage from Fury Cutter's use in previous turn (if it hit foe)
Fury Swipes NRM 18 80 15 1 Attacks 2-5 times per turn
Future Sight PSY 80 90 15 1 Waits 2 turns then inflicts damage on foe on third turn
Giga Drain (TM19) GRS 60 100 5 1 Damages foe and restores own HP equal to 1/2 inflicted damage
Glare NRM - 75 30 1 Causes Paralyze condition
Grasswhistle GRS - 55 15 1 Causes Sleep condition
Growl NRM - 100 40 2 Lowers foe's Defense by 1 level
Growth NRM - - 40 S Raises Sp. Attack 1 level
Grudge GHO - 100 5 S Eliminates all PP from move that causes you to Faint in battle
Guillotine NRM - 30 5 1 Causes foe to Faint; the lower foe's level is than yours, the better AC becomes; can't hit higher
Gust FLY 40 100 35 1 Inflicts double damage if foe is using Fly
Hail (TM07) ICE - - 10 S Changes weather to hail, which damages non-Ice-type foes from 5 turns
Harden NRM - - 30 S Raises Defense 1 level
Haze ICE - - 30 S Returns your and foe's stats to normal
Headbutt NRM 70 100 15 1 Has 30% chance of causing Flinch
Heal Bell NRM - - 5 S Heals all critical conditions of all Pokemon in party
Heat Wave FIRE 100 90 10 2 Has 10% chance of causing Burn
Helping Hand NRM - 100 20 S Raises power of partner's move in 2-on-2 battle
Hi Jump Kick FTG 85 90 20 1 Inflicts 1/4 damage on you if attack doesn't strike foe
Hidden Power (TM10) NRM - 100 15 1 Has type and effect that vary with the Pokemon that uses it
Horn Attack NRM 65 100 25 1 No extra effect beyond damaging foe
Horn Drill NRM - 30 5 1 Causes foe to Faint
Howl NRM - - 40 S Raises Attack 1 level
Hydro Pump WTR 120 80 5 1 No extra effect beyond damaging foe
Hyper Beam (TM15) NRM 150 90 5 1 Causes massive damage but forfeits next move
Hyper Voice NRM 90 100 10 2 No extra effect beyond damaging foe
Hypnosis PSY - 60 20 1 Causes Sleep condition
Ice Ball ICE 30 90 20 1 Repeats 5 turns unless misses; damages more each turn; x2 damage after using Defense Curl
Ice Beam (TM13) ICE 95 100 10 1 Has 10% chance of causing Freeze
Ice Punch ICE 75 100 15 1 Has 10% chance of causing Freeze
Icy Wind ICE 55 95 15 2 Lowers foe's Speed 1 level
Imprison PSY - 100 10 S Prevents foe from using the four moves Pokemon knows
Ingrain GRS - 100 20 S Restores some HP each turn but Pokemon can't switch out
Iron Defense STL - - 15 S Raises Defense 2 levels
Iron Tail (TM23) STL 100 75 15 1 Has 30% chance of lowering foe's Defense 1 level
Karate Chop FTG 50 100 25 1 Has a high chance for a critical hit
Kinesis PSY - 80 15 1 Lowers foe's Accurary 1 level
Knock Off DRK 20 100 20 1 Takes a foe's held item (if any) and returns it when battle ends
Leaf Blade GRS 70 100 15 1 Has a high chance for a critical hit
Leech Life BUG 20 100 15 1 Damages foe and restores own HP equal to 1/2 inflicted damage
Leech Seed GRS - 90 10 1 Siphons foe's HP into your HP every turn; effect persists if you switch out
Leer NRM - 100 30 2 Lowers foe's Defense 1 level
Lick GHO 20 100 30 1 Has 30% chance of causing Paralyze
Light Screen (TM16) PSY - - 30 S Halves damage from foes' Sp. Attacks for 5 turns; effect persists if you switch out
Lock-On NRM - 100 5 1 Causes next move always to hit successfully
Low Kick FTG - 100 20 1 Inflicts higher damage if your foe's weight is heavier
Luster Purge PSY 70 100 5 1 Has 50% chance of lowering foe's Sp. Defense 1 level
