Blaziken
03-31-2008, 08:06 AM
Boss Pokemon
Like in the previous Pokemon Ranger, there were specific pokemon released by Admins or randomly appeared and were considered harder to catch, boss pokemon. In Batonnage, there are still Boss pokemon but one of the small changes is that instead of having a little bar below them all the time, a large bar appears permanently at the top of the screen every time you vs a boss pokemon. Don’t worry because at first it might seem daunting, every boss pokemon has a weakness and if you spot and take advantage of it, you should be able to capture it in no time.
Tangrowth
Tangrowth will randomly appear during your graduation from Ranger Academy. Tangrowth will be the first boss pokemon you’ll ever face in the game. Tangrowth is actually incredibly easy to capture and only has some basic power and other grass attacks excluding razor leaf. Don’t worry about this one, just avoid its attacks and take advantage of how slow it is and get some quick circles around it.
Toxicroak
It actually is quite a while until you face Toxicroak. It is located in Pueru Town at the docks which can only be accessed after clearing out all the other pokemon controlling machines. Toxicroak has some powerful attacks but try and stay away from it because it might actually physical hit your styler which does heaps. It also might leave temporary poison puddles on the field, but that might not happen. Toxicroak is only mildly harder than Tangrowth but you better bring some pokemon who can heal your styler. If you chose Pachirisu as your partner, it’ll work wonders here.
Rampardos
After a few more missions, you’ll eventually come to some mountain rangers. There the evil criminal gang are using two Rampardos to try and damage some mountains in the area and it’s up to you and your ranger leader to stop them. You’ll only have to vs one Rampardos so don’t worry. Rampardos like many other rock pokemon is quite slow but it does have very powerful attacks, or so I’ve heard. Rampardos could even be easier than the previous two bosses if you steadily watch Rampardos’s attacks. Rampardos will do it’s trademark Headbutt so it’s best to stop attacking while it does so. It also will do a rock blast like attack but just avoid the rock and you’ll be fine. The final attack is the most lethal as it not only does serious damage if it hits your style but it also gives Rampardos time to recover. The attack is a bunch of boulders falling down onto the field one by one. Thankfully if fast enough you can quickly circle Rampardos once to stop Rampardos from healing but only try thins if you are very confident. If you’re just beginning, it’s best to slowly take Rampardos down between attacks not during them because it can get very ugly.
Drapion
After a long and challenging mission to rescue your ranger leader, you arrive on the deck on the ship only to have to confront Drapion. Drapion is actually the first boss pokemon an admin on the evil criminal gang will send out at you and it’s the hardest match you’ll face. I actually lost two times before actually defeating Drapion. Drapion at first is very easily allowing you to rotate around it without many difficulties. Just avoid the Poison Sting attack, any poison puddles left behind and also the very annoying toxic aura or smoke attack. They aren’t too hard to dodge so you’ll easily get a few rotations around Drapion but once you get a certain amount of spins, that’s where the challenge begins. Drapion with fire more Poison Stings in one attack and it’s bad aura attack surrounding Drapion will cover a larger radius, giving you almost no chance to circle Drapion. What’s worst is that Drapion will use these attacks almost immediately after each other you’ll have barely any time you encircle it. The trick here is to bring a electric pokemon and paralyze Drapion before striking. However it’s not as easily as it sound because you’ll need more than one of them. However once you do beat Drapion with some skill, you’ll earn at least 1000 points, almost guarantee your styler leveling up.
Spiritomb
Spiritomb is the next boss pokemon you'll face but instead of being incredibly hard to capture, it just gets plain annoying. There are five Old Keystones positioned evenly around the field. Spiritomb during the battle will randomly teleport to the keystones one at a time and launch an attack. The attack will depend on what keystone it's at. Some of the attacks can be very annoying to deal with while others are very easy to avoid. The thing that makes the battle hard is the fact that if you hitting the keystones, your styler will lose health so it limits the amount of room you have to spin a ring around Spiritomb. However do use Spiritomb as good practice or psychic and ghost pokemon coming up later in the game. Paralyzing Spiritomb can basically say gg to it if you do it 2 or 3 times. Spiritomb isn't as hard as Drapion but it still is pretty challenging.
