Battle Frontier


Battle Frontier
Click the map above to enlarge it.

The Battle Frontier is a new feature in Pokemon Emerald and is accessed after beating the Elite Four. After becoming the Champion, your Dad will give you the S.S Ticket (from Mr. Briney). With the ticket you just got, Scott will call you and ask you to meet him in the ferry. Go aboard the ferry to be taken to the Battle Frontier.

Battle Frontier Battle Frontier

The Battle Frontier is a place for challenging battles to test a wide variety of skills. There are seven different parts in the Battle Frontier as well as two move tutors. The Battle Frontier features Pokemon from almost all the games. Pokemon like Lugia and Deoxys aren't allowed to be entered, but Pokemon like Latios and Registeel are. Also, once you get to a point in each facility, the Frontier Leader of the area challenges you, but only in single battles. This person is like a Gym Leader and after beating them, you get a Symbol, which is like a Badge. You get Battle Points for getting past every challenge. Battle Points are like money that can only be used in the Battle Frontier.

Below is a list of the different features to the Battle Frontier:

Battle Tower:

Battle Tower

Like in Pokemon Ruby and Sapphire, the Battle Tower is for normal single and double battles. There is also a place for multi battles. Here you choose a partner and battle in a double battle against two other opponents. This place is very similar to the Battle Tower in previous games.

After 34 straight wins, you get challenged by the Salon Maiden Anabel. Defeat her and you get the Silver Ability Symbol. Her Pokemon are Alakazam, Snorlax, and Entei.

After 69 straight wins, you get challenged by the Salon Maiden again. Defeat her and you get the Gold Ability Symbol. Her Pokemon are Raikou, Snorlax, and Latios.

Battle Dome:

Battle Dome

The Battle Dome is generally just a tournament with 16 people entered every time. Three Pokemon are entered every time and you choose two out of the three to battle. You can also check your opponent's Pokemon as well as how they raised them and how they battle in the tourney tree. The strongest trainers are listed at the ends and the weaker ones are around the strongest ones. Where you're placed is determined on how well you raised your Pokemon, as well as the moves you taught them and how you battle. Unlike other areas, you only have to win four battles.

After 19 straight wins, you get challenged by the Dome Ace Tucker. Defeat him and you get the Silver Tactics Symbol. His Pokemon are Swampert, Salamence, and Charizard.

After 39 straight wins, you get challenged by the Dome Ace again. Defeat him and you get the Gold Ability Symbol. His Pokemon are Swampert, Metagross, and Latias.

Battle Pike:

Battle Pike Battle Pike
Battle Pike

Unlike the previous two facilities, you don't actually have to battle anybody; it all depends on luck. In here, you choose three Pokemon and once you've done that, you head into a room with three doors. Choose one of them. There could be a trainer waiting to battle you, a Pokemon that inflicts a status problem, a person that heals your Pokemon, or a room filled with wild Pokemon. To complete the challenge, you have to make it through to the end without all your Pokemon fainting. Your Pokemon might not get healed after every battle; it all depends on luck and the trainer you face. There are fourteen rooms in total you have to run through.

After 27 rooms completed in a row (finished the Battle Pike 2 times), you get challenged by Pike Queen Lucy. Defeat her and you get the Silver Luck Symbol. Her Pokemon are Seviper, Shuckle, and Milotic.

After 139 rooms completed in a row (finished the Battle Pike 10 times), you get challenged by the Pike Queen again. Defeat her and you get the Gold Luck Symbol. Her Pokemon are Seviper, Gyarados, and Steelix.

Rules:

 Bullet No Legendaries are allowed to enter (Mew, Lugia, Ho-Oh, Deoxys, and Jirachi).
 Bullet Go in each room. Listen to the attendant's advice and see what's coming up ahead.
 Bullet Earn 1 BP everytime you complete the test

Hints and Decision:

The attendant lady gives you hints on what's coming up ahead. Here are the cue lines that she will say and I will include what the meaning of it is.