Mach Punch FTG 40 100 30 1 Causes you to move first in turn; if both use it, the higher Speed prevails
Magic Coat PSY - 100 15 - Reflects Leech Seed and moves that cause Poison, Paralyze, Sleep and Confuse back at attacker
Magical Leaf GRS 60 - 20 1 Will always strike foe successfully
Magnitude GRD - 100 30 3 Bases damage on random power (10, 30, 50, 70, 90, 110 or 150)
Mean Look NRM - 100 5 1 Prevents foe from escaping or switching while you remain on field
Meditate PSY - - 40 S Raises Attack by 1 level
Mega Drain GRS 40 100 10 1 Damages foe and restores own HP equal to 1/2 inflicted damage
Megahorn BUG 120 85 10 1 No extra effect beyond damaging foe
Memento DRK - 100 10 1 Lowers foe's Attack and Sp. Attack 2 levels if you Faint in battle
Metal Claw STL 50 95 35 1 Has 10% chance of raising Attack 1 level
Metal Sound STL - 85 40 1 Lowers foe's Sp. Defense 2 levels
Meteor Mash STL 100 85 10 1 Has 20% chance of raising Attack 1 level
Mimic NRM - 100 10 1 Uses same move as foe; works only if foe moves first
Mind Reader NRM - 100 5 1 Causes next move always to hit successfully
Minimize NRM - - 20 S Raises Evasiveness 1 level
Mirror Coat PSY - 100 20 - Attack 2nd, doing x2 Sp. Attack damage that foe did to Pokemon
Mirror Move FLY - - 20 - Uses same move that foe used
Mist ICE - - 30 S Prevents stat reduction
Mist Ball PSY 70 100 5 1 Has 50% chance of lowering foe's Sp. Attack
Moonlight NRM - - 5 S Restores HP based on weather (sunny=2/3; normal=1/2; rain, sandstorm or hail=1/4)
Morning Sun NRM - - 5 S Restores HP based on weather (sunny=2/3; normal=1/2; rain, sandstorm or hail=1/4)
Mud Shot GRD 55 95 15 1 Lowers foe's Speed 1 level
Mud Sport GRD - 100 15 S Lowers powers of all Electric-type attacks while Pokemon is on field
Mud-Slap GRD 20 100 10 1 Lowers foe's Accuracy 1 level
Muddy Water WTR 95 85 10 2 Has 30% chance of lowering foe's Accuracy 1 level
Nature Power NRM - 95 20 - Changes to a different move based on terrain Pokemon is in
Needle Arm GRS 60 100 15 1 Has 30% chance of causing Flinch
Night Shade GHO - 100 15 1 Causes damage equal to Pokemon's level regardless of other battle factors
Odor Sleuth NRM - 100 40 1 Returns foe's Evasiveness to normal; exposes Ghost-types to Normal-type moves
Outrage DRG 90 100 15 R Repeats 2-3 turns; you'll get a Confuse status when attacks are completed
Overheat (TM50) FIRE 140 90 5 1 Causes massive damage but lowers your Sp. Attack 2 levels
Peck FLY 35 100 35 1 No extra effect beyond damaging foe
Perish Song NRM - - 5 S Causes you and foe to Faint after 3 turns; switch out to prevent effect on Pokemon in your team
Petal Dance GRS 70 100 20 R Repeats 2-3 turns; you'll get a Confuse status when attacks are completed
Pin Missile BUG 14 85 20 1 Attacks 2-5 times per turn
Poison Fang PSN 50 100 15 1 Has 30% chance of causing Poison
Poison Gas PSN - 55 40 1 Causes Poison condition
Poison Sting PSN 15 100 35 1 Has 30% chance of causing Poison
Poison Tail PSN 50 100 25 1 Bases damage on random power (10, 30, 50, 70, 90, 110 or 150); 10% chance of causing Poison
Poisonpowder PSN - 75 35 1 Causes Poison condition; amount of poison damage increases each turn
Pound NRM 40 100 35 1 No extra effect beyond damaging foe
Powder Snow ICE 40 100 25 2 Has 10% chance of causing Freeze
Protect (TM17) NRM - - 10 S Wards off foe moves for 1 turn; success falls if used consecutively