Froslass
In the ice palace, the first battle you'll face against the blue admin of the evil criminal group will use a Froslass. Froslass is easier than the two previous bosses but you still have to be careful of some of its attacks. Froslass is a pure ice pokemon in the game so fighting attacks and maybe fire might do some very good damage. Just watch out for when she surrounds herself with four purple, pinkish flames. You might be tempted to strike her now because to the prevent Froslass from recovering but only do it if you know you can make it. She'll also make stallactites drop from the ceiling and use another flame that targets your capture styler's line. She can be very annoying like most ghost pokemon but just get some quick cirlces around her.
Lucario
Lucario is protecting the blue stone shaped in a water drop which you have to get. Lucario isn't as strong as you might think but he does jump around a bit so that might make things tricky. Watch out for his Aura Sphere attacks and any electrical puddles he might leave behind. Lucario's speed also allows him to maybe sneakily strike your styler with a Force Palm, getting quite a bit of damage. Again quick rotations around it will do the trick but as you progress later into the battlem you find that Lucario might chain some of its attacks together and the nature of its attacks will get stronger. Just watch out for one thing with Lucario that can be very troublesome. Lucario has the ability to power itself up meaning that all it's attacks will be at least double power and also have double the amount. For example instead of spending ou three Aura Spheres at once, it'll send out around 10 fast ones. To tell if Lucario has charged, simply check if it's running around with a blue aura.However despite this, Lucario should fall quite easily if you figure out the order Lucario uses certain attacks because it does seemingly follow some sort of pattern I think.
Infernape
While in the volcano cave, you'll come across the next admin of the criminal gang who is a bit of a drama queen. However she likes to use fire pokemon and for this battle, you'll be facing Infernape. Infernape isn't too hard to beat since it does know some basic fire attacks however it does have something you have to watch out for. The first attack it uses it a simple fire ball that creates a small pillar of lava when it lands. The attack is very easy to dodge and it also allows you to still get some easy circles around Infernape. Infernape's next attack is the one you have to watch out for. When Infernape uses it, it creates a few small random detonations in the ground. Just stop attacking during the small period of tim Infernape is using this and you should be fine. It's final attack is basically the same as the one Torkoal uses. It sends out many fire balls that have the small effect as the first attack. As the battle goes on, Infernape's attacks will get stronger and will cover a larger amount of land, mainly the explosion. Infernape does have good speed so some quick rotations will be very effective. Infernape basically isn't as strong as it looks and some quick circles will basically mean gg for it.
Heatran
Heatran is the first legendary you'll face in the game and it does have a few surprises up its sleeves. Heatran has the same explosion attack Infernape had from the previous battle as well as a steel headbutt. It also creates a Fire Blast in the ground without much warning so you'll have to be prepared for it. Get some quick circles in and Heatran will bring to unleash its signature attack, a puddle of lava. It doesn't sound or look too troublesome at first but this lava puddle doesn't dissappear throughout the battle so it might be quite challenging trying to avoid hitting it while trying to capture Heatran at the same time. During the coarse of the match, Heatran will make three of these permanant puddles of lava evenly around the field. Once this happens, you should try and paralyze Heatran when it walls over one of the puddles and capture it then. Heatran really isn't as strong as you might think but a few mistakes will spell out trouble for you.
Kingdra
Kingdra is extremely easy to catch. It's first attack will be setting up some bubbles. Taking this cahnce to charge up your styler as Kingdra will proceed to send out a blast of water. After it finishes the blast of water, all the bubbles might have dissapeared, allowing you to get some good rotations around Kingdra before Kingdra's final attack. It simply fires out a shockwave around it which is extremely easy to avoid, allowing to you strike back. Kindgra basically has the same attacks as some water pokemon from before plus it's attacks can be dodged and taken advantage of in the same way as other attacks from other pokemon. Kingdra is very easy to beat and you shoudn't have too much trouble with it.