Cue Lines Consequences
I seem to have heard something... It may have been whispering... Double Battle / Chat with a Trainer
A Trainer? I sense the presence of people... Single Battle / Heal Pokemon
It seems to have the distinct aroma of Pokemon wafting about it... Single Battle / Maze with Wild Pokemon
I felt a wave of nostalgia coming from it... Lucky Heal / Pokemon Abnormal Status
A terrifying event, yes, a horibble one, is about to befall you... Battle the Pike Queen Lucy

Battle Palace:

Battle Palace Battle Palace

The Battle Palace is a very unique place and your Pokemon's Nature matters the most here. The first thing you probably will notice is that you can't select your Pokemon's moves to use; they do it themselves. You can only call back your Pokemon, tell it to fight, or surrender the match. If you want a Pokemon to just sweep your opponent's side, your Pokemon's Nature should match the role you want your Pokemon to have otherwise your Pokemon won't know what to do and will skip the turn if told to attack. A very tough place indeed, but you can practice at the Battle Tent in Vendanturf Town where the rules are exactly the same.

After 20 straight wins (clearing 3 stages of the Battle Palace), you get challenged by Palace Maven Spencer. Defeat him and you get the Silver Spirits Symbol. His Pokemon are Crobat, Slaking, and Lapras.

After 41 straight wins, you get challenged by the Palace Maven again. Defeat him and you get the Gold Spirits Symbol. His Pokemon are Arcanine, Slaking, and Suicine.

Rules:

 Bullet No Legendaries are allowed to enter (Mew, Lugia, Ho-Oh, Deoxys, and Jirachi).
 Bullet Earn BP after clearing 1 stage (7 consecutive fights).
 Bullet You can't enter 2 Pokemon in the same event.

Battle Factory:

Battle Factory Battle Factory

The Battle Factory is a place where you don't need your own Pokemon to compete. You are given a choice of six random Pokemon depending on the level you're on (you're not going to get Latios on the first level). After each win, you can exchange one of your Pokemon with the opponent's. Before you battle, somebody will tell you about your next opponent's battling style and what type of Pokemon they have (they won't tell you the type of Pokemon if your opponent has a Fire-, Water-, or Grass-type).

When you enter, you'll be given a choice whether to enter the Level 50 or Open Level Tourament. If you have Pokemon that's over 50, you have to choose the Open level. Your Pokemon will be taken by a staff during your participation in the Battle Factory. Remember that you can only choose 3 of the 6 Pokemon. Make sure you read out their stats and make sure it fits your needs. Make sure you pick Pokemon that don't have the same weaknesses. Choose different types. To clear 1 stage in the Battle Factory, you must defeat 7 trainers in a row. You may rest or retire after each battle.

After 20 straight wins (clearing 3 stages), you get challenged by Factory Head Noland. Defeat him and you get the Silver Knowledge Symbol. Like your Pokemon, Noland's Pokemon are chosen at random and no information will be given to you about him.

After 41 straight wins (clearing 6 stages), you get challenged by the Factory Head Noland again. Defeat him and you get the Gold Knowledge Symbol. Like before, Noland's Pokemon are completely random.

Rules:

 Bullet Defeat 7 Trainers to earn BP and to clear a stage.
 Bullet Trade Pokemon with your defeated opponents.
 Bullet You can only use the Rental Pokemons available.
 Bullet You can only enter 3 of the rental Pokemon.

Battle Arena:

Battle Arena Battle Arena
Battle Arena Battle Arena
Battle Arena Battle Arena
Battle Arena Battle Arena
Battle Arena

This place is like the Battle Tower, a place for single and double battles. The difference is that you have to knock your opponent out in three turns or you get judged. There are three categories: Mind, Skill and Body.