Psybeam PSY 65 100 20 1 Has 10% chance of causing Confuse status
Psych Up NRM - - 10 1 Duplicates foe's stat modifications
Psychic (TM29) PSY 90 100 10 1 Has 10% chance of lowering foe's Sp. Defense 1 level
Psywave PSY - 80 15 1 Bases damage random multiplier (0.5 to 1.5) times your level
Pursuit DRK 40 100 20 1 Inflicts double damage if foe is withdraw during turn
Quick Attack NRM 40 100 30 1 Causes you to move first in turn; if both use it, the higher Speed prevails
Rage NRM 20 100 20 1 Increases damage for next use if you're hit and you use it consecutively
Rain Dance (TM18) WTR - - 5 S Changes weather to rain for 5 turns, which raises power of Water-type moves
Rapid Spin NRM 20 100 40 1 Frees you from foe's Bind, Wrap, Leech Seed and Spikes
Razor Leaf GRS 55 95 25 2 Has a high chance for a critical hit
Razor Wind NRM 80 100 10 2 Prepare attack on 1st turn then attempts strike on 2nd; has a high chance for a critical hit
Recover NRM - - 20 S Restores half of Pokemon's maximum HP
Reflect (TM33) PSY - - 20 S Halves physical attack damage to your team for 5 turns
Refresh NRM - 100 20 S Heals Poison, Paralyze and Burn conditions
Rest (TM44) PSY - - 10 S Restores all HP, then puts Pokemon to sleep for next 2 turns
Return (TM27) NRM - 100 20 1 Inflicts higher damage if your Pokemon likes you more
Revenge FTG 60 100 10 1 Increases damage for next use if Pokemon is hit
Reversal FTG - 100 15 1 Inflicts higher damage if your HP is lower
Roar (TM05) NRM - 100 20 1 Ends battle with wild Pokemon; forces random foe switch in Trainer battle
Rock Blast RCK 25 80 10 1 Attacks 2-5 times per turn
Rock Slide RCK 75 90 10 2 Causes foe to Flinch
Rock Smash (HM06) FTG 20 100 15 1 Has 50% chance of lowering foe's Defense by 1 level; smashes rocks in overworld
Rock Throw RCK 50 90 15 1 No extra effect beyond damaging foe
Rock Tomb (TM39) RCK 50 80 10 1 Lowers foe's Speed 1 level
Role Play PSY - 100 10 1 Copies foe's ability
Rollout RCK 30 90 20 1 Repeats 5 turns unless misses; damages more each turn; x2 damage after using Defense Curl
Safeguard (TM20) NRM - - 25 S Prevents stat reduction to team for 5 turns
Sand Tomb GRD 15 70 15 1 Damages foe for 2-5 turns; foe can't escape until completed
Sand-Attack GRD - 100 15 1 Lowers foe's Accuracy 1 level
Sandstorm (TM37) RCK - - 10 S Changes weather to sandstorm for 5 turns, which damages all but Rock-, Steel- and Ground-types
Scary Face NRM - 90 10 1 Lowers foe's Defense 2 levels
Scratch NRM 40 100 35 1 No extra effect beyond damaging foe
Screech NRM - 85 40 1 Lowers foe's Defense 2 levels
Secret Power (TM43) NRM 70 100 20 1 Has 30% chance of a 2nd effect based on terrain you're in; makes Secret Base in overworld
Seismic Toss FTG - 100 20 1 Causes damage equal to your level regardless of other battle factors
Selfdestruct NRM 200 100 5 3 Inflicts a massive amount of damage but causes you to faint
Shadow Ball (TM30) GHO 80 100 15 1 Has 20% chance of lowering foe's Sp. Defense 1 level
Shadow Punch GHO 60 - 20 1 Will always strike foe successfully
Sheer Cold ICE - 30 5 1 Causes foe to Faint; the lower foe's level is than yours, the better AC becomes; can't hit higher
Shock Wave (TM34) ELC 60 - 20 1 Will always strike foe successfully
Signal Beam BUG 75 100 15 1 Has 10% chance of causing Confuse status