Gliscor
Guess who's back? The same person who unleashed Drapion at you before is back and he's going to useful Gliscor for this match. Gliscor is quite fast meaning that you might have trouble encircling him in a row but if you can paralyze him, that will make things so much easier for you. Gliscor will send out gusts of tornadoes at you like many bird pokemon, launch mud puddles as well as tackle your styler. These attacks at first might seem easy to dodge but they might present a problem if you try and get some spins around it in a row. Once you do a certain amount of damage to it, Gliscor will start doing the attacks it knows at a faster, more powerful and mor effective rate. However you shouldn't have a heap of trouble against Gliscor. It definately is fun to vs and if you're good enough, you might even get an S like me.
Cresselia
Cresselia is a pokemon that's more about annoyance than challengingly good. Cresselia will first have an orb of some kind float around it before firing an energy beam. These are easy to avoid but the energy orb might make it tough for you to get some circles around Cresselia. Once you've done a certain amount of damage, like Heatran, Cresselia will also use an attack that lasts for the whole battle. Cresselia will fire out a small energy ball that will revolve around the perimeter of the screen which might cause some more troubles for when you try and encircle it. Like Heatran, it'll use three of them but just avoid them and try and encircle Cresselia as fast as possible and you should be fine. Cresselia isn't too strong but it does get very annoying but try paralyzing it.
Magnezone
After the match with Cresselia, you’ll be forced to battle a Magnezone after a dirty trick has been played on you. Magnezone fortunately isn’t going to be too hard. It’s attacks are very basic and you would’ve faced them or similar attacks before. Firstly it has a Discharge attacks, sending wild sparks of electricity flying around it, similar to Magneton’s. It’ll then throw out three electric orbs or puddles onto the ground that will linger behind for a few seconds. Its final move is that it’ll summon a small electrical orb that fill float around Magnezone. You would’ve faced something similar against Cresselia. Basically, an amateur could probably catch Magnezone if they’re cautious. Magnezone is extreme easy and simply to catch so you should have no problems with it.
Electivire
After returning to Ranger HQ or the dome, you’ll have to face a Electivire. Electivire is very simple to catch since all of its attacks are quite similar to Magnezone’s so basically, you could say Electivire is like a Magnezone who’s just got the smallest of upgrades possible. Electivire will have the usual Discharge attack, and another weak electric attack. Its final attack is the only one that should annoy you because like Magnezone, it’ll have an electric orb revolve around it. However unlike Magnezone, it’ll have two electric orbs float around it. Remember they are only temporary so wait for them to disappear if you want and strike.
Garchomp
You next match is against Garchomp. Unlike Electivire, Garchomp is a whole lot stronger. It’s very fast and a very formidable opponent. Garchomp has the usual Dragon Claw like attack, slashing our in front of it. Garchomp also fires out 2 puddles of mud or sand, which are very annoying to deal with. It’ll also charge around on the screen. While those attacks are relatively easy to avoid, Garchomp itself isn’t very easy. If you somehow paralyze it, take this golden opportunity to quickly encircle it.
Rhyperior
Rhyperior is fortunately as very easy boss to defeat. If you did well against Rampardos, you should do even better against Rhyperior. Basically all of Rhyperior’s attacks you would’ve or should’ve faced sometime before and if you haven’t they aren’t too hard to deal with. His attacks include launching out two boulders, which Rampardos knew, except it only fired out one. This is very easy to dodge. Another attack is creating some sort of shockwave and it also can create an X shaped Earthquake, something that many ground pokemon know. The attack actually is similar to Heatran’s Fire Blast which appears from the ground so if you place you styler in the correct position, you might be able to charge up your styler without being hit by Earthquake. Its final attack is simply dropping many boulders down onto the stage. This goes for a lengthy process however Rampardos also used this attack. There will be enough time for you to get circles in around Rhyperior in between the rock falls so you can easily prevent Rhyperior from recovering. Basically Rhyperior you could say is even easier than Rampardos.