 Bullet Mind: You must stay offensive during your battle. Attacking your opponent without thinking will lower your score.
 Bullet Skill: You'll be judge on this criteria by the way you attack. If you successfully damage your opponent in 3 turns, you'll earn a point. Make sure you use your type advantage if it's needed. This will likely to increase your chance on getting 2 points from the referee.
 Bullet Body: You must maintain your vitality. If your HP bar is lower than the opponent, you won't recieve a point.

If your score is higher than your opponent, then you've beaten your opponent and that Pokemon is considered to be knocked out and your opponent has to send out a new one. If one of your attacks misses, then your score for Skill will go down. If you miss due to Protect or Detect, your score won't fall. If you get a cross, then you get no points. If you get a triangle, then you and your opponent get one point. Finally, a circle means you get two points.

After 27 straight wins (clearing 4 stages in the Battle Arena), you get challenged by Arena Tycoon Greta. Defeat her and you get the Silver Guts Symbol. Her Pokemon are Heracross, Umbreon, and Shedinja.

After 55 straight wins (clearing 8 stages in the Battle Arena), you get challenged by the Arena Tycoon. Defeat her and you get the Gold Guts Symbol. Her Pokemon are Gengar, Umbreon, and Breloom.

Rules:

 Bullet You're only given 3 turns to take your opponent down.
 Bullet Attacks such as Gust and Roar don't work.
 Bullet Only 3 Pokemon are allowed.
 Bullet Battles will be based on the judges. Mind, Skill, and Body are the criteria.

Battle Pyramid:

Battle Pyramid Battle Pyramid

This place is like your journey. Unlike places like the Battle Tower, you don't actually have to battle trainers. You have to find a blue square or warp tile. Step on this and you get transported to the next floor; sort of like Pokemon Mystery Dungeon. Complete seven floors to finish the challenge. Your bag is taken away from you and you're given a Battle Bag. The Battle Bag can only fit ten items and the items are scattered around in the Battle Pyramid. The items vary depending on what floor you're on. Those items you find can only be used during your adventure inside the Battle Pyramid. They can't be transferred to your regular backpack after clearing 1 stage of this facility.

Your vision is limited. The first thing you notice is that you'll be almost in a pitch-black room. You find wild Pokemon as well as trainers. Once you defeat one of them, your vision will increase slightly (Flash here will not work). Once you defeat a trainer, talk to them again and they should give a hint about the floor you're on. Each challenge lasts seven floors. Abilities like Run Away work here.

After completing 21 floors in a row (clearing 3 stages in the Battle Pyramid), you get challenged by the Pyramid King Brandon. Defeat him and you get the Silver Brave Symbol. His Pokemon are Regirock, Regice, and Registeel.

After completing 70 floors in a row (clearing 10 stages in the Battle Pyramid), you get challenged by the Pyramid King again. Defeat him and you get the Gold Brave Symbol. His Pokemon are Articuno, Zapdos, and Moltres.

Rules:

 Bullet Choose 3 Pokemon.
 Bullet Each floor is dark, but it will start to clear after every battle you win.
 Bullet You must find your way to the top by clearing 7 stages.
 Bullet You can avoid trainers and just find the teleporter.

Move Tutors:

Move Tutors Move Tutors

In a small building just south of the Battle Dome are two Move Tutors. They each teach very special moves, but for the cost of some Battle Points (BP). This is a place that should be visited because there are some very rare and powerful moves that can be taught here. Below are the moves and their costs:

 Bullet Defence Curl 16BP
 Bullet Softboiled 16BP
 Bullet Snore 24BP
 Bullet Mud Slap 24BP
 Bullet Swift 24BP
 Bullet Icy Wind 24BP
 Bullet Seismic Toss 24BP
 Bullet Dream Eater 24BP
 Bullet Mega Punch 24BP
 Bullet Endure 48BP
 Bullet Ice Punch 48BP
 Bullet Fire Punch 48BP
 Bullet Thunder Punch 48BP
 Bullet Body Slam 48BP
 Bullet Rock Slide 48BP
 Bullet Counter 48BP
 Bullet Thunder Wave 48BP
 Bullet Swords Dance 48BP

Helpful People:

The little girl:
This girl is only useful for the Battle Palace. She'll tell you what your Pokemon likes to do (attack, defend or support) and what changes they have when in a pinch. She's located around the center of the Battle Frontier.