Silver Wind BUG 60 100 5 1 Has 10% chance of raising Attack, Defense, Sp. Attack, Sp. Defense and Speed 1 level
Sing NRM - 55 15 1 Causes Sleep condition
Skill Swap (TM48) PSY - 100 10 1 Switches abilities with foe
Skull Bash NRM 100 100 15 1 Raises Defense 1 level; prepares attack on 1st turn then attempts strike on 2nd
Sky Attack FLY 140 90 5 1 Prepares attack on1st turn then attempts strike on 2nd; has 30% chance of causing Flinch
Sky Uppercut FTG 85 90 15 1 Damages Flying-type Pokemon more easily
Slack Off NRM - 100 10 S Restores half of your maximum HP
Slam NRM 80 75 20 1 No extra effect beyond damaging foe
Slash NRM 70 100 20 1 Has a high chance for a critical hit
Sleep Powder GRS - 75 15 1 Causes Sleep condition
Sleep Talk NRM - - 10 - Protects oneself by using moves randomly, if you have Sleep condition
Sludge PSN 65 100 20 1 Has 30% chance of causing Poison
Sludge Bomb (TM36) PSN 90 100 10 1 Has 30% chance of causing Poison
Smelling Salt NRM 60 100 10 1 Inflicts double damage on foes with Paralyze; then cures foe of Paralyze
Smog PSN 20 70 20 1 Has 40% chance of causing Poison
Smokescreen NRM - 100 20 1 Lowers foe's Accuracy 1 level
Snatch (TM49) DRK - 100 10 - Steals and uses special effect (if any) from foe's move
Snore NRM 40 100 15 1 Damages foe and has 30% chance of causing Flinch, if you have Sleep condition
Solarbeam (TM22) GRS 120 100 10 1 Preps attack on 1st then attempts strike on 2nd; no wait if sunny weather; less powerful in rain
Sonicboom NRM - 90 20 1 Causes 20 pts. of damage regardless of other battle factors
Spark ELC 65 100 20 1 Has 30% chance of causing Paralyze
Spike Cannon NRM 20 100 15 1 Attacks 2-5 times per turn
Spikes GRD - - 20 2 Damages foe that switches in; effect persists until battle is over; use again to increase damage
Spit Up NRM 100 100 10 1 Inflicts damage by amount fueled by Stockpile power
Spite GHO - 100 10 1 Lowers PP of foe's last move 2 to 5 pts.
Splash NRM - - 40 1 Inflicts no damage and has no effect
Spore GRS - 100 15 1 Causes Sleep condition
Steel Wing (TM47) STL 70 90 25 1 Has 10% chance of raising Defense 1 level
Stockpile NRM - - 10 S Stores power used to fuel Spit Up and Swallow; can use move 3 times
Stomp NRM 65 100 20 1 Has 30% chance of causing Flinch
Strength (HM04) NRM 80 100 15 1 No extra effect beyond damaging foe; shoves boulders in overworld
String Shot BUG - 95 40 2 Lowers foe's Speed 1 level
Struggle NRM 50 100 - 1 Damages foe but inflicts you with 1/4 damage; move opens to all that lose all PP for all moves
Stun Spore GRS - 75 30 1 Causes Paralyze condition
Submission FTG 80 80 25 1 Damages foe but inflicts you with 1/4 damage
Substitute NRM - - 10 S Creates a battle decoy from 1/4 of your maximum HP
Sunny Day (TM11) FIRE - - 5 S Changes weather to sunny for 5 turns, which raises power of Fire-type moves
Superpower FTG 120 100 5 1 Inflicts a massive amount of damage but lowers your Attack and Defense 1 level
Supersonic NRM - 55 20 1 Causes foe to have Confuse status
Surf (HM03) WTR 95 100 15 2 No extra effect beyond damaging foe; allows travel across water
Swagger NRM - 90 15 1 Causes foe to have Confuse status and causes it to hurt itself worse by raising its Attack 2 levels
Swallow NRM - - 10 S Restores HP by amount fueled by Stockpile power