Magmortar
The next boss you’ll face is the female one who loves fire pokemon. This time she has a Magmortar and like before with her Infernape, Magmortar is also quite easy to beat. It has Infernape’s explosion attack where is makes random explosions in the ground. Just lift your styler up to avoid this. Its next attack is creating a row of lava spouts which many fire pokemon can do except they don’t do it in a row. Its final attack is the easily to dodge Flamethrower which does last long enough to let you charge your styler and use the charge quite effectively. Magmortar basically is incredibly easy, possibly easier than Infernape.
Gallade
Gallade like most psychic pokemon has the ability to teleport and it will do so before attacking. He has an attack which sends blades or scythes flying out. Depending on how much damage you’ve done, it could be two or four. Its next attack is sending out those psychic orbs which remain in the ground for a while, something Lucario had. Its last attack is a simply slash. Just watch out for Gallade’s attacks and use the same strategy you use against all psychic pokemon and you should be fine. Gallade however is at least stronger than all the two previous bosses.
Rhyperior, Magmortar, Gallade
Oh boy, here’s something twisted. The three previous bosses you defeated are back and this time you’ll have to take on all three at once. The good news is that they’re health bar will be the same (or at least close or similar) to wild pokemon and that they’re attacks are the same. The bad news is that they’re together in a group and you’ll might have trouble against all three. However they will cross paths during the match at times so feel free to try and paralyze them if you want. Also concentrate on getting the easiest one out first and you’ll have a much easier time. I can’t really tell which one out of Rhyperior or Magmortar is more hopeless so I’ll let you decide that one for yourself.
Dusknoir
After finally meeting the main “bad guy” of the game, you’ll have to take on Dusknoir. Feel free to take some more risks if you can because I’m pretty sure that your styler will be healed after the battle but just in case, stick with your usual strategy. Dusknoir will have the usual attacks ghost pokemon tend to have. You could say it’s like Froslass and Mismagius combined together except it’s not as frightening as it sounds. Firstly Dusknoir will shoot out a beam that Mismagius can also shoot out. Next it sends out a flame which continuously targets your styler. It also has that attack which leaves a temporary and stationary ghost somewhere on the stage. Finally if can surround itself with flames, similar to Froslass. Dusknoir is pretty easy to beat and it should be too hard.
Darkrai
Darkrai is the final boss before the credits role so arguably, it’s the hardest you’ve faced. Just know that Darkrai will only cause major problems for more inexperienced players if they don’t use poke assists, mainly paralysis and charge ones. When you first battle Darkrai, don’t bother doing anything since your styler is useless against it. However a little while later after a small cut scene, your styler will be fused with the three stones you’ve collect before and you can finally capture Darkrai.
Don’t get too excited because Darkrai isn’t the final boss before the credits for nothing. Darkrai has the most attack out of any pokemon you’ve faced before so you’ll always have to be on your guard. The first thing you’ll notice about Darkrai is that it most of the time if not all of the time teleports before attacking like a psychic pokemon. Darkrai can attack with a blast of dark darts or some other weapon like object, exactly like Absol’s. It then can create a shockwave around it that will do around 10 damage. After you’ve done a certain amount of damage, Darkrai will at even intervals for the rest of the battle or capture create random dark pulses in the ground. It’s quite unpredictable where the dark pulse can appear in the ground but just be glad that there will be only one or two.
After doing some more damage, Darkrai will eventually use its best attack. Darkrai will suddenly rise into the air and summon a massive void above it. This is your chance to do some extra damage to Darkrai. However once Darkrai lands, you should stop and check out what happens next. Along with the random dark pulses appearing in the down, with Darkrai’s new attack, dark bullets will shoot out from the void and onto the field. When it lands is completely random so be prepared. When the bullet lands on the field, it’ll create a small brown crater. Avoid this because if you hit it, your styler will take quite a hit. Now there are two things to remember. The dark pulse that randomly appears in the ground and the dark bullets shooting down will not stopping until you capture Darkrai. It doesn’t matter if you paralyze Darkrai, the assaults will still keep on coming so have caution. The best way is just to get some quick circles in since Darkrai can also teleport like mentioned before. Once you capture Darkrai, the credits will role but after that, there’s a bit more to go…
Like in the previous Pokemon Ranger, there were specific pokemon released by Admins or randomly appeared and were considered harder to catch, boss pokemon. In Batonnage, there are still Boss pokemon but one of the small changes is that instead of having a little bar below them all the time, a large bar appears permanently at the top of the screen every time you vs a boss pokemon. Don’t worry because at first it might seem daunting, every boss pokemon has a weakness and if you spot and take advantage of it, you should be able to capture it in no time.