The tutor:
This person tells you what Pokemon a Frontier Leader has and other details about one of them. He won't tell you exactly what Pokemon they have, but he'll say the Pokedex classification. Each day he'll say he'll either what Pokemon they have to what the Frontier Brain is.

Scott:
Scott
Scott's house is located at the top of the Battle Frontier. The first time you see him, he'll give you 2BP. If you have all silver symbols, he'll give a Lansat Berry and a Starf Berry if you have all gold.

Apprentice:
You'll be widely known throughout Hoenn after defeating the Elite 4. In the Battle Tower, there's somebody that asks you a question, seeking your advise about what he should do in the Battle Tower. They'll ask you one question a day for numerous days until they thank you. Your apprentice will eventually leave and won't come back. The next day, a new apprentice of yours will come and seek your advise and the whole process will start again. Now you can tag up with your apprentice in the Battle Tower or even face them. What Pokemon and moves they know will be up to you.

Lady at Battle Pyramid:
Inside the Battle Pyramid, you'll find a lady. She'll first ask you a level and then tell you what awaits you ahead in the Battle Pyramid by giving you a clue. This is very helpful and helps you prepare for your challenge.

Earning a lot of Battle Points:

In a small house just below the Battle Pyramid, you'll see four people standing in a square-like formation and another curious guy. Talk to the hiker figure and if you've done well at the Battle Frontier, he'll ask for your help. He'll explain that he's playing a game; he gambles some Battle Points on somebody along with the others and if the trainer wins, he gets all the Battle Points. Somehow, he always runs out, so you can give him 5, 10, or 15 of your Battle Points. If you do this, go to the facility he wants you to go and win a challenge there. Go back and see the man and he'll give you twice as much as you gave to him, so if you gave 10BP, you'll get 20BP back.

Frontier Pass:

Frontier Pass

The first time you enter the Battle Frontier, you'll get something called a Frontier Pass. This is sort of an upgrade of your Trainer's Card. On here is your Trainer's Card, a map of the Battle Frontier, the Symbols you have, how many Battle Points you've earned and a recorded battle. The Frontier Pass can be accessed anywhere you go.

Battle Points Exchange:

Battle Points Exchange

Just below the Battle Tower you'll see a building. You can trade your Battle Points for prizes inside. You can trade for dolls, stat enhancers like Protein, as well as items like Leftovers and Choice Band. This is a useful place since some items in the game can only be acquired here. Below is list of the items available and their cost:

 Bullet Protein 1 BP
 Bullet Calcium 1 BP
 Bullet Iron 1 BP
 Bullet Zinc 1 BP
 Bullet Carbos 1 BP
 Bullet HP Up 1 BP Lapras Doll 128 BP
 Bullet Snorlax Doll 128 BP
 Bullet Venusaur Doll 256 BP
 Bullet Charizard Doll 256 BP
 Bullet Blastoise Doll 256 BP Kiss Poster 16 BP
 Bullet Kiss Cushion 32 BP
 Bullet Smoochum Doll 32 BP
 Bullet Togepi Doll 48 BP
 Bullet Meowth Doll 48 BP
 Bullet Clefairy Doll 48 BP
 Bullet Ditto Doll 48 BP
 Bullet Cyndaquil Doll 80 BP
 Bullet Chikorita Doll 80 BP
 Bullet Totodile Doll 80 BP Leftovers 48 BP
 Bullet White Herb 48 BP
 Bullet Quick Claw 48 BP
 Bullet Mental Herb 48 BP
 Bullet Bright Powder 64 BP
 Bullet Choice Band 64 BP
 Bullet Choice Band 64 BP
 Bullet King's Rock 64 BP
 Bullet Focus Band 64 BP
 Bullet Scope Lens 64 BP