Sweet Kiss NRM - 75 10 1 Causes foe to have Confuse status
Sweet Scent NRM - 100 20 2 Lowers foe's Evasiveness 2 level; draws wild Pokemon into the open in the overworld
Swift NRM 60 - 20 2 Will always strike foe successfully
Swords Dance NRM - - 30 S Raises Attack 2 levels
Synthesis GRS - - 5 S Restores HP based on weather (sunny=2/3; normal=1/2; rain, sandstorm or hail=1/4)
Tackle NRM 35 95 35 1 No extra effect beyond damaging foe
Tail Glow BUG - 100 20 S Raises Sp. Attack 1 level
Tail Whip NRM - 100 30 2 Lowers foe's Defense 1 level
Take Down NRM 90 85 20 1 Damages foe but inflicts you with 1/4 damage
Taunt (TM12) DRK - 100 20 1 Forces foe to use attack (not defensive) moves fur current and next turn
Teeter Dance NRM - 100 20 3 Causes all Pokemon on field except you to have Confuse status
Teleport PSY - - 20 1 Ends battle with wild Pokemon; teleports you to last visited Pokemon Center in overworld
Thief (TM46) DRK 40 100 10 1 Takes a foe's held item (if any)
Thrash NRM 90 100 20 R Repeats 2-3 turns; you'll get a Confuse status when attacks are completed
Thunder (TM25) ELC 120 70 10 1 Has 100% AC in rainy weather and 50% AC in sunny; has 30% chance of causing Paralyze
Thunder Wave ELC - 100 20 1 Causes Paralyze condition
Thunderbolt (TM24) ELC 95 100 15 1 Has 10% chance of causing Paralyze
Thunderpunch ELC 75 100 15 1 Has 10% chance of causing Paralyze
Thundershock ELC 40 100 30 1 Has 10% chance of causing Paralyze
Tickle NRM - 100 20 1 Lowers foe's Attack and Defense 1 level
Torment (TM41) DRK - 100 15 1 Prevents foe from using the same move twice in a row
Toxic (TM06) PSN - 85 10 1 Causes Poison condition; amount of poison damage increases each turn
Tri Attack NRM 80 100 10 1 Has 30% chance of causing one random condition: Freeze, Burn or Paralyze
Trick PSY - 100 10 1 Switches foe's held items with yours
Twister DRG 40 100 20 2 Has 20% chance of causing Flinch; inflicts double damage if foe is using Fly
Uproar NRM 50 100 10 R Repeats 2 to 5 turns; no Pokemon can inflict a Sleep condition during the uproar
Vicegrip NRM 55 100 30 1 No extra effect beyond damaging foe
Vital Throw FTG 70 100 10 1 Causes you to strike 2nd but move will always strike foe successfully
Water Gun WTR 40 100 25 1 No extra effect beyond damaging foe
Water Pulse (TM03) WTR 60 100 20 1 Has 20% chance of causing Confuse
Water Sport WTR - 100 15 S Lowers power of all Fire-type attacks while Pokemon is on field
Water Spout WTR 150 100 5 2 Inflicts less damage if your HP is weaker
Waterfall (HM07) WTR 80 100 15 1 No extra effect beyond damaging foe; enables you to climb waterfalls
Weather Ball NRM 50 100 10 1 Doubles damage for move types in specific weather (sunny=Fire; rain=Water; sandstorm=Rock)
Whirlpool WTR 15 70 15 1 Damages foe for 2-5 turns; foe can't escape until completed
Whirlwind NRM - 100 20 1 Ends battle with wild Pokemon; forces random foe switch in Trainer battle
Will-O-Wisp FIRE - 75 15 1 Causes Burn condition
Wing Attack FLY 60 100 35 1 No extra effect beyond damaging foe
Wish NRM - 100 10 S Restores half of max HP on next turn; effect transfers if you switch Pokemon for next turn
Wrap NRM 15 85 20 1 Damages foe for 2-5 turns; foe can't escape until completed
Yawn NRM - 100 10 1 Causes foe to get Sleep condition on next turn
Zap Cannon ELC 100 50 5 1 Has 30% chance of causing Paralyze