Tangrowth
Tangrowth will randomly appear during your graduation from Ranger Academy. Tangrowth will be the first boss pokemon you’ll ever face in the game. Tangrowth is actually incredibly easy to capture and only has some basic power and other grass attacks excluding razor leaf. Don’t worry about this one, just avoid its attacks and take advantage of how slow it is and get some quick circles around it.
Toxicroak
It actually is quite a while until you face Toxicroak. It is located in Pueru Town at the docks which can only be accessed after clearing out all the other pokemon controlling machines. Toxicroak has some powerful attacks but try and stay away from it because it might actually physical hit your styler which does heaps. It also might leave temporary poison puddles on the field, but that might not happen. Toxicroak is only mildly harder than Tangrowth but you better bring some pokemon who can heal your styler. If you chose Pachirisu as your partner, it’ll work wonders here.
Rampardos
After a few more missions, you’ll eventually come to some mountain rangers. There the evil criminal gang are using two Rampardos to try and damage some mountains in the area and it’s up to you and your ranger leader to stop them. You’ll only have to vs one Rampardos so don’t worry. Rampardos like many other rock pokemon is quite slow but it does have very powerful attacks, or so I’ve heard. Rampardos could even be easier than the previous two bosses if you steadily watch Rampardos’s attacks. Rampardos will do it’s trademark Headbutt so it’s best to stop attacking while it does so. It also will do a rock blast like attack but just avoid the rock and you’ll be fine. The final attack is the most lethal as it not only does serious damage if it hits your style but it also gives Rampardos time to recover. The attack is a bunch of boulders falling down onto the field one by one. Thankfully if fast enough you can quickly circle Rampardos once to stop Rampardos from healing but only try thins if you are very confident. If you’re just beginning, it’s best to slowly take Rampardos down between attacks not during them because it can get very ugly.
Drapion
After a long and challenging mission to rescue your ranger leader, you arrive on the deck on the ship only to have to confront Drapion. Drapion is actually the first boss pokemon an admin on the evil criminal gang will send out at you and it’s the hardest match you’ll face. I actually lost two times before actually defeating Drapion. Drapion at first is very easily allowing you to rotate around it without many difficulties. Just avoid the Poison Sting attack, any poison puddles left behind and also the very annoying toxic aura or smoke attack. They aren’t too hard to dodge so you’ll easily get a few rotations around Drapion but once you get a certain amount of spins, that’s where the challenge begins. Drapion with fire more Poison Stings in one attack and it’s bad aura attack surrounding Drapion will cover a larger radius, giving you almost no chance to circle Drapion. What’s worst is that Drapion will use these attacks almost immediately after each other you’ll have barely any time you encircle it. The trick here is to bring a electric pokemon and paralyze Drapion before striking. However it’s not as easily as it sound because you’ll need more than one of them. However once you do beat Drapion with some skill, you’ll earn at least 1000 points, almost guarantee your styler leveling up.
Spiritomb
Spiritomb is the next boss pokemon you'll face but instead of being incredibly hard to capture, it just gets plain annoying. There are five Old Keystones positioned evenly around the field. Spiritomb during the battle will randomly teleport to the keystones one at a time and launch an attack. The attack will depend on what keystone it's at. Some of the attacks can be very annoying to deal with while others are very easy to avoid. The thing that makes the battle hard is the fact that if you hitting the keystones, your styler will lose health so it limits the amount of room you have to spin a ring around Spiritomb. However do use Spiritomb as good practice or psychic and ghost pokemon coming up later in the game. Paralyzing Spiritomb can basically say gg to it if you do it 2 or 3 times. Spiritomb isn't as hard as Drapion but it still is pretty challenging.
Froslass
In the ice palace, the first battle you'll face against the blue admin of the evil criminal group will use a Froslass. Froslass is easier than the two previous bosses but you still have to be careful of some of its attacks. Froslass is a pure ice pokemon in the game so fighting attacks and maybe fire might do some very good damage. Just watch out for when she surrounds herself with four purple, pinkish flames. You might be tempted to strike her now because to the prevent Froslass from recovering but only do it if you know you can make it. She'll also make stallactites drop from the ceiling and use another flame that targets your capture styler's line. She can be very annoying like most ghost pokemon but just get some quick cirlces around her.
Lucario
Lucario is protecting the blue stone shaped in a water drop which you have to get. Lucario isn't as strong as you might think but he does jump around a bit so that might make things tricky. Watch out for his Aura Sphere attacks and any electrical puddles he might leave behind. Lucario's speed also allows him to maybe sneakily strike your styler with a Force Palm, getting quite a bit of damage. Again quick rotations around it will do the trick but as you progress later into the battlem you find that Lucario might chain some of its attacks together and the nature of its attacks will get stronger. Just watch out for one thing with Lucario that can be very troublesome. Lucario has the ability to power itself up meaning that all it's attacks will be at least double power and also have double the amount. For example instead of spending ou three Aura Spheres at once, it'll send out around 10 fast ones. To tell if Lucario has charged, simply check if it's running around with a blue aura.However despite this, Lucario should fall quite easily if you figure out the order Lucario uses certain attacks because it does seemingly follow some sort of pattern I think.
Infernape
While in the volcano cave, you'll come across the next admin of the criminal gang who is a bit of a drama queen. However she likes to use fire pokemon and for this battle, you'll be facing Infernape. Infernape isn't too hard to beat since it does know some basic fire attacks however it does have something you have to watch out for. The first attack it uses it a simple fire ball that creates a small pillar of lava when it lands. The attack is very easy to dodge and it also allows you to still get some easy circles around Infernape. Infernape's next attack is the one you have to watch out for. When Infernape uses it, it creates a few small random detonations in the ground. Just stop attacking during the small period of tim Infernape is using this and you should be fine. It's final attack is basically the same as the one Torkoal uses. It sends out many fire balls that have the small effect as the first attack. As the battle goes on, Infernape's attacks will get stronger and will cover a larger amount of land, mainly the explosion. Infernape does have good speed so some quick rotations will be very effective. Infernape basically isn't as strong as it looks and some quick circles will basically mean gg for it.
Heatran
Heatran is the first legendary you'll face in the game and it does have a few surprises up its sleeves. Heatran has the same explosion attack Infernape had from the previous battle as well as a steel headbutt. It also creates a Fire Blast in the ground without much warning so you'll have to be prepared for it. Get some quick circles in and Heatran will bring to unleash its signature attack, a puddle of lava. It doesn't sound or look too troublesome at first but this lava puddle doesn't dissappear throughout the battle so it might be quite challenging trying to avoid hitting it while trying to capture Heatran at the same time. During the coarse of the match, Heatran will make three of these permanant puddles of lava evenly around the field. Once this happens, you should try and paralyze Heatran when it walls over one of the puddles and capture it then. Heatran really isn't as strong as you might think but a few mistakes will spell out trouble for you.
Kingdra
Kingdra is extremely easy to catch. It's first attack will be setting up some bubbles. Taking this cahnce to charge up your styler as Kingdra will proceed to send out a blast of water. After it finishes the blast of water, all the bubbles might have dissapeared, allowing you to get some good rotations around Kingdra before Kingdra's final attack. It simply fires out a shockwave around it which is extremely easy to avoid, allowing to you strike back. Kindgra basically has the same attacks as some water pokemon from before plus it's attacks can be dodged and taken advantage of in the same way as other attacks from other pokemon. Kingdra is very easy to beat and you shoudn't have too much trouble with it.
Gliscor
Guess who's back? The same person who unleashed Drapion at you before is back and he's going to useful Gliscor for this match. Gliscor is quite fast meaning that you might have trouble encircling him in a row but if you can paralyze him, that will make things so much easier for you. Gliscor will send out gusts of tornadoes at you like many bird pokemon, launch mud puddles as well as tackle your styler. These attacks at first might seem easy to dodge but they might present a problem if you try and get some spins around it in a row. Once you do a certain amount of damage to it, Gliscor will start doing the attacks it knows at a faster, more powerful and mor effective rate. However you shouldn't have a heap of trouble against Gliscor. It definately is fun to vs and if you're good enough, you might even get an S like me.
Cresselia
Cresselia is a pokemon that's more about annoyance than challengingly good. Cresselia will first have an orb of some kind float around it before firing an energy beam. These are easy to avoid but the energy orb might make it tough for you to get some circles around Cresselia. Once you've done a certain amount of damage, like Heatran, Cresselia will also use an attack that lasts for the whole battle. Cresselia will fire out a small energy ball that will revolve around the perimeter of the screen which might cause some more troubles for when you try and encircle it. Like Heatran, it'll use three of them but just avoid them and try and encircle Cresselia as fast as possible and you should be fine. Cresselia isn't too strong but it does get very annoying but try paralyzing it.
Magnezone
After the match with Cresselia, you’ll be forced to battle a Magnezone after a dirty trick has been played on you. Magnezone fortunately isn’t going to be too hard. It’s attacks are very basic and you would’ve faced them or similar attacks before. Firstly it has a Discharge attacks, sending wild sparks of electricity flying around it, similar to Magneton’s. It’ll then throw out three electric orbs or puddles onto the ground that will linger behind for a few seconds. Its final move is that it’ll summon a small electrical orb that fill float around Magnezone. You would’ve faced something similar against Cresselia. Basically, an amateur could probably catch Magnezone if they’re cautious. Magnezone is extreme easy and simply to catch so you should have no problems with it.
Electivire
After returning to Ranger HQ or the dome, you’ll have to face a Electivire. Electivire is very simple to catch since all of its attacks are quite similar to Magnezone’s so basically, you could say Electivire is like a Magnezone who’s just got the smallest of upgrades possible. Electivire will have the usual Discharge attack, and another weak electric attack. Its final attack is the only one that should annoy you because like Magnezone, it’ll have an electric orb revolve around it. However unlike Magnezone, it’ll have two electric orbs float around it. Remember they are only temporary so wait for them to disappear if you want and strike.
Garchomp
You next match is against Garchomp. Unlike Electivire, Garchomp is a whole lot stronger. It’s very fast and a very formidable opponent. Garchomp has the usual Dragon Claw like attack, slashing our in front of it. Garchomp also fires out 2 puddles of mud or sand, which are very annoying to deal with. It’ll also charge around on the screen. While those attacks are relatively easy to avoid, Garchomp itself isn’t very easy. If you somehow paralyze it, take this golden opportunity to quickly encircle it.
Rhyperior
Rhyperior is fortunately as very easy boss to defeat. If you did well against Rampardos, you should do even better against Rhyperior. Basically all of Rhyperior’s attacks you would’ve or should’ve faced sometime before and if you haven’t they aren’t too hard to deal with. His attacks include launching out two boulders, which Rampardos knew, except it only fired out one. This is very easy to dodge. Another attack is creating some sort of shockwave and it also can create an X shaped Earthquake, something that many ground pokemon know. The attack actually is similar to Heatran’s Fire Blast which appears from the ground so if you place you styler in the correct position, you might be able to charge up your styler without being hit by Earthquake. Its final attack is simply dropping many boulders down onto the stage. This goes for a lengthy process however Rampardos also used this attack. There will be enough time for you to get circles in around Rhyperior in between the rock falls so you can easily prevent Rhyperior from recovering. Basically Rhyperior you could say is even easier than Rampardos.
Magmortar
The next boss you’ll face is the female one who loves fire pokemon. This time she has a Magmortar and like before with her Infernape, Magmortar is also quite easy to beat. It has Infernape’s explosion attack where is makes random explosions in the ground. Just lift your styler up to avoid this. Its next attack is creating a row of lava spouts which many fire pokemon can do except they don’t do it in a row. Its final attack is the easily to dodge Flamethrower which does last long enough to let you charge your styler and use the charge quite effectively. Magmortar basically is incredibly easy, possibly easier than Infernape.
Gallade
Gallade like most psychic pokemon has the ability to teleport and it will do so before attacking. He has an attack which sends blades or scythes flying out. Depending on how much damage you’ve done, it could be two or four. Its next attack is sending out those psychic orbs which remain in the ground for a while, something Lucario had. Its last attack is a simply slash. Just watch out for Gallade’s attacks and use the same strategy you use against all psychic pokemon and you should be fine. Gallade however is at least stronger than all the two previous bosses.
Rhyperior, Magmortar, Gallade
Oh boy, here’s something twisted. The three previous bosses you defeated are back and this time you’ll have to take on all three at once. The good news is that they’re health bar will be the same (or at least close or similar) to wild pokemon and that they’re attacks are the same. The bad news is that they’re together in a group and you’ll might have trouble against all three. However they will cross paths during the match at times so feel free to try and paralyze them if you want. Also concentrate on getting the easiest one out first and you’ll have a much easier time. I can’t really tell which one out of Rhyperior or Magmortar is more hopeless so I’ll let you decide that one for yourself.
Dusknoir
After finally meeting the main “bad guy” of the game, you’ll have to take on Dusknoir. Feel free to take some more risks if you can because I’m pretty sure that your styler will be healed after the battle but just in case, stick with your usual strategy. Dusknoir will have the usual attacks ghost pokemon tend to have. You could say it’s like Froslass and Mismagius combined together except it’s not as frightening as it sounds. Firstly Dusknoir will shoot out a beam that Mismagius can also shoot out. Next it sends out a flame which continuously targets your styler. It also has that attack which leaves a temporary and stationary ghost somewhere on the stage. Finally if can surround itself with flames, similar to Froslass. Dusknoir is pretty easy to beat and it should be too hard.
Darkrai
Darkrai is the final boss before the credits role so arguably, it’s the hardest you’ve faced. Just know that Darkrai will only cause major problems for more inexperienced players if they don’t use poke assists, mainly paralysis and charge ones. When you first battle Darkrai, don’t bother doing anything since your styler is useless against it. However a little while later after a small cut scene, your styler will be fused with the three stones you’ve collect before and you can finally capture Darkrai.
Don’t get too excited because Darkrai isn’t the final boss before the credits for nothing. Darkrai has the most attack out of any pokemon you’ve faced before so you’ll always have to be on your guard. The first thing you’ll notice about Darkrai is that it most of the time if not all of the time teleports before attacking like a psychic pokemon. Darkrai can attack with a blast of dark darts or some other weapon like object, exactly like Absol’s. It then can create a shockwave around it that will do around 10 damage. After you’ve done a certain amount of damage, Darkrai will at even intervals for the rest of the battle or capture create random dark pulses in the ground. It’s quite unpredictable where the dark pulse can appear in the ground but just be glad that there will be only one or two.
After doing some more damage, Darkrai will eventually use its best attack. Darkrai will suddenly rise into the air and summon a massive void above it. This is your chance to do some extra damage to Darkrai. However once Darkrai lands, you should stop and check out what happens next. Along with the random dark pulses appearing in the down, with Darkrai’s new attack, dark bullets will shoot out from the void and onto the field. When it lands is completely random so be prepared. When the bullet lands on the field, it’ll create a small brown crater. Avoid this because if you hit it, your styler will take quite a hit. Now there are two things to remember. The dark pulse that randomly appears in the ground and the dark bullets shooting down will not stopping until you capture Darkrai. It doesn’t matter if you paralyze Darkrai, the assaults will still keep on coming so have caution. The best way is just to get some quick circles in since Darkrai can also teleport like mentioned before. Once you capture Darkrai, the credits will role but after that, there’s a bit more to